Last Fix For Pursuit for tonight
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@ -367,11 +367,10 @@ void UDTFluxCoreSubsystem::LaunchPursuitSequenceFor(const TArray<int> ContestIds
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}
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}
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FOnPursuitSequenceReady& UDTFluxCoreSubsystem::InitPursuit(const TArray<FDTFluxContest> Contests)
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void UDTFluxCoreSubsystem::InitPursuit(const TArray<FDTFluxContest> Contests)
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{
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if (PursuitManager)
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{
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PursuitManager->LaunchPursuitSequenceFor(Contests);
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}
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return PursuitManager->OnPursuitSequenceReady;
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}
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@ -66,7 +66,7 @@ void UDTFluxPursuitManager::OnRequestResponse(const FGuid& RequestId, FDTFluxSer
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}
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if (InitPursuit(FoundData))
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{
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OnPursuitSequenceReady.Broadcast(NextFocusPursuits, NextFocusPursuits, bFocusIsTruncate);
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OnPursuitSequenceReady_Internal.Broadcast(NextFocusPursuits, NextFocusPursuits, bFocusIsTruncate);
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}
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}
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}
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