// Fill out your copyright notice in the Description page of Project Settings. #include "DTFluxGeneralSettings.h" #include "DTFluxProjectSettingsModule.h" UDTFluxGeneralSettings::UDTFluxGeneralSettings() { CategoryName = "DTFlux API"; // UE_LOG(logDTFluxProjectSettings, Log, TEXT("ModelAssetLoded isNull() -> %s"), ModelAsset.IsNull() ? TEXT("TRUE") : TEXT("FALSE")); // UE_LOG(logDTFluxProjectSettings, Log, TEXT("Category Name -> %s"), *GetCategoryName().ToString()); }