Added Module Remote To add HTTP basic RemoteControl

This commit is contained in:
2025-07-16 02:41:08 +02:00
parent d6b8874827
commit da89e35eb2
13 changed files with 769 additions and 25 deletions

View File

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#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "Engine/World.h"
#include "TimerManager.h"
#include "Rundown/AvaRundown.h"
#include "UObject/SoftObjectPath.h"
#include "UObject/ObjectMacros.h"
#include "RundownController.generated.h"
UCLASS(BlueprintType, Blueprintable)
class DTFLUXUTILITIES_API ARundownController : public AActor
{
GENERATED_BODY()
public:
ARundownController();
UFUNCTION(BlueprintCallable, Category = "DTFlux")
bool LoadRundown(const TSoftObjectPtr<UAvaRundown> RundownAsset);
UFUNCTION(BlueprintCallable, Category = "DTFlux")
bool PlayPage(int32 PageId);
UFUNCTION(BlueprintCallable, Category = "DTFlux")
bool StopPage(int32 PageId);
UFUNCTION(BlueprintCallable, Category = "DTFlux")
FString ListePages();
protected:
UPROPERTY(BlueprintReadOnly, Category = "DTFlux")
TObjectPtr<UAvaRundown> CurrentRundown;
UPROPERTY(BlueprintReadWrite, Category = "DTFlux")
int32 CurrentPageId = 1;
};