Last Fix For Pursuit for tonight

This commit is contained in:
2025-07-11 01:03:42 +02:00
parent 4fd3ad4131
commit 1492515932
4 changed files with 12 additions and 6 deletions

View File

@ -63,7 +63,7 @@ struct FDTFluxPursuitGroup
bool bIsFocus = false;
};
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnPursuitSequenceReady, const TArray<FDTFluxPursuitInfo>,
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnPursuitSequenceReady_internal, const TArray<FDTFluxPursuitInfo>,
NextFocusPursuits,
const TArray<FDTFluxPursuitInfo>, NextPursuit, bool, bIsTrtuncate);
@ -103,7 +103,7 @@ public:
int CurrentIndex = -1;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Pursuit")
FOnPursuitSequenceReady OnPursuitSequenceReady;
FOnPursuitSequenceReady_internal OnPursuitSequenceReady_Internal;
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="pursuit, launch, poursuite"))