Added Pursuit functionality (Untested and not fully implemented) + Global TrackedRequestSending check
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@ -85,11 +85,11 @@ public:
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UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
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FDateTime StartTime;
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UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
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float SpeedRunning;
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FString SpeedRunning;
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UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
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float SpeedTotal;
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FString SpeedTotal;
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UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
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float SpeedSwim;
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FString SpeedSwim;
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void Dump() const;
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};
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@ -103,6 +103,7 @@ public:
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int ContestId = -1;
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UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model|Ranking", VisibleAnywhere)
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int StageId = -1;
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UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model|Ranking", VisibleAnywhere)
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TArray<FDTFluxDetailedRankingItem> Rankings;
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};
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@ -32,4 +32,7 @@ struct FDTFluxPursuitInfo
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//TODO : Set this property to BlueprintReadOnly
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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FDateTime StartTime;
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UPROPERTY()
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int ContestId = -1;
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};
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