Fix Compile Error
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@ -3,12 +3,11 @@
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "Assets/DTFluxModelAsset.h"
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#include "Engine/DeveloperSettings.h"
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#include "Engine/DeveloperSettings.h"
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#include "DTFluxGeneralSettings.generated.h"
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#include "DTFluxGeneralSettings.generated.h"
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class UAvaRundown;
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class UAvaRundown;
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// class UDTFluxModelAsset;
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class UDTFluxModelAsset;
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/**
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/**
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*
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*
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*/
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*/
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@ -375,9 +375,9 @@ void UDTFluxRemoteSubsystem::LoadRundownFromSettings()
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// Décharger l'ancien rundown d'abord
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// Décharger l'ancien rundown d'abord
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UnloadCurrentRundown();
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UnloadCurrentRundown();
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RundownAsset = RundownAsset.LoadSynchronous();
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// Charger le nouveau rundown
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// Charger le nouveau rundown
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if (LoadRundown(RundownAsset))
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if ( RundownAsset.IsValid())
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{
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{
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UE_LOG(logDTFluxRemote, Log, TEXT("Successfully loaded rundown from settings: %s"), *RundownAsset.ToString());
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UE_LOG(logDTFluxRemote, Log, TEXT("Successfully loaded rundown from settings: %s"), *RundownAsset.ToString());
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}
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}
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@ -453,5 +453,5 @@ bool UDTFluxRemoteSubsystem::ProcessCommandData(const FString& JsonString)
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return false;
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return false;
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}
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}
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void UDTFluxRemoteSubsystem::LoadRundown
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@ -84,7 +84,6 @@ private:
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void UnloadCurrentRundown();
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void UnloadCurrentRundown();
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void LoadRundownFromSettings();
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void LoadRundownFromSettings();
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void LoadRundown();
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#if WITH_EDITOR
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#if WITH_EDITOR
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FDelegateHandle SettingsRundownChangedHandle;
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FDelegateHandle SettingsRundownChangedHandle;
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