Fixed Team Name + Rankings Are now EditAnywhere

This commit is contained in:
2025-07-14 16:50:07 +02:00
parent 0a175f7813
commit de5ed7f328
2 changed files with 3 additions and 8 deletions

View File

@ -183,11 +183,6 @@ FString FDTFluxParticipant::GetFormattedName(const int MaxChar, const FString& S
LastName = FString::Join(Names, TEXT("/"));
}
}
else if (Teammate.Num() > 0)
{
FirstName = Teammate[0].FirstName;
LastName = Teammate[0].LastName;
}
else
{
LastName = TEXT("Unknown");

View File

@ -35,13 +35,13 @@ public:
UPROPERTY(BlueprintReadOnly, EditAnywhere)
TMap<FString /* ContestName */, FDTFluxContest> Contests;
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
UPROPERTY(BlueprintReadOnly, EditAnywhere)
TMap<int /*ContestId*/, FDTFluxContestRankings> ContestRankings;
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
UPROPERTY(BlueprintReadOnly, EditAnywhere)
TMap<FDTFluxStageKey, FDTFluxStageRankings> StageRankings;
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
UPROPERTY(BlueprintReadOnly, EditAnywhere)
TMap<FDTFluxSplitKey, FDTFluxSplitRankings> SplitRankings;
UFUNCTION(BlueprintCallable, CallInEditor, Category="DTFlux|ModelAsset")