Added Pursuit functionality (Untested and not fully implemented) + Global TrackedRequestSending check
This commit is contained in:
@ -49,11 +49,6 @@
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"Name": "DTFluxAPIStatus",
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"Type": "Editor",
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"LoadingPhase": "Default"
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},
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{
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"Name": "DTFluxPursuitSystem",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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@ -36,6 +36,11 @@ EActiveTimerReturnType SDTFluxAssetModelDetailsWidget::ForceInitialLayout(double
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}
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void FDTFluxModelAssetCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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CustomizeDetailsWithRawDataAccess(DetailBuilder);
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}
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void FDTFluxModelAssetCustomization::CustomizeDetailsWithoutRawDataAsset(IDetailLayoutBuilder& DetailBuilder)
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{
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// Edit object
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TArray<TWeakObjectPtr<UObject>> ObjectsBeingCustomized;
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@ -11,6 +11,7 @@ public:
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// IDetailCustomization interface
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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void CustomizeDetailsWithoutRawDataAsset(IDetailLayoutBuilder& DetailBuilder);
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void CustomizeDetailsWithRawDataAccess(IDetailLayoutBuilder& DetailBuilder);
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// Crée une instance de cette customization
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@ -7,23 +7,5 @@ void FDTFluxContestRanking::Dump() const
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{
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UE_LOG(logDTFluxCore, Log,
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TEXT("FDTFluxContestRanking ->> \n \"rank\" : %d, Participant with Bib %d \"Gap\" : %s, \"Time\" : %s "),
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Rank, Bib, *Gap, *Time );
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Rank, Bib, *Gap, *Time);
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};
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// void FDTFluxStageRanking::Dump() const
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// {
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// UE_LOG(logDTFluxCore, Log, TEXT("RANKING : %02d. Participant bib %d %s %s %s %s %s"),
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// Rank, Bib, *Gap, *TimeSwim,
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// *TimeTransition, *TimeRun, *StartTime.ToString());
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// }
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//
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// void FDTFluxSplitRanking::Dump() const
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// {
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// UE_LOG(logDTFluxCore, Log, TEXT("SplitGapItem"))
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// // Participant.Dump();
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// UE_LOG(logDTFluxCore, Log, TEXT("Bib %02d Rank %02d Gap %s Time %s"), Bib, Rank, *Gap, *Time);
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// }
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@ -3,6 +3,8 @@
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#include "Types/Struct/DTFluxTeamListStruct.h"
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#include "DTFluxCoreModule.h"
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void FDTFluxParticipant::AddTeammate(const FDTFluxPerson& Person)
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{
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@ -15,11 +17,12 @@ void FDTFluxParticipant::AddTeammate(const FString LastName, const FString First
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FString FDTFluxParticipant::GetFormattedName(const int MaxChar, const FString OverflowChars) const
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{
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// Vérifie les cas limites
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{
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if (MaxChar <= 0)
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{
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return "";
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}
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FString FirstName;
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FString LastName;
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if (IsTeam())
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@ -31,62 +34,50 @@ FString FDTFluxParticipant::GetFormattedName(const int MaxChar, const FString Ov
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FirstName = Teammate[0].FirstName;
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LastName = Teammate[0].LastName;
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}
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// Récupère la première lettre du prénom en majuscule
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FString Initial;
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if (!FirstName.IsEmpty())
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{
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Initial = FirstName.Left(1).ToUpper() + " ";
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}
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// Nom complet en majuscules
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FString FormattedLastName = LastName.ToUpper();
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// Construction du nom final
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FString FullName = Initial + FormattedLastName;
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UE_LOG(logDTFluxCore, Error, TEXT("FullName for Bib %i is %s"), Bib, *FullName);
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// Tronque si nécessaire
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if (FullName.Len() > MaxChar)
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if (FullName.Len() <= MaxChar)
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{
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// On essaie de garder autant de caractères que possible
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const int32 AvailableLength = MaxChar - Initial.Len();
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if (AvailableLength <= 0)
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{
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return Initial;
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return FullName;
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}
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// Coupe le nom pour qu’il rentre dans la limite
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const int32 TruncateLength = FMath::Min(AvailableLength, FormattedLastName.Len());
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FullName = Initial + FormattedLastName.Left(TruncateLength);
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// Si on a coupé trop court, on ajoute le suffixe
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if (FormattedLastName.Len() > TruncateLength)
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{
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// On vérifie qu'il reste de la place pour le suffixe
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const int32 CurrentLength = FullName.Len();
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const int32 OverflowLength = OverflowChars.Len();
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if (CurrentLength + OverflowLength <= MaxChar)
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if (OverflowLength > MaxChar)
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{
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FullName += OverflowChars;
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}
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else
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{
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// Il faut tronquer davantage pour faire de la place au suffixe
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const int32 RemainingSpace = MaxChar - CurrentLength;
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if (RemainingSpace > 0)
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{
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FullName = FullName.Left(MaxChar - OverflowLength) + OverflowChars;
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}
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else
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{
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FullName = FullName.Left(MaxChar);
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}
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}
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}
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return FullName.Left(MaxChar);
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}
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return FullName;
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if (Initial.Len() + OverflowLength > MaxChar)
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{
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return FullName.Left(MaxChar);
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}
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const int32 AvailableForLastName = MaxChar - Initial.Len() - OverflowLength;
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if (AvailableForLastName <= 0)
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{
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return FullName.Left(MaxChar);
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}
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FString TruncatedName = Initial + FormattedLastName.Left(AvailableForLastName) + OverflowChars;
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if (TruncatedName.Len() > MaxChar)
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{
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return TruncatedName.Left(MaxChar);
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}
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return TruncatedName;
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}
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}
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FString FDTFluxParticipant::GetConcatFormattedName(const int MaxChar, const FString OverflowChar) const
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@ -85,11 +85,11 @@ public:
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UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
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FDateTime StartTime;
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UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
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float SpeedRunning;
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FString SpeedRunning;
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UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
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float SpeedTotal;
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FString SpeedTotal;
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UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
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float SpeedSwim;
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FString SpeedSwim;
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void Dump() const;
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};
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@ -103,6 +103,7 @@ public:
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int ContestId = -1;
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UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model|Ranking", VisibleAnywhere)
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int StageId = -1;
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UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model|Ranking", VisibleAnywhere)
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TArray<FDTFluxDetailedRankingItem> Rankings;
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};
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@ -32,4 +32,7 @@ struct FDTFluxPursuitInfo
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//TODO : Set this property to BlueprintReadOnly
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UPROPERTY(BlueprintReadWrite, EditAnywhere)
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FDateTime StartTime;
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UPROPERTY()
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int ContestId = -1;
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};
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@ -6,6 +6,7 @@
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#include "DTFluxCoreSubsystemModule.h"
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#include "DTFluxGeneralSettings.h"
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#include "DTFluxPursuitManager.h"
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#include "FileHelpers.h"
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#include "Assets/DTFluxModelAsset.h"
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#include "Subsystems/DTFluxNetworkSubsystem.h"
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@ -31,6 +32,7 @@ void UDTFluxCoreSubsystem::Initialize(FSubsystemCollectionBase& Collection)
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{
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RegisterDelegates();
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}
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PursuitManager = NewObject<UDTFluxPursuitManager>();
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}
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void UDTFluxCoreSubsystem::Deinitialize()
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@ -345,3 +347,22 @@ TArray<FDTFluxContest> UDTFluxCoreSubsystem::GetContests()
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}
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return TArray<FDTFluxContest>();
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}
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void UDTFluxCoreSubsystem::LaunchPursuitSequenceFor(const TArray<int> ContestIds)
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{
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TArray<FDTFluxContest> Contests = TArray<FDTFluxContest>();
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for (const auto& ContestId : ContestIds)
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{
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FDTFluxContest Contest;
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GetContestForId(ContestId, Contest);
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Contests.Add(Contest);
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if (PursuitManager)
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{
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PursuitManager->LaunchPursuitSequenceFor(Contests);
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}
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else
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{
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UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("PursuitManager is null"));
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}
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}
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}
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152
Source/DTFluxCoreSubsystem/Private/DTFluxPursuitManager.cpp
Normal file
152
Source/DTFluxCoreSubsystem/Private/DTFluxPursuitManager.cpp
Normal file
@ -0,0 +1,152 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "DTFluxPursuitManager.h"
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#include "DTFluxCoreSubsystemModule.h"
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UDTFluxPursuitManager::UDTFluxPursuitManager(const FObjectInitializer& ObjectInitializer):
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Super(ObjectInitializer)
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{
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}
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// TODO : Add way to pass MaxSimultaneousPursuit and MassStartDelay
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// For now it's done in UPROPERTIES
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void UDTFluxPursuitManager::LaunchPursuitSequenceFor(const TArray<FDTFluxContest> InContests)
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{
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if (InitSubSystems())
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{
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for (const auto Contest : InContests)
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{
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FRequestData RequestData;
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RequestData.ContestId = Contest.ContestId;
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uint8 StageId = Contest.Stages.Last().StageId;
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FGuid Guid = NetworkSubsystem->SendTrackedRequestWithCallback(EDTFluxApiDataType::StageRanking,
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Contest.ContestId, StageId, -1,
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FOnDTFluxTrackedRequestResponse::CreateUObject(
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this,
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&UDTFluxPursuitManager::OnRequestResponse),
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FOnDTFluxTrackedRequestTimeout::CreateUObject(
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this,
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&UDTFluxPursuitManager::OnRequestTimeoutResponse),
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FOnDTFluxRequestResponseError::CreateUObject(
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this,
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&UDTFluxPursuitManager::OnRequestError));
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RequestData.RequestIds.Add(Guid);
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PendingRequestData.Add(RequestData);
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}
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}
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}
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void UDTFluxPursuitManager::OnRequestResponse(const FGuid& RequestId, FDTFluxServerResponse& Response)
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{
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UE_LOG(logDTFluxCoreSubsystem, Log,
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TEXT("UDTFluxPursuitManager::OnRequestResponse() Received Ranking For Stage %i"), Response.StageID)
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UE_LOG(logDTFluxCoreSubsystem, Log, TEXT("Response is %s"), *UEnum::GetValueAsString(Response.GetResponseType()))
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//check if request
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if (Response.GetResponseType() == EDTFluxApiDataType::StageRanking)
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{
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FDTFluxStageRankings Rankings;
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FRequestData FoundData;
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if (Response.ParseStageRankingResponse(Rankings))
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{
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for (auto& PendingReq : PendingRequestData)
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{
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// Check for a matching PendingReq
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if (PendingReq.IsWaitingFor(RequestId, Rankings))
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{
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FoundData = PendingReq;
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// A request Is Terminated
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UE_LOG(logDTFluxCoreSubsystem, Log,
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TEXT("UDTFluxPursuitManager::OnRequestResponse() Ranking for Stage %i is complete"),
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Response.StageID)
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break;
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}
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}
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if (InitPursuit(FoundData))
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{
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OnPursuitSequenceReady.Broadcast(NextFocusPursuits, NextFocusPursuits, bFocusIsTruncate);
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}
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}
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}
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}
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void UDTFluxPursuitManager::OnRequestTimeoutResponse(const FGuid& RequestId, const FString& TimeoutMessage)
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{
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UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("Request Timeout [%s]"), *TimeoutMessage);
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}
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void UDTFluxPursuitManager::OnRequestError(const FGuid& RequestId, const FString& ErrorMessage)
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{
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UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("Request Error [%s]"), *ErrorMessage);
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}
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bool UDTFluxPursuitManager::InitSubSystems()
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{
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if (NetworkSubsystem)
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{
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return true;
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}
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NetworkSubsystem = GEngine->GetEngineSubsystem<UDTFluxNetworkSubsystem>();
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return NetworkSubsystem != nullptr;
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}
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bool UDTFluxPursuitManager::InitPursuit(FRequestData Data)
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{
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//Clean Data
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NextFocusPursuits.Empty();
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NextPursuits.Empty();
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PursuitGrouped.Empty();
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TArray<FDTFluxDetailedRankingItem> AllRankings;
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TArray<FDTFluxPursuitInfo> AllPursuits;
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TMap<FDateTime, FDTFluxPursuitGroup> TempGroups;
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// Full the Array Of Rankings
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for (auto& KeyPair : Data.StageRankings)
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{
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for (auto StageRanking : KeyPair.Value.Rankings)
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{
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int ContestId = KeyPair.Value.ContestId;
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FDTFluxPursuitInfo PursuitInfo;
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PursuitInfo.StartTime = StageRanking.StartTime;
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PursuitInfo.Bib = StageRanking.Bib;
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PursuitInfo.ContestId = ContestId;
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AllPursuits.Add(PursuitInfo);
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}
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}
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// Sort Rankings
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// AllPursuits.Sort([](const FDTFluxPursuitInfo& A, const FDTFluxPursuitInfo& B) {
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// return A.StartTime < B.StartTime;
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// });
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for (auto& Pursuit : AllPursuits)
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{
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if (TempGroups.Contains(Pursuit.StartTime))
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{
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TempGroups[Pursuit.StartTime].PursuitGroup.Add(Pursuit);
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}
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else
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{
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FDTFluxPursuitGroup Group;
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Group.StartTimeGlobal = Pursuit.StartTime;
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Group.PursuitGroup.Add(Pursuit);
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TempGroups.Add(Pursuit.StartTime, Group);
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}
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}
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TempGroups.KeySort([](const FDateTime& A, const FDateTime& B)
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{
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return A < B;
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});
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PursuitGrouped.Reserve(TempGroups.Num());
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for (const auto& Pair : TempGroups)
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{
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PursuitGrouped.Add(Pair.Value);
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}
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PursuitGrouped.Sort([](const FDTFluxPursuitGroup& A, const FDTFluxPursuitGroup& B)
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{
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return A.StartTimeGlobal < B.StartTimeGlobal;
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});
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return true;
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}
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@ -1,6 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/Deque.h"
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@ -15,6 +13,7 @@
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class UDTFluxNetworkSubsystem;
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/** Forward Decl */
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class UDTFluxModelAsset;
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class UDTFluxPursuitManager;
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/**
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*
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@ -107,12 +106,18 @@ public:
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UFUNCTION()
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TArray<FDTFluxContest> GetContests();
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UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
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void LaunchPursuitSequenceFor(const TArray<int> ContestIds);
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protected:
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// ~Subsystem Interface
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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virtual void Deinitialize() override;
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// ~Subsystem Interface
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UPROPERTY()
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UDTFluxPursuitManager* PursuitManager = nullptr;
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UFUNCTION()
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void SaveDataStorage();
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133
Source/DTFluxCoreSubsystem/Public/DTFluxPursuitManager.h
Normal file
133
Source/DTFluxCoreSubsystem/Public/DTFluxPursuitManager.h
Normal file
@ -0,0 +1,133 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Subsystems/DTFluxNetworkSubsystem.h"
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#include "Types/Struct/DTFluxRaceDataStructs.h"
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#include "Types/Struct/FDTFluxPursuitInfo.h"
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#include "UObject/Object.h"
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#include "DTFluxPursuitManager.generated.h"
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USTRUCT()
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struct FRequestData
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{
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GENERATED_BODY()
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UPROPERTY()
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TArray<FGuid> RequestIds;
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UPROPERTY()
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TMap<FGuid, FDTFluxStageRankings> StageRankings;
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UPROPERTY()
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int ContestId;
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UPROPERTY()
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bool bIsReady = false;
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FRequestData() = default;
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FRequestData(const TArray<FGuid>& InRequestIds, const TMap<FGuid, FDTFluxStageRankings>& InStageRankings)
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: RequestIds(InRequestIds), StageRankings(InStageRankings)
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{
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};
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/**
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||||
*
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||||
* @param RequestId
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||||
* @param InRankings
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* @return True if all needed requests have responses
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*/
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bool IsWaitingFor(const FGuid& RequestId, const FDTFluxStageRankings& InRankings)
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{
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if (!StageRankings.Contains(RequestId))
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{
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StageRankings.Add(RequestId, InRankings);
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}
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bIsReady = StageRankings.Num() <= RequestIds.Num();
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||||
return bIsReady;
|
||||
}
|
||||
};
|
||||
|
||||
USTRUCT()
|
||||
struct FDTFluxPursuitGroup
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY()
|
||||
TArray<FDTFluxPursuitInfo> PursuitGroup = TArray<FDTFluxPursuitInfo>();
|
||||
UPROPERTY()
|
||||
FDateTime StartTimeGlobal = FDateTime::MinValue();
|
||||
UPROPERTY()
|
||||
bool bHasStarted = false;
|
||||
UPROPERTY()
|
||||
bool bIsFocus = false;
|
||||
};
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnPursuitSequenceReady, const TArray<FDTFluxPursuitInfo>,
|
||||
NextFocusPursuits,
|
||||
const TArray<FDTFluxPursuitInfo>, NextPursuit, bool, bIsTrtuncate);
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(BlueprintType)
|
||||
class DTFLUXCORESUBSYSTEM_API UDTFluxPursuitManager : public UObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UDTFluxPursuitManager(const FObjectInitializer& ObjectInitializer);
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||
TArray<FDTFluxPursuitInfo> NextFocusPursuits;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||
TArray<FDTFluxPursuitInfo> NextPursuits;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||
bool bFocusIsTruncate = false;
|
||||
//
|
||||
// UPROPERTY()
|
||||
// TArray<FDTFluxStage> TargetStages;
|
||||
|
||||
UPROPERTY()
|
||||
int MaxSimultaneousPursuit = 7;
|
||||
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="DTFlux|Pursuit",
|
||||
meta=(ClampMin="1", ClampMax="60", UIMin="0", UIMax="60"))
|
||||
int MassStartDelay = 10;
|
||||
|
||||
UPROPERTY()
|
||||
TArray<FDTFluxPursuitGroup> PursuitGrouped;
|
||||
|
||||
UPROPERTY()
|
||||
int CurrentIndex = -1;
|
||||
|
||||
UPROPERTY(BlueprintCallable, Category="DTFlux|Pursuit")
|
||||
FOnPursuitSequenceReady OnPursuitSequenceReady;
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="pursuit, launch, poursuite"))
|
||||
void LaunchPursuitSequenceFor(const TArray<FDTFluxContest> InContests);
|
||||
|
||||
UFUNCTION()
|
||||
void OnRequestResponse(const FGuid& RequestId, FDTFluxServerResponse& Response);
|
||||
|
||||
UFUNCTION()
|
||||
void OnRequestTimeoutResponse(const FGuid& RequestId, const FString& TimeoutMessage);
|
||||
|
||||
UFUNCTION()
|
||||
void OnRequestError(const FGuid& RequestId, const FString& ErrorMessage);
|
||||
|
||||
UFUNCTION()
|
||||
bool InitSubSystems();
|
||||
|
||||
private:
|
||||
TArray<FRequestData> PendingRequestData;
|
||||
|
||||
public:
|
||||
UFUNCTION()
|
||||
bool InitPursuit(FRequestData Data);
|
||||
|
||||
private:
|
||||
UDTFluxNetworkSubsystem* NetworkSubsystem = nullptr;
|
||||
};
|
||||
@ -90,6 +90,38 @@ FGuid UDTFluxQueuedManager::QueueRequest(EDTFluxRequestType RequestType, int32 C
|
||||
return NewRequest.RequestId;
|
||||
}
|
||||
|
||||
bool UDTFluxQueuedManager::MarkRequestAsError(const FGuid& TargetRequestGuid)
|
||||
{
|
||||
// TODO: Implement a retry mechanism
|
||||
// For now we simply suppress the request and log a message
|
||||
bool bFoundMatch = false;
|
||||
FDTFluxQueuedRequest Request;
|
||||
TQueue<FDTFluxQueuedRequest, EQueueMode::Mpsc> TempQueue;
|
||||
while (PendingRequestsQueue.Dequeue(Request))
|
||||
{
|
||||
if (Request.RequestId == TargetRequestGuid)
|
||||
{
|
||||
UE_LOG(logDTFluxNetwork, Error,
|
||||
TEXT("Marked request %s as error: Type=%d, ContestId=%d, StageId=%d, SplitId=%d"),
|
||||
*Request.RequestId.ToString(), (int32)Request.RequestType, Request.ContestId, Request.StageId,
|
||||
Request.SplitId);
|
||||
}
|
||||
else
|
||||
{
|
||||
TempQueue.Enqueue(Request);
|
||||
}
|
||||
}
|
||||
while (TempQueue.Dequeue(Request))
|
||||
{
|
||||
PendingRequestsQueue.Enqueue(Request);
|
||||
}
|
||||
if (bFoundMatch)
|
||||
{
|
||||
UE_LOG(logDTFluxNetwork, Error, TEXT("No Request Found with GUID %s"), *TargetRequestGuid.ToString());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool UDTFluxQueuedManager::MarkRequestAsResponded(const FGuid& TargetRequestGuid)
|
||||
{
|
||||
TQueue<FDTFluxQueuedRequest, EQueueMode::Mpsc> TempQueue;
|
||||
@ -134,7 +166,8 @@ bool UDTFluxQueuedManager::MarkRequestAsResponded(const FDTFluxQueuedRequest& Ta
|
||||
return MarkRequestAsResponded(TargetRequest.RequestId);
|
||||
}
|
||||
|
||||
bool UDTFluxQueuedManager::IsRequestPending(EDTFluxApiDataType RequestType, int32 ContestId, int32 StageId,
|
||||
bool UDTFluxQueuedManager::IsRequestPending(FGuid& OutRequestId, EDTFluxApiDataType RequestType, int32 ContestId,
|
||||
int32 StageId,
|
||||
int32 SplitId)
|
||||
{
|
||||
TQueue<FDTFluxQueuedRequest, EQueueMode::Mpsc> TempQueue;
|
||||
@ -148,6 +181,11 @@ bool UDTFluxQueuedManager::IsRequestPending(EDTFluxApiDataType RequestType, int3
|
||||
if (!bFoundMatch && Request.Matches(RequestType, ContestId, StageId, SplitId))
|
||||
{
|
||||
bFoundMatch = true;
|
||||
OutRequestId = Request.RequestId;
|
||||
UE_LOG(logDTFluxNetwork, Verbose,
|
||||
TEXT("Found pending request %s: Type=%d, ContestId=%d, StageId=%d, SplitId=%d"),
|
||||
*Request.RequestId.ToString(), (int32)Request.RequestType, Request.ContestId, Request.StageId,
|
||||
Request.SplitId);
|
||||
}
|
||||
|
||||
// Remettre dans la queue temporaire
|
||||
|
||||
@ -370,13 +370,13 @@ bool FDTFluxServerResponse::ParseContestRanking(FDTFluxContestRankings& OutConte
|
||||
|
||||
bool FDTFluxServerResponse::ParseStageRankingResponse(FDTFluxStageRankings& OutStageRankings)
|
||||
{
|
||||
// UE_LOG(logDTFluxNetwork, Log, TEXT("Response is stage-ranking type %s"), *RawMessage);
|
||||
if (!ValidateResponseType(TEXT("stage-ranking")))
|
||||
{
|
||||
UE_LOG(logDTFluxNetwork, Error, TEXT("Response is not a stage-ranking type"));
|
||||
ParsingStatus = EDTFluxResponseStatus::InvalidType;
|
||||
return false;
|
||||
}
|
||||
|
||||
FDTFluxStageRankingResponse RankingResponse;
|
||||
if (!FJsonObjectConverter::JsonObjectStringToUStruct<FDTFluxStageRankingResponse>(RawMessage, &RankingResponse))
|
||||
{
|
||||
@ -384,6 +384,7 @@ bool FDTFluxServerResponse::ParseStageRankingResponse(FDTFluxStageRankings& OutS
|
||||
ParsingStatus = EDTFluxResponseStatus::JsonParseError;
|
||||
return false;
|
||||
}
|
||||
UE_LOG(logDTFluxNetwork, Log, TEXT("Reponse Update"));
|
||||
|
||||
OutStageRankings.ContestId = ContestID;
|
||||
OutStageRankings.StageId = StageID;
|
||||
|
||||
@ -81,8 +81,9 @@ FGuid UDTFluxNetworkSubsystem::SendTrackedRequestWithCallback(
|
||||
int32 ContestId,
|
||||
int32 StageId,
|
||||
int32 SplitId,
|
||||
FOnDTFluxRequestResponse OnCompleted,
|
||||
FOnDTFluxRequestTimeout OnTimeout,
|
||||
FOnDTFluxTrackedRequestResponse OnCompleted,
|
||||
FOnDTFluxTrackedRequestTimeout OnTimeout,
|
||||
TOptional<FOnDTFluxRequestResponseError> OnError,
|
||||
float TimeoutSeconds)
|
||||
{
|
||||
FGuid RequestId = SendTrackedRequest(RequestType, ContestId, StageId, SplitId, TimeoutSeconds);
|
||||
@ -98,11 +99,16 @@ FGuid UDTFluxNetworkSubsystem::SendTrackedRequestWithCallback(
|
||||
{
|
||||
PendingTimeoutCallbacks.Add(RequestId, OnTimeout);
|
||||
}
|
||||
if (OnError.IsSet() && OnError.GetValue().IsBound())
|
||||
{
|
||||
PendingErrorCallbacks.Add(RequestId, OnError.GetValue());
|
||||
}
|
||||
}
|
||||
|
||||
return RequestId;
|
||||
}
|
||||
|
||||
|
||||
bool UDTFluxNetworkSubsystem::GetTrackedRequest(const FGuid& RequestId, FDTFluxQueuedRequest& OutRequest) const
|
||||
{
|
||||
if (!QueueManager)
|
||||
@ -155,7 +161,8 @@ bool UDTFluxNetworkSubsystem::IsRequestPending(EDTFluxRequestType RequestType, i
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return QueueManager->IsRequestPending(RequestType, ContestId, StageId, SplitId);
|
||||
FGuid OutRequestId;
|
||||
return QueueManager->IsRequestPending(OutRequestId, RequestType, ContestId, StageId, SplitId);
|
||||
}
|
||||
|
||||
int32 UDTFluxNetworkSubsystem::GetPendingRequestCount() const
|
||||
@ -583,8 +590,6 @@ void UDTFluxNetworkSubsystem::Parse(FDTFluxServerResponse& Response)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//TODO reforge API to keep track of Requests
|
||||
void UDTFluxNetworkSubsystem::OnWebSocketMessageEvent_Subsystem(const FString& MessageString)
|
||||
{
|
||||
// UE_LOG(logDTFluxNetwork, Warning, TEXT("Client %s :\nMessage Received : %s"), *WsClient->GetAddress(), *MessageString);
|
||||
@ -600,8 +605,11 @@ void UDTFluxNetworkSubsystem::OnWebSocketMessageEvent_Subsystem(const FString& M
|
||||
UE_LOG(logDTFluxNetwork, Warning, TEXT("Not a push message"));
|
||||
// Legacy
|
||||
Parse(Response);
|
||||
return;
|
||||
}
|
||||
}
|
||||
// // if we are here we have a tracked Message
|
||||
// QueueManager->MarkRequestAsResponded()
|
||||
}
|
||||
|
||||
void UDTFluxNetworkSubsystem::OnWebSocketMessageSentEvent_Subsystem(const FString& MessageSent)
|
||||
@ -609,6 +617,29 @@ void UDTFluxNetworkSubsystem::OnWebSocketMessageSentEvent_Subsystem(const FStrin
|
||||
UE_LOG(logDTFluxNetwork, Warning, TEXT("Ws %s :\nMessage Sent: %s"), *WsClient->GetAddress(), *MessageSent);
|
||||
}
|
||||
|
||||
bool UDTFluxNetworkSubsystem::CleanRequestCallbacks(const FGuid& RequestId)
|
||||
{
|
||||
bool bCbSuppressSuccess = false;
|
||||
bool bErrorCbSuppressSuccess = false;
|
||||
bool bTimeoutCbSuppressSuccess = false;
|
||||
if (PendingCallbacks.Contains(RequestId))
|
||||
{
|
||||
PendingCallbacks.Remove(RequestId);
|
||||
bCbSuppressSuccess = true;
|
||||
}
|
||||
if (PendingTimeoutCallbacks.Contains(RequestId))
|
||||
{
|
||||
PendingTimeoutCallbacks.Remove(RequestId);
|
||||
bTimeoutCbSuppressSuccess = true;
|
||||
}
|
||||
if (PendingTimeoutCallbacks.Contains(RequestId))
|
||||
{
|
||||
PendingTimeoutCallbacks.Remove(RequestId);
|
||||
bErrorCbSuppressSuccess = true;
|
||||
}
|
||||
return bCbSuppressSuccess && bErrorCbSuppressSuccess && bTimeoutCbSuppressSuccess;
|
||||
}
|
||||
|
||||
void UDTFluxNetworkSubsystem::OnRequestTimedOut_Internal(const FDTFluxQueuedRequest& TimedOutRequest)
|
||||
{
|
||||
UE_LOG(logDTFluxNetwork, Warning, TEXT("Request %s timed out: Type=%d, Contest=%d, Stage=%d, Split=%d"),
|
||||
@ -619,7 +650,7 @@ void UDTFluxNetworkSubsystem::OnRequestTimedOut_Internal(const FDTFluxQueuedRequ
|
||||
TimedOutRequest.SplitId);
|
||||
|
||||
// Appeler le callback de timeout si présent
|
||||
if (FOnDTFluxRequestTimeout* TimeoutCallback = PendingTimeoutCallbacks.Find(TimedOutRequest.RequestId))
|
||||
if (FOnDTFluxTrackedRequestTimeout* TimeoutCallback = PendingTimeoutCallbacks.Find(TimedOutRequest.RequestId))
|
||||
{
|
||||
if (TimeoutCallback->IsBound())
|
||||
{
|
||||
@ -635,32 +666,28 @@ void UDTFluxNetworkSubsystem::OnRequestTimedOut_Internal(const FDTFluxQueuedRequ
|
||||
OnTrackedRequestFailed.Broadcast(TimedOutRequest.RequestId, TimedOutRequest.RequestType, TEXT("Request timeout"));
|
||||
}
|
||||
|
||||
bool UDTFluxNetworkSubsystem::TryMatchResponseToQueuedRequest(const FDTFluxServerResponse& Response)
|
||||
bool UDTFluxNetworkSubsystem::TryMatchResponseToQueuedRequest(FDTFluxServerResponse& Response)
|
||||
{
|
||||
if (!QueueManager)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
// Essayer de trouver une requête correspondante
|
||||
// Note: Cette méthode nécessiterait une modification de UDTFluxQueuedManager pour supporter le matching par type et paramètres
|
||||
|
||||
// Pour l'instant, on utilise une approche simple : chercher la première requête du bon type
|
||||
// Vous devrez probablement modifier UDTFluxQueuedManager pour ajouter une méthode comme FindMatchingRequest()
|
||||
|
||||
|
||||
// Implémentation temporaire : on assume qu'il n'y a qu'une requête de chaque type en cours
|
||||
if (QueueManager->IsRequestPending(Response.GetResponseType(), Response.ContestID, Response.StageID,
|
||||
FGuid FoundRequestId;
|
||||
if (QueueManager->IsRequestPending(FoundRequestId, Response.GetResponseType(), Response.ContestID, Response.StageID,
|
||||
Response.SplitID))
|
||||
{
|
||||
// Marquer comme répondu - vous devrez adapter cette méthode selon votre logique de matching
|
||||
// Pour l'instant, on va faire un workaround simple
|
||||
|
||||
UE_LOG(logDTFluxNetwork, Log,
|
||||
TEXT("Matched response to queued request: Type=%s, Contest=%d, Stage=%d, Split=%d"),
|
||||
*UEnum::GetValueAsString(Response.GetResponseType()), Response.ContestID, Response.StageID,
|
||||
Response.SplitID);
|
||||
|
||||
return true;
|
||||
if (PendingCallbacks.Contains(FoundRequestId))
|
||||
{
|
||||
FOnDTFluxTrackedRequestResponse* SuccessCallback = PendingCallbacks.Find(FoundRequestId);
|
||||
SuccessCallback->ExecuteIfBound(FoundRequestId, Response);
|
||||
//Suppress Callback;
|
||||
return CleanRequestCallbacks(FoundRequestId);
|
||||
}
|
||||
return QueueManager->MarkRequestAsResponded(FoundRequestId);
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -676,13 +703,26 @@ void UDTFluxNetworkSubsystem::CompleteTrackedRequest(const FGuid& RequestId, con
|
||||
}
|
||||
|
||||
// Appeler le callback de succès si présent
|
||||
if (FOnDTFluxRequestResponse* SuccessCallback = PendingCallbacks.Find(RequestId))
|
||||
if (FOnDTFluxTrackedRequestResponse* SuccessCallback = PendingCallbacks.Find(RequestId))
|
||||
{
|
||||
if (SuccessCallback->IsBound())
|
||||
{
|
||||
SuccessCallback->Execute(RequestId, ResponseData);
|
||||
}
|
||||
EDTFluxResponseStatus ResponseStatus;
|
||||
FDTFluxServerResponse Response(ResponseData, ResponseStatus);
|
||||
if (ResponseStatus == EDTFluxResponseStatus::Success)
|
||||
{
|
||||
SuccessCallback->Execute(RequestId, Response);
|
||||
QueueManager->MarkRequestAsResponded(RequestId);
|
||||
PendingCallbacks.Remove(RequestId);
|
||||
PendingTimeoutCallbacks.Remove(RequestId);
|
||||
}
|
||||
else
|
||||
{
|
||||
QueueManager->MarkRequestAsError(RequestId);
|
||||
// Fail
|
||||
// FailTrackedRequest()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Nettoyer le callback de timeout
|
||||
@ -698,11 +738,11 @@ void UDTFluxNetworkSubsystem::FailTrackedRequest(const FGuid& RequestId, const F
|
||||
EDTFluxRequestType RequestType)
|
||||
{
|
||||
// Appeler le callback d'erreur si présent
|
||||
if (FOnDTFluxRequestTimeout* ErrorCallback = PendingTimeoutCallbacks.Find(RequestId))
|
||||
if (FOnDTFluxTrackedRequestTimeout* ErrorCallback = PendingTimeoutCallbacks.Find(RequestId))
|
||||
{
|
||||
if (ErrorCallback->IsBound())
|
||||
{
|
||||
ErrorCallback->Execute(RequestId, ErrorMessage);
|
||||
ErrorCallback->ExecuteIfBound(RequestId, ErrorMessage);
|
||||
}
|
||||
PendingTimeoutCallbacks.Remove(RequestId);
|
||||
}
|
||||
|
||||
@ -11,107 +11,6 @@
|
||||
#include "Types/Enum/DTFluxCoreEnum.h"
|
||||
#include "DTFluxQueuedManager.generated.h"
|
||||
|
||||
/**
|
||||
* @brief Structure représentant une requête en file d'attente avec ses métadonnées
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FDTFluxQueuedRequest : public FDTFluxRequestBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
/** L'identifiant unique de la requête */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
FGuid RequestId;
|
||||
|
||||
/** L'heure à laquelle la requête a été envoyée */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
FDateTime CreatedAt;
|
||||
|
||||
/** Le type de requête */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
EDTFluxApiDataType RequestType = EDTFluxRequestType::None;
|
||||
|
||||
/** Identifiant de la compétition (ContestId) */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
int32 ContestId = -1;
|
||||
|
||||
/** Identifiant de l'étape (StageId) */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
int32 StageId = -1;
|
||||
|
||||
/** Identifiant du split (SplitId) */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
int32 SplitId = -1;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
FString RawResponse = "";
|
||||
|
||||
/** Délai maximum avant que la requête soit considérée comme expirée (en secondes) */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
float TimeoutSeconds = 2.0f;
|
||||
|
||||
/** Determine si la requête peut être mise en cache */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
bool bIsCacheable = false;
|
||||
|
||||
/** Validité du cache si bIsCacheable est mis à true après reception de la réponse (en secondes) */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
float CachedValidity = 50.0f;
|
||||
|
||||
/** Indicateur si la requête a reçu une réponse */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
bool bHasReceivedResponse = false;
|
||||
|
||||
/** Constructeur par défaut */
|
||||
FDTFluxQueuedRequest()
|
||||
{
|
||||
RequestId = FGuid::NewGuid();
|
||||
CreatedAt = FDateTime::Now();
|
||||
}
|
||||
|
||||
/** Constructeur avec paramètres */
|
||||
FDTFluxQueuedRequest(EDTFluxRequestType InRequestType, int32 InContestId = -1, int32 InStageId = -1,
|
||||
int32 InSplitId = -1)
|
||||
: RequestType(InRequestType)
|
||||
, ContestId(InContestId)
|
||||
, StageId(InStageId)
|
||||
, SplitId(InSplitId)
|
||||
{
|
||||
RequestId = FGuid::NewGuid();
|
||||
CreatedAt = FDateTime::Now();
|
||||
}
|
||||
|
||||
bool operator==(const FDTFluxQueuedRequest& Left) const
|
||||
{
|
||||
return RequestId == Left.RequestId;
|
||||
}
|
||||
|
||||
bool operator!=(const FDTFluxQueuedRequest& Left) const
|
||||
{
|
||||
return RequestId != Left.RequestId;
|
||||
}
|
||||
|
||||
|
||||
const FString Serialize() const;
|
||||
|
||||
/** Vérifie si la requête a expiré */
|
||||
bool HasTimedOut() const
|
||||
{
|
||||
return (FDateTime::Now() - CreatedAt).GetTotalSeconds() > TimeoutSeconds;
|
||||
}
|
||||
|
||||
|
||||
/** Vérifie si cette requête correspond aux paramètres spécifiés */
|
||||
bool Matches(EDTFluxRequestType InRequestType, int32 InContestId = -1, int32 InStageId = -1,
|
||||
int32 InSplitId = -1) const
|
||||
{
|
||||
return RequestType == InRequestType &&
|
||||
(InContestId == -1 || ContestId == InContestId) &&
|
||||
(InStageId == -1 || StageId == InStageId) &&
|
||||
(InSplitId == -1 || SplitId == InSplitId);
|
||||
}
|
||||
};
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnRequestTimedOut, const FDTFluxQueuedRequest&, TimedOutRequest);
|
||||
|
||||
/**
|
||||
@ -130,9 +29,11 @@ public:
|
||||
void Initialize();
|
||||
FGuid QueueRequest(EDTFluxRequestType RequestType, int32 ContestId = -1, int32 StageId = -1, int32 SplitId = -1,
|
||||
const FString& RawMessage = "");
|
||||
bool MarkRequestAsError(const FGuid& TargetRequestGuid);
|
||||
bool MarkRequestAsResponded(const FGuid& TargetRequestGuid);
|
||||
bool MarkRequestAsResponded(const FDTFluxQueuedRequest& TargetRequest);
|
||||
bool IsRequestPending(EDTFluxRequestType RequestType, int32 ContestId = -1, int32 StageId = -1, int32 SplitId = -1);
|
||||
bool IsRequestPending(FGuid& OutRequestId, EDTFluxRequestType RequestType, int32 ContestId = -1, int32 StageId = -1,
|
||||
int32 SplitId = -1);
|
||||
FDTFluxQueuedRequest* GetRequestPending(EDTFluxRequestType RequestType, int32 ContestId = -1, int32 StageId = -1,
|
||||
int32 SplitId = -1);
|
||||
const FDTFluxQueuedRequest* GetRequest(const FGuid& SearchedGuid);
|
||||
@ -142,7 +43,6 @@ public:
|
||||
void ClearAllRequests();
|
||||
// bool TryProcessResponse(const FDTFluxServerResponse& Response);
|
||||
|
||||
|
||||
// Interface FTickableGameObject
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
virtual bool IsTickable() const override;
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Types/Enum/DTFluxCoreEnum.h"
|
||||
#include "UObject/Object.h"
|
||||
#include "DTFluxRequestStructs.generated.h"
|
||||
|
||||
@ -139,3 +140,104 @@ public:
|
||||
SplitID = InSplitId;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Structure représentant une requête en file d'attente avec ses métadonnées
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FDTFluxQueuedRequest : public FDTFluxRequestBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
/** L'identifiant unique de la requête */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
FGuid RequestId;
|
||||
|
||||
/** L'heure à laquelle la requête a été envoyée */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
FDateTime CreatedAt;
|
||||
|
||||
/** Le type de requête */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
EDTFluxApiDataType RequestType = EDTFluxRequestType::None;
|
||||
|
||||
/** Identifiant de la compétition (ContestId) */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
int32 ContestId = -1;
|
||||
|
||||
/** Identifiant de l'étape (StageId) */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
int32 StageId = -1;
|
||||
|
||||
/** Identifiant du split (SplitId) */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
int32 SplitId = -1;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
FString RawResponse = "";
|
||||
|
||||
/** Délai maximum avant que la requête soit considérée comme expirée (en secondes) */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
float TimeoutSeconds = 2.0f;
|
||||
|
||||
/** Determine si la requête peut être mise en cache */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
bool bIsCacheable = false;
|
||||
|
||||
/** Validité du cache si bIsCacheable est mis à true après reception de la réponse (en secondes) */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
float CachedValidity = 50.0f;
|
||||
|
||||
/** Indicateur si la requête a reçu une réponse */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
bool bHasReceivedResponse = false;
|
||||
|
||||
/** Constructeur par défaut */
|
||||
FDTFluxQueuedRequest()
|
||||
{
|
||||
RequestId = FGuid::NewGuid();
|
||||
CreatedAt = FDateTime::Now();
|
||||
}
|
||||
|
||||
/** Constructeur avec paramètres */
|
||||
FDTFluxQueuedRequest(EDTFluxRequestType InRequestType, int32 InContestId = -1, int32 InStageId = -1,
|
||||
int32 InSplitId = -1)
|
||||
: RequestType(InRequestType)
|
||||
, ContestId(InContestId)
|
||||
, StageId(InStageId)
|
||||
, SplitId(InSplitId)
|
||||
{
|
||||
RequestId = FGuid::NewGuid();
|
||||
CreatedAt = FDateTime::Now();
|
||||
}
|
||||
|
||||
bool operator==(const FDTFluxQueuedRequest& Left) const
|
||||
{
|
||||
return RequestId == Left.RequestId;
|
||||
}
|
||||
|
||||
bool operator!=(const FDTFluxQueuedRequest& Left) const
|
||||
{
|
||||
return RequestId != Left.RequestId;
|
||||
}
|
||||
|
||||
|
||||
const FString Serialize() const;
|
||||
|
||||
/** Vérifie si la requête a expiré */
|
||||
bool HasTimedOut() const
|
||||
{
|
||||
return (FDateTime::Now() - CreatedAt).GetTotalSeconds() > TimeoutSeconds;
|
||||
}
|
||||
|
||||
|
||||
/** Vérifie si cette requête correspond aux paramètres spécifiés */
|
||||
bool Matches(EDTFluxRequestType InRequestType, int32 InContestId = -1, int32 InStageId = -1,
|
||||
int32 InSplitId = -1) const
|
||||
{
|
||||
return RequestType == InRequestType &&
|
||||
(InContestId == -1 || ContestId == InContestId) &&
|
||||
(InStageId == -1 || StageId == InStageId) &&
|
||||
(InSplitId == -1 || SplitId == InSplitId);
|
||||
}
|
||||
};
|
||||
|
||||
@ -117,4 +117,27 @@ private:
|
||||
bool ParseJsonObject(TSharedPtr<FJsonObject>& OutJsonObject) const;
|
||||
bool ValidateResponseType(const FString& ExpectedType) const;
|
||||
EDTFluxResponseStatus InitializeFromJson(const FString& JsonMessage, bool bLogErrors);
|
||||
|
||||
static FString GetJsonType(const EJson Type)
|
||||
{
|
||||
switch (Type)
|
||||
{
|
||||
case EJson::None:
|
||||
return TEXT("None");
|
||||
case EJson::Null:
|
||||
return TEXT("Null");
|
||||
case EJson::String:
|
||||
return TEXT("String");
|
||||
case EJson::Number:
|
||||
return TEXT("Number");
|
||||
case EJson::Boolean:
|
||||
return TEXT("Boolean");
|
||||
case EJson::Array:
|
||||
return TEXT("Array");
|
||||
case EJson::Object:
|
||||
return TEXT("Object");
|
||||
default:
|
||||
return TEXT("Unknown");
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -23,8 +23,9 @@ typedef TSharedPtr<FDTFluxHttpClient> FDTFluxHttpClientSP;
|
||||
|
||||
|
||||
// Delegates pour les requêtes avec callback
|
||||
DECLARE_DELEGATE_TwoParams(FOnDTFluxRequestResponse, const FGuid&, const FString&);
|
||||
DECLARE_DELEGATE_TwoParams(FOnDTFluxRequestTimeout, const FGuid&, const FString&);
|
||||
DECLARE_DELEGATE_TwoParams(FOnDTFluxRequestResponseError, const FGuid&, const FString&);
|
||||
DECLARE_DELEGATE_TwoParams(FOnDTFluxTrackedRequestResponse, const FGuid&, FDTFluxServerResponse&);
|
||||
DECLARE_DELEGATE_TwoParams(FOnDTFluxTrackedRequestTimeout, const FGuid&, const FString& /*ErrorMessage*/);
|
||||
// Delegates Blueprint pour les requêtes avec tracking
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnDTFluxTrackedRequestCompleted, const FGuid&, RequestId,
|
||||
EDTFluxApiDataType, RequestType, const FString&, ResponseData);
|
||||
@ -128,9 +129,14 @@ public:
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
|
||||
FGuid SendTrackedRequest(EDTFluxApiDataType RequestType, int32 ContestId = -1, int32 StageId = -1,
|
||||
int32 SplitId = -1, float TimeoutSeconds = 30.0f);
|
||||
|
||||
FGuid SendTrackedRequestWithCallback(EDTFluxApiDataType RequestType, int32 ContestId, int32 StageId, int32 SplitId,
|
||||
FOnDTFluxRequestResponse OnCompleted, FOnDTFluxRequestTimeout OnTimeout,
|
||||
FOnDTFluxTrackedRequestResponse OnCompleted,
|
||||
FOnDTFluxTrackedRequestTimeout OnTimeout,
|
||||
TOptional<FOnDTFluxRequestResponseError> OnError = TOptional<
|
||||
FOnDTFluxRequestResponseError>(),
|
||||
float TimeoutSeconds = 30.0f);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
|
||||
bool GetTrackedRequest(const FGuid& RequestId, FDTFluxQueuedRequest& OutRequest) const;
|
||||
const FDTFluxQueuedRequest* GetTrackedRequestPtr(const FGuid& RequestId) const;
|
||||
@ -175,8 +181,9 @@ private:
|
||||
UDTFluxQueuedManager* QueueManager;
|
||||
|
||||
// === MAPPING DES CALLBACKS C++ ===
|
||||
TMap<FGuid, FOnDTFluxRequestResponse> PendingCallbacks;
|
||||
TMap<FGuid, FOnDTFluxRequestTimeout> PendingTimeoutCallbacks;
|
||||
TMap<FGuid, FOnDTFluxTrackedRequestResponse> PendingCallbacks;
|
||||
TMap<FGuid, FOnDTFluxTrackedRequestTimeout> PendingTimeoutCallbacks;
|
||||
TMap<FGuid, FOnDTFluxRequestResponseError> PendingErrorCallbacks;
|
||||
|
||||
// === CLIENTS RÉSEAU ===
|
||||
FDTFluxWebSocketClientSP WsClient = nullptr;
|
||||
@ -221,11 +228,12 @@ private:
|
||||
void Parse(FDTFluxServerResponse& Response);
|
||||
void OnWebSocketMessageEvent_Subsystem(const FString& MessageString);
|
||||
void OnWebSocketMessageSentEvent_Subsystem(const FString& MessageSent);
|
||||
bool CleanRequestCallbacks(const FGuid& RequestId);
|
||||
|
||||
// === GESTION DES REQUÊTES TRACKÉES ===
|
||||
UFUNCTION()
|
||||
void OnRequestTimedOut_Internal(const FDTFluxQueuedRequest& TimedOutRequest);
|
||||
bool TryMatchResponseToQueuedRequest(const FDTFluxServerResponse& Response);
|
||||
bool TryMatchResponseToQueuedRequest(FDTFluxServerResponse& Response);
|
||||
void CompleteTrackedRequest(const FGuid& RequestId, const FString& ResponseData, EDTFluxRequestType RequestType);
|
||||
void FailTrackedRequest(const FGuid& RequestId, const FString& ErrorMessage, EDTFluxRequestType RequestType);
|
||||
void SendQueuedRequest(const FDTFluxQueuedRequest& QueuedRequest);
|
||||
|
||||
@ -1,28 +0,0 @@
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class DTFluxPursuitSystem : ModuleRules
|
||||
{
|
||||
public DTFluxPursuitSystem(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core"
|
||||
}
|
||||
);
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"DTFluxCore",
|
||||
"DTFluxCoreSubsystem"
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -1,19 +0,0 @@
|
||||
#include "DTFluxPursuitSystemModule.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FDTFluxPursuitSystemModule"
|
||||
|
||||
DEFINE_LOG_CATEGORY(logDTFluxPursuitSystem);
|
||||
|
||||
void FDTFluxPursuitSystem::StartupModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void FDTFluxPursuitSystem::ShutdownModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FDTFluxPursuitSystem, DTFluxPursuitSystem)
|
||||
@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(logDTFluxPursuitSystem, All, All)
|
||||
|
||||
class DTFLUXPURSUITSYSTEM_API FDTFluxPursuitSystem : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
};
|
||||
@ -20,7 +20,8 @@ public class DTFluxUtilities : ModuleRules
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"DTFluxCore"
|
||||
"DTFluxCore",
|
||||
"DTFluxCoreSubsystem",
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user