Added Pursuit functionality (Untested and not fully implemented) + Global TrackedRequestSending check

This commit is contained in:
2025-07-09 03:27:23 +02:00
parent 8f884f6224
commit 03eb1132ef
22 changed files with 636 additions and 294 deletions

View File

@ -85,11 +85,11 @@ public:
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
FDateTime StartTime;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
float SpeedRunning;
FString SpeedRunning;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
float SpeedTotal;
FString SpeedTotal;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
float SpeedSwim;
FString SpeedSwim;
void Dump() const;
};
@ -103,6 +103,7 @@ public:
int ContestId = -1;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model|Ranking", VisibleAnywhere)
int StageId = -1;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model|Ranking", VisibleAnywhere)
TArray<FDTFluxDetailedRankingItem> Rankings;
};

View File

@ -32,4 +32,7 @@ struct FDTFluxPursuitInfo
//TODO : Set this property to BlueprintReadOnly
UPROPERTY(BlueprintReadWrite, EditAnywhere)
FDateTime StartTime;
UPROPERTY()
int ContestId = -1;
};