Added Pursuit functionality (Untested and not fully implemented) + Global TrackedRequestSending check

This commit is contained in:
2025-07-09 03:27:23 +02:00
parent 8f884f6224
commit 03eb1132ef
22 changed files with 636 additions and 294 deletions

View File

@ -90,6 +90,38 @@ FGuid UDTFluxQueuedManager::QueueRequest(EDTFluxRequestType RequestType, int32 C
return NewRequest.RequestId;
}
bool UDTFluxQueuedManager::MarkRequestAsError(const FGuid& TargetRequestGuid)
{
// TODO: Implement a retry mechanism
// For now we simply suppress the request and log a message
bool bFoundMatch = false;
FDTFluxQueuedRequest Request;
TQueue<FDTFluxQueuedRequest, EQueueMode::Mpsc> TempQueue;
while (PendingRequestsQueue.Dequeue(Request))
{
if (Request.RequestId == TargetRequestGuid)
{
UE_LOG(logDTFluxNetwork, Error,
TEXT("Marked request %s as error: Type=%d, ContestId=%d, StageId=%d, SplitId=%d"),
*Request.RequestId.ToString(), (int32)Request.RequestType, Request.ContestId, Request.StageId,
Request.SplitId);
}
else
{
TempQueue.Enqueue(Request);
}
}
while (TempQueue.Dequeue(Request))
{
PendingRequestsQueue.Enqueue(Request);
}
if (bFoundMatch)
{
UE_LOG(logDTFluxNetwork, Error, TEXT("No Request Found with GUID %s"), *TargetRequestGuid.ToString());
}
return true;
}
bool UDTFluxQueuedManager::MarkRequestAsResponded(const FGuid& TargetRequestGuid)
{
TQueue<FDTFluxQueuedRequest, EQueueMode::Mpsc> TempQueue;
@ -134,7 +166,8 @@ bool UDTFluxQueuedManager::MarkRequestAsResponded(const FDTFluxQueuedRequest& Ta
return MarkRequestAsResponded(TargetRequest.RequestId);
}
bool UDTFluxQueuedManager::IsRequestPending(EDTFluxApiDataType RequestType, int32 ContestId, int32 StageId,
bool UDTFluxQueuedManager::IsRequestPending(FGuid& OutRequestId, EDTFluxApiDataType RequestType, int32 ContestId,
int32 StageId,
int32 SplitId)
{
TQueue<FDTFluxQueuedRequest, EQueueMode::Mpsc> TempQueue;
@ -148,6 +181,11 @@ bool UDTFluxQueuedManager::IsRequestPending(EDTFluxApiDataType RequestType, int3
if (!bFoundMatch && Request.Matches(RequestType, ContestId, StageId, SplitId))
{
bFoundMatch = true;
OutRequestId = Request.RequestId;
UE_LOG(logDTFluxNetwork, Verbose,
TEXT("Found pending request %s: Type=%d, ContestId=%d, StageId=%d, SplitId=%d"),
*Request.RequestId.ToString(), (int32)Request.RequestType, Request.ContestId, Request.StageId,
Request.SplitId);
}
// Remettre dans la queue temporaire