Network total reforge. Team-List and Race-Data handled
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Types/Struct/DTFluxRankingStructs.h"
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#include "UObject/Object.h"
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#include "DTFluxRankingServerResponse.generated.h"
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USTRUCT(BlueprintType)
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struct DTFLUXNETWORK_API FDTFluxContestRankingResponseItem : public FDTFluxContestRanking
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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FString Type = "team-contest-ranking";
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};
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USTRUCT(BlueprintType)
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struct DTFLUXNETWORK_API FDTFluxContestRankingResponse
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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FString Type = "contest-ranking";
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UPROPERTY()
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int ContestID;
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UPROPERTY()
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TArray<FDTFluxContestRankingResponseItem> Datas;
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};
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USTRUCT(BlueprintType)
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struct DTFLUXNETWORK_API FDTFluxStageRankingResponseItem : public FDTFluxStageRanking
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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FString Type = "team-stage-ranking";
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};
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USTRUCT(BlueprintType)
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struct DTFLUXNETWORK_API FDTFluxStageRankingResponse
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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FString Type = "stage-ranking";
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UPROPERTY()
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int ContestID;
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UPROPERTY()
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int StageID;
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UPROPERTY()
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int SplitID = -1;
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UPROPERTY()
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// ReSharper disable once IdentifierTypo
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TArray<FDTFluxStageRankingResponseItem> Datas;
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};
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