Commit v.2025

This commit is contained in:
2025-06-17 13:17:17 +02:00
parent d16693c85b
commit efae805ae1
50 changed files with 2123 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxAssetModelTypeActions.h"
#include "Assets/DTFluxModelAsset.h"
void FDTFluxAssetModelTypeActions::OpenAssetEditor(const TArray<UObject*>& InObjects,
TSharedPtr<IToolkitHost> EditWithinLevelEditor)
{
FAssetTypeActions_Base::OpenAssetEditor(InObjects, EditWithinLevelEditor);
}
UClass* FDTFluxAssetModelTypeActions::GetSupportedClass() const
{
return UDTFluxModelAsset::StaticClass();
}
FText FDTFluxAssetModelTypeActions::GetName() const
{
return INVTEXT("DTFlux Model");
}
FColor FDTFluxAssetModelTypeActions::GetTypeColor() const
{
return FColor(231, 81, 67);
}
uint32 FDTFluxAssetModelTypeActions::GetCategories()
{
return Category;
}

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#include "DTFluxAssetsEditorModule.h"
#include "IAssetTools.h"
#include "DTFluxAssetModelTypeActions.h"
#include "IAssetTools.h"
#include "AssetToolsModule.h"
#define LOCTEXT_NAMESPACE "FDTFluxAssetsEditorModule"
DTFLUXASSETSEDITOR_API DEFINE_LOG_CATEGORY(logDTFluxAssetEditor)
void FDTFluxAssetsEditorModule::StartupModule()
{
IAssetTools& AssetToolsModule = FModuleManager::GetModuleChecked<FAssetToolsModule>("AssetTools").Get();
EAssetTypeCategories::Type Category = AssetToolsModule.RegisterAdvancedAssetCategory("DTFlux", INVTEXT("DTFlux"));
DTFluxAssetModelActions = MakeShareable(new FDTFluxAssetModelTypeActions(Category));
AssetToolsModule.RegisterAssetTypeActions(DTFluxAssetModelActions.ToSharedRef());
}
void FDTFluxAssetsEditorModule::ShutdownModule()
{
if(DTFluxAssetModelActions.IsValid() && FModuleManager::Get().IsModuleLoaded("AssetTools"))
{
IAssetTools& AssetToolsModule = FModuleManager::GetModuleChecked<FAssetToolsModule>("AssetTools").Get();
AssetToolsModule.UnregisterAssetTypeActions(DTFluxAssetModelActions.ToSharedRef());
}
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FDTFluxAssetsEditorModule, DTFluxAssetsEditor)

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxModelAssetFactory.h"
#include "Assets/DTFluxModelAsset.h"
UDTFluxModelAssetFactory::UDTFluxModelAssetFactory(const FObjectInitializer& ObjectInitializer)
{
SupportedClass = UDTFluxModelAsset::StaticClass();
}
bool UDTFluxModelAssetFactory::CanCreateNew() const
{
return true;
}
UObject* UDTFluxModelAssetFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName,
EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
{
return NewObject<UDTFluxModelAsset>(InParent, InName, Flags);
}