Fixing Various Bugs On Delegates
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@ -65,10 +65,6 @@ struct FDTFluxPursuitGroup
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bool bIsFocus = false;
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};
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_FourParams(FOnPursuitSequenceReady, const FDateTime, MassStartTime,
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const TArray<FDTFluxPursuitInfo>,
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NextFocusPursuits,
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const TArray<FDTFluxPursuitInfo>, NextPursuit, bool, bIsTrtuncate);
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/**
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*
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@ -81,11 +77,6 @@ class DTFLUXCORESUBSYSTEM_API UDTFluxPursuitManager : public UObject
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public:
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UDTFluxPursuitManager(const FObjectInitializer& ObjectInitializer);
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
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TArray<FDTFluxPursuitInfo> NextFocusPursuits;
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
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TArray<FDTFluxPursuitInfo> NextPursuits;
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
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bool bFocusIsTruncate = false;
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@ -106,8 +97,6 @@ public:
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UPROPERTY()
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int CurrentIndex = -1;
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UPROPERTY(BlueprintAssignable, Category="DTFlux|Pursuit")
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FOnPursuitSequenceReady OnPursuitSequenceReady;
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UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="pursuit, launch, poursuite"))
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void InitPursuit(const TArray<int> InContestIds, const int MaxSimultaneousPursuit = 7);
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@ -116,29 +105,30 @@ public:
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void GetPursuit(TArray<FDTFluxPursuitInfo>& OutPursuitFocusNext, TArray<FDTFluxPursuitInfo>& OutPursuitNext,
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bool& BIsFocusTruncate, const int MaxSimultaneousPursuit = 7);
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UFUNCTION()
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void OnRequestResponse(const FGuid& RequestId, FDTFluxServerResponse& Response);
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UFUNCTION()
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void OnRequestTimeoutResponse(const FGuid& RequestId, const FString& TimeoutMessage);
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UFUNCTION()
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void OnRequestError(const FGuid& RequestId, const FString& ErrorMessage);
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UFUNCTION()
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bool InitSubSystems();
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UFUNCTION()
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bool BindRankings();
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UFUNCTION()
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void UnbindRankings();
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UFUNCTION()
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void OnRankingsReceived(const FDTFluxStageKey NewStageKey, const FDTFluxStageRankings NewStageRankings);
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private:
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TArray<FRequestData> PendingRequestData;
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TMap<FDTFluxStageKey, bool> PendingStageRanking;
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TArray<FDTFluxStageRankings> AllRankings;
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UDTFluxCoreSubsystem* CoreSubsystem = nullptr;
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UDTFluxNetworkSubsystem* NetworkSubsystem = nullptr;
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UPROPERTY()
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bool bIsSequenceDone = true;
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UPROPERTY()
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bool bIsRankingBounded = false;
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UFUNCTION()
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void SetPursuitInfoIsMassStart(FDTFluxPursuitGroup NextFocusGroup);
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UFUNCTION()
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void InitPursuitForContests(const TArray<FDTFluxContest> InContests);
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UFUNCTION()
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bool InitPursuitForRequest(FRequestData Data);
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bool LaunchPursuitSequence();
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};
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