Added Pursuit functionality (Untested and not fully implemented) + Global TrackedRequestSending check
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@ -1,6 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/Deque.h"
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@ -15,6 +13,7 @@
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class UDTFluxNetworkSubsystem;
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/** Forward Decl */
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class UDTFluxModelAsset;
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class UDTFluxPursuitManager;
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/**
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*
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@ -107,12 +106,18 @@ public:
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UFUNCTION()
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TArray<FDTFluxContest> GetContests();
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UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
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void LaunchPursuitSequenceFor(const TArray<int> ContestIds);
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protected:
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// ~Subsystem Interface
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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virtual void Deinitialize() override;
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// ~Subsystem Interface
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UPROPERTY()
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UDTFluxPursuitManager* PursuitManager = nullptr;
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UFUNCTION()
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void SaveDataStorage();
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133
Source/DTFluxCoreSubsystem/Public/DTFluxPursuitManager.h
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133
Source/DTFluxCoreSubsystem/Public/DTFluxPursuitManager.h
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@ -0,0 +1,133 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Subsystems/DTFluxNetworkSubsystem.h"
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#include "Types/Struct/DTFluxRaceDataStructs.h"
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#include "Types/Struct/FDTFluxPursuitInfo.h"
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#include "UObject/Object.h"
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#include "DTFluxPursuitManager.generated.h"
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USTRUCT()
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struct FRequestData
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{
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GENERATED_BODY()
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UPROPERTY()
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TArray<FGuid> RequestIds;
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UPROPERTY()
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TMap<FGuid, FDTFluxStageRankings> StageRankings;
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UPROPERTY()
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int ContestId;
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UPROPERTY()
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bool bIsReady = false;
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FRequestData() = default;
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FRequestData(const TArray<FGuid>& InRequestIds, const TMap<FGuid, FDTFluxStageRankings>& InStageRankings)
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: RequestIds(InRequestIds), StageRankings(InStageRankings)
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{
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};
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/**
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*
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* @param RequestId
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* @param InRankings
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* @return True if all needed requests have responses
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*/
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bool IsWaitingFor(const FGuid& RequestId, const FDTFluxStageRankings& InRankings)
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{
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if (!StageRankings.Contains(RequestId))
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{
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StageRankings.Add(RequestId, InRankings);
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}
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bIsReady = StageRankings.Num() <= RequestIds.Num();
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return bIsReady;
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}
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};
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USTRUCT()
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struct FDTFluxPursuitGroup
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{
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GENERATED_BODY()
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UPROPERTY()
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TArray<FDTFluxPursuitInfo> PursuitGroup = TArray<FDTFluxPursuitInfo>();
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UPROPERTY()
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FDateTime StartTimeGlobal = FDateTime::MinValue();
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UPROPERTY()
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bool bHasStarted = false;
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UPROPERTY()
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bool bIsFocus = false;
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};
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnPursuitSequenceReady, const TArray<FDTFluxPursuitInfo>,
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NextFocusPursuits,
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const TArray<FDTFluxPursuitInfo>, NextPursuit, bool, bIsTrtuncate);
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/**
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*
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*/
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UCLASS(BlueprintType)
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class DTFLUXCORESUBSYSTEM_API UDTFluxPursuitManager : public UObject
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{
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GENERATED_BODY()
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public:
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UDTFluxPursuitManager(const FObjectInitializer& ObjectInitializer);
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
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TArray<FDTFluxPursuitInfo> NextFocusPursuits;
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
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TArray<FDTFluxPursuitInfo> NextPursuits;
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
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bool bFocusIsTruncate = false;
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//
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// UPROPERTY()
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// TArray<FDTFluxStage> TargetStages;
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UPROPERTY()
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int MaxSimultaneousPursuit = 7;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="DTFlux|Pursuit",
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meta=(ClampMin="1", ClampMax="60", UIMin="0", UIMax="60"))
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int MassStartDelay = 10;
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UPROPERTY()
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TArray<FDTFluxPursuitGroup> PursuitGrouped;
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UPROPERTY()
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int CurrentIndex = -1;
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UPROPERTY(BlueprintCallable, Category="DTFlux|Pursuit")
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FOnPursuitSequenceReady OnPursuitSequenceReady;
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UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="pursuit, launch, poursuite"))
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void LaunchPursuitSequenceFor(const TArray<FDTFluxContest> InContests);
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UFUNCTION()
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void OnRequestResponse(const FGuid& RequestId, FDTFluxServerResponse& Response);
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UFUNCTION()
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void OnRequestTimeoutResponse(const FGuid& RequestId, const FString& TimeoutMessage);
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UFUNCTION()
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void OnRequestError(const FGuid& RequestId, const FString& ErrorMessage);
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UFUNCTION()
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bool InitSubSystems();
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private:
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TArray<FRequestData> PendingRequestData;
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public:
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UFUNCTION()
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bool InitPursuit(FRequestData Data);
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private:
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UDTFluxNetworkSubsystem* NetworkSubsystem = nullptr;
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};
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