implement Pursuit Sequence Logic

This commit is contained in:
2025-07-11 13:09:18 +02:00
parent bc6a928312
commit 73413e44b4
4 changed files with 146 additions and 68 deletions

View File

@ -8,6 +8,8 @@
#include "DTFluxPursuitManager.generated.h"
class UDTFluxCoreSubsystem;
USTRUCT()
struct FRequestData
{
@ -27,7 +29,7 @@ struct FRequestData
FRequestData() = default;
FRequestData(const TArray<FGuid>& InRequestIds, const TMap<FGuid, FDTFluxStageRankings>& InStageRankings)
: RequestIds(InRequestIds), StageRankings(InStageRankings)
: RequestIds(InRequestIds), StageRankings(InStageRankings), ContestId(-1)
{
};
@ -63,9 +65,10 @@ struct FDTFluxPursuitGroup
bool bIsFocus = false;
};
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnPursuitSequenceReady, const TArray<FDTFluxPursuitInfo>,
NextFocusPursuits,
const TArray<FDTFluxPursuitInfo>, NextPursuit, bool, bIsTrtuncate);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams(FOnPursuitSequenceReady, const FDateTime, MassStartTime,
const TArray<FDTFluxPursuitInfo>,
NextFocusPursuits,
const TArray<FDTFluxPursuitInfo>, NextPursuit, bool, bIsTrtuncate);
/**
*
@ -86,28 +89,32 @@ public:
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
bool bFocusIsTruncate = false;
//
// UPROPERTY()
// TArray<FDTFluxStage> TargetStages;
UPROPERTY()
int MaxSimultaneousPursuit = 7;
int PursuitMaxSimultaneousPursuit = 7;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="DTFlux|Pursuit",
meta=(ClampMin="1", ClampMax="60", UIMin="0", UIMax="60"))
int MassStartDelay = 10;
UPROPERTY()
TArray<FDTFluxPursuitGroup> PursuitGrouped;
FDateTime MassStartTime = FDateTime::MinValue();
UPROPERTY()
TArray<FDTFluxPursuitGroup> GroupedPursuit;
UPROPERTY()
int CurrentIndex = -1;
UPROPERTY(BlueprintCallable, Category="DTFlux|Pursuit")
UPROPERTY(BlueprintAssignable, Category="DTFlux|Pursuit")
FOnPursuitSequenceReady OnPursuitSequenceReady;
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="pursuit, launch, poursuite"))
void InitPursuit(const TArray<int> InContestIds, const int MaxSimultaneousPursuit = 7);
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="pursuit, launch, poursuite"))
void LaunchPursuitSequenceFor(const TArray<FDTFluxContest> InContests);
void GetPursuit(TArray<FDTFluxPursuitInfo>& OutPursuitFocusNext, TArray<FDTFluxPursuitInfo>& OutPursuitNext,
bool& BIsFocusTruncate, const int MaxSimultaneousPursuit = 7);
UFUNCTION()
void OnRequestResponse(const FGuid& RequestId, FDTFluxServerResponse& Response);
@ -123,11 +130,15 @@ public:
private:
TArray<FRequestData> PendingRequestData;
public:
UFUNCTION()
bool InitPursuit(FRequestData Data);
private:
UDTFluxCoreSubsystem* CoreSubsystem = nullptr;
UDTFluxNetworkSubsystem* NetworkSubsystem = nullptr;
UPROPERTY()
bool bIsSequenceDone = true;
UFUNCTION()
void SetPursuitInfoIsMassStart(FDTFluxPursuitGroup NextFocusGroup);
UFUNCTION()
void InitPursuitForContests(const TArray<FDTFluxContest> InContests);
UFUNCTION()
bool InitPursuitForRequest(FRequestData Data);
};