implement Pursuit Sequence Logic
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@ -18,7 +18,7 @@ class UDTFluxPursuitManager;
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/**
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*
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*/
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UCLASS()
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UCLASS(BlueprintType, meta=(DisplayName="DTFlux Core Subsystem"))
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class DTFLUXCORESUBSYSTEM_API UDTFluxCoreSubsystem : public UEngineSubsystem
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{
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GENERATED_BODY()
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@ -28,34 +28,24 @@ public:
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UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
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FOnSplitRankings OnSplitRankings;
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnStageRankings, FDTFluxStageRankings&, StageRankings);
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UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
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FOnStageRankings OnStageRankings;
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnContestRankings, FDTFluxContestRankings&, ContestRankings);
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UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
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FOnContestRankings OnContestRankings;
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnTeamList);
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UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
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FOnTeamList OnTeamList;
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnTeamStatusUpdate, FDTFluxParticipant, TeamUpdated);
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UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
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FOnTeamStatusUpdate OnTeamStatusUpdate;
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DECLARE_DELEGATE_TwoParams(FOnRequestedStageRankings, const FDTFluxStageKey&, const FDTFluxContestRankings&);
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FOnRequestedStageRankings OnRequestedStageRankings;
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//
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// DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnTeamUpdate, FDateTime, ReceivedAt, FDTFluxParticipant, TeamUpdatedList);
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// UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
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// FOnTeamUpdate OnTeamUpdate;
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UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
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void SendTeamListRequest();
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@ -106,24 +96,21 @@ public:
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UFUNCTION()
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TArray<FDTFluxContest> GetContests();
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UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
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void LaunchPursuitSequenceFor(const TArray<int> ContestIds);
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UPROPERTY(BlueprintReadOnly, Category="DTFlux|Core Subsystem")
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UDTFluxPursuitManager* PursuitManager = nullptr;
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protected:
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// ~Subsystem Interface
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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virtual void Deinitialize() override;
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// ~Subsystem Interface
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UPROPERTY()
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UDTFluxPursuitManager* PursuitManager = nullptr;
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UFUNCTION()
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void SaveDataStorage();
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private:
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UDTFluxNetworkSubsystem* NetworkSubsystem = nullptr;
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UPROPERTY()
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UDTFluxModelAsset* DataStorage = nullptr;
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UFUNCTION()
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void ProcessRaceData(const FDTFluxRaceData& RaceDataDefinition);
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@ -145,8 +132,4 @@ private:
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void SendRequest(const FString& Message);
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UFUNCTION()
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void RegisterDelegates();
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UPROPERTY()
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UDTFluxModelAsset* DataStorage = nullptr;
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};
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@ -8,6 +8,8 @@
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#include "DTFluxPursuitManager.generated.h"
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class UDTFluxCoreSubsystem;
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USTRUCT()
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struct FRequestData
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{
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@ -27,7 +29,7 @@ struct FRequestData
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FRequestData() = default;
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FRequestData(const TArray<FGuid>& InRequestIds, const TMap<FGuid, FDTFluxStageRankings>& InStageRankings)
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: RequestIds(InRequestIds), StageRankings(InStageRankings)
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: RequestIds(InRequestIds), StageRankings(InStageRankings), ContestId(-1)
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{
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};
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@ -63,9 +65,10 @@ struct FDTFluxPursuitGroup
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bool bIsFocus = false;
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};
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnPursuitSequenceReady, const TArray<FDTFluxPursuitInfo>,
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NextFocusPursuits,
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const TArray<FDTFluxPursuitInfo>, NextPursuit, bool, bIsTrtuncate);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams(FOnPursuitSequenceReady, const FDateTime, MassStartTime,
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const TArray<FDTFluxPursuitInfo>,
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NextFocusPursuits,
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const TArray<FDTFluxPursuitInfo>, NextPursuit, bool, bIsTrtuncate);
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/**
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*
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@ -86,28 +89,32 @@ public:
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
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bool bFocusIsTruncate = false;
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//
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// UPROPERTY()
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// TArray<FDTFluxStage> TargetStages;
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UPROPERTY()
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int MaxSimultaneousPursuit = 7;
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int PursuitMaxSimultaneousPursuit = 7;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="DTFlux|Pursuit",
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meta=(ClampMin="1", ClampMax="60", UIMin="0", UIMax="60"))
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int MassStartDelay = 10;
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UPROPERTY()
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TArray<FDTFluxPursuitGroup> PursuitGrouped;
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FDateTime MassStartTime = FDateTime::MinValue();
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UPROPERTY()
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TArray<FDTFluxPursuitGroup> GroupedPursuit;
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UPROPERTY()
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int CurrentIndex = -1;
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UPROPERTY(BlueprintCallable, Category="DTFlux|Pursuit")
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UPROPERTY(BlueprintAssignable, Category="DTFlux|Pursuit")
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FOnPursuitSequenceReady OnPursuitSequenceReady;
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UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="pursuit, launch, poursuite"))
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void InitPursuit(const TArray<int> InContestIds, const int MaxSimultaneousPursuit = 7);
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UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="pursuit, launch, poursuite"))
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void LaunchPursuitSequenceFor(const TArray<FDTFluxContest> InContests);
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void GetPursuit(TArray<FDTFluxPursuitInfo>& OutPursuitFocusNext, TArray<FDTFluxPursuitInfo>& OutPursuitNext,
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bool& BIsFocusTruncate, const int MaxSimultaneousPursuit = 7);
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UFUNCTION()
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void OnRequestResponse(const FGuid& RequestId, FDTFluxServerResponse& Response);
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@ -123,11 +130,15 @@ public:
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private:
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TArray<FRequestData> PendingRequestData;
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public:
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UFUNCTION()
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bool InitPursuit(FRequestData Data);
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private:
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UDTFluxCoreSubsystem* CoreSubsystem = nullptr;
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UDTFluxNetworkSubsystem* NetworkSubsystem = nullptr;
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UPROPERTY()
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bool bIsSequenceDone = true;
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UFUNCTION()
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void SetPursuitInfoIsMassStart(FDTFluxPursuitGroup NextFocusGroup);
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UFUNCTION()
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void InitPursuitForContests(const TArray<FDTFluxContest> InContests);
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UFUNCTION()
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bool InitPursuitForRequest(FRequestData Data);
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};
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