ModelAsset Fixed And Server Response Implementation + Notes.md for sharing problematics
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@ -75,4 +75,10 @@ public:
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UFUNCTION()
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void AddContestRanking(const FDTFluxContestRankings& NewContestRankings);
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UFUNCTION(BlueprintCallable, CallInEditor, Category="DTFlux|Participant")
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void UpdateParticipant(const FDTFluxParticipant& Participant);
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UFUNCTION(BlueprintCallable, CallInEditor, Category="DTFlux|Participant")
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void UpdateParticipantStatus(const FDTFluxTeamStatusUpdate& NewParticipantStatus);
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};
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@ -99,7 +99,7 @@ public:
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, Elite(false)
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, Status(static_cast<EDTFluxParticipantStatusType>(0))
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, bIsMassStartParticipant(false)
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, LastSplitId(0)
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, CurrentSplit(-1)
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{
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Teammate.Reset();
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}
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@ -130,7 +130,7 @@ public:
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UPROPERTY(BlueprintReadWrite, Category="DTFlux|model", EditAnywhere)
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bool bIsMassStartParticipant = false;
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UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
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int LastSplitId = -1;
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int CurrentSplit = -1;
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// void Dump() const;
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void AddTeammate(const FDTFluxPerson& Person);
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