Commit v.2025

This commit is contained in:
2025-06-17 13:17:17 +02:00
parent d16693c85b
commit efae805ae1
50 changed files with 2123 additions and 0 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "DTFluxCore/Private/Types/DTFluxCoreEnums.h"
#include "Subsystems/EngineSubsystem.h"
#include "Types/Interfaces/DTFluxDataCollector.h"
#include "Types/DTFluxNetworkSettingsTypes.h"
#include "DTFluxNetworkSubsystem.generated.h"
class FDTFluxWebSocketClient;
typedef TSharedPtr<FDTFluxWebSocketClient> FDTFluxWebSocketClientSP;
class FDTFluxHttpClient;
typedef TSharedPtr<FDTFluxHttpClient> FDTFluxHttpClientSP;
/**
*
*/
UCLASS(Blueprintable)
class DTFLUXNETWORK_API UFDTFluxNetworkSubsystem : public UEngineSubsystem, public IDTFluxDataCollector
{
GENERATED_BODY()
public:
EDTFluxConnectionStatus WsStatus = EDTFluxConnectionStatus::Unset;
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnWebSocketConnected);
UPROPERTY(BlueprintAssignable, Category="DTFlux|Network")
FOnWebSocketConnected OnWebSocketConnected;
FOnDataReceived DataReceived;
virtual FOnDataReceived& OnReceivedData() override
{
return DataReceived;
};
UFUNCTION(BlueprintCallable)
void Connect();
protected:
// ~Subsystem Interface
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
// ~Subsystem Interface
private:
FDTFluxWsSettings WsSettings;
FDTFluxHttpSettings HttpSettings;
UFUNCTION()
void WsSettingsChanged(const FDTFluxWsSettings& NewWsSettings);
UFUNCTION()
void HttpSettingsChanged(const FDTFluxHttpSettings& NewHttpSettings);
void ReconnectWs(const FName WsClientId);
void ReconnectHttp(const FName WsClientId);
void RegisterWebSocketEvents();
void RegisterHttpEvents();
void UnregisterWebSocketEvents();
void UnregisterHttpEvents();
void OnWebSocketConnected_Subsystem();
void OnWebSocketConnectionError_Subsystem(const FString& Error);
void OnWebSocketClosedEvent_Subsystem(int32 StatusCode , const FString& Reason, bool bWasClean);
void OnWebSocketMessageEvent_Subsystem(const FString& MessageString);
void OnWebSocketMessageSentEvent_Subsystem(const FString& MessageSent);
// TODO : Allow multiple instances of network clients.
// // For Future use of Multi-Connections
// TArray<FDTFluxWebSocketClientSP> WsClients;
// // For Future use of Multi-Connections
// TArray<FDTFluxHttpClientSP> HttpClient;
// Fo now we jest stick to only one client for each protocol
FDelegateHandle OnWsConnectedEventDelegateHandle;
FDelegateHandle OnWsConnectionErrorEventDelegateHandle;
FDelegateHandle OnWsClosedEventDelegateHandle;
FDelegateHandle OnWsMessageEventDelegateHandle;
FDelegateHandle OnWsMessageSentEventDelegateHandle;
FDTFluxWebSocketClientSP WsClient = nullptr;
FDTFluxHttpClientSP HttpClient = nullptr;
static FString ConstructWsAddress(const FString& Address, const FString& Path, const int& Port);
};