#pragma once #include "CoreMinimal.h" #include "Containers/Deque.h" #include "Types/Struct/FDTFluxPursuitInfo.h" #include "Subsystems/EngineSubsystem.h" #include "Types/Struct/DTFluxRaceDataStructs.h" #include "Types/Struct/DTFluxTeamListStruct.h" #include "Types/Struct/DTFluxRankingStructs.h" #include "Types/Struct/DTFluxSplitSensor.h" #include "DTFluxCoreSubsystem.generated.h" class UDTFluxNetworkSubsystem; /** Forward Decl */ class UDTFluxModelAsset; class UDTFluxPursuitManager; struct FDTFluxServerResponse; USTRUCT(BlueprintType) struct FPursuitStaterData { GENERATED_BODY() public: FPursuitStaterData() = default; FPursuitStaterData(const TArray& InPursuitFocusNext, const TArray& InPursuitNext, const FDateTime& InMassStartTime, const bool InIsFocusTruncate) : PursuitFocusNext(InPursuitFocusNext), PursuitNext(InPursuitNext), MassStartTime(InMassStartTime), bIsFocusTruncate(InIsFocusTruncate) { }; UPROPERTY(BlueprintReadOnly, Category="DTFlux|Pursuit") TArray PursuitFocusNext = TArray(); UPROPERTY(BlueprintReadOnly, Category="DTFlux|Pursuit") TArray PursuitNext = TArray(); UPROPERTY(BlueprintReadOnly, Category="DTFlux|Pursuit") FDateTime MassStartTime = FDateTime::MinValue(); UPROPERTY(BlueprintReadOnly, Category="DTFlux|Pursuit") bool bIsFocusTruncate = false; }; DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnPursuitSequenceReady, const FPursuitStaterData, PursuitInfoSequenceItem); /** * */ UCLASS(BlueprintType, meta=(DisplayName="DTFlux Core Subsystem")) class DTFLUXCORESUBSYSTEM_API UDTFluxCoreSubsystem : public UEngineSubsystem { GENERATED_BODY() public: DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSplitRankings, FDTFluxSplitRankings, SplitRankings); UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem") FOnSplitRankings OnSplitRankings; DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnStageRankings, FDTFluxStageRankings, StageRankings); UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem") FOnStageRankings OnStageRankings; DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnContestRankings, FDTFluxContestRankings, ContestRankings); UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem") FOnContestRankings OnContestRankings; DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnTeamList); UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem") FOnTeamList OnTeamList; DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnTeamStatusUpdate, FDTFluxParticipant, TeamUpdated); UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem") FOnTeamStatusUpdate OnTeamStatusUpdate; DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnRequestedStageRankings, const FDTFluxStageKey, StageKey, const FDTFluxStageRankings, StageRankings); UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem") FOnRequestedStageRankings OnRequestedStageRankings; UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem") FOnPursuitSequenceReady OnPursuitSequenceReady; UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetContestRankings(const int ContestId, FDTFluxContestRankings& OutContestRankings); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetStageRankings(const int ContestId, const int StageId, FDTFluxStageRankings& OutStageRankings); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetSplitRankings(const int ContestId, const int StageId, const int SplitId, FDTFluxSplitRankings& OutSplitRankings); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetStageRankingsWithKey(const FDTFluxStageKey StageKey, FDTFluxStageRankings& OutStageRankings, const bool bShouldUseCached = true); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetSplitRankingsWithKey(const FDTFluxSplitKey SplitKey, FDTFluxSplitRankings& OutSplitRankings, const bool bShouldUseCached = true); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") TArray TrackedRequestContestRankings(const TArray ForContests); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") TArray TrackedRequestStageRankings(const TArray ForStages); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") TArray TrackedRequestSplitRankings(const TArray ForSplits); UPROPERTY(BlueprintReadOnly, Category="DTFlux|Core Subsystem") UDTFluxPursuitManager* PursuitManager = nullptr; UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") const FDTFluxParticipant GetParticipant(int InBib); //TODO : this must be a ProjectSetting UPROPERTY(BlueprintReadOnly, Category="DTFlux|Core Subsystem") bool bShouldKeepRankings = true; UFUNCTION() TArray GetCurrentContestsId(); UFUNCTION() TArray GetCurrentContests(); UFUNCTION() TArray GetContestsIdForTime(const FDateTime Time) const; UFUNCTION() bool GetContestForId(const int Id, FDTFluxContest& OutContest); UFUNCTION() TArray GetContestsForTime(const FDateTime Time); UFUNCTION() void RequestRankingsForStages(const TArray RequestedStages) const; UFUNCTION() TArray GetContests(); protected: // ~Subsystem Interface virtual void Initialize(FSubsystemCollectionBase& Collection) override; virtual void Deinitialize() override; // ~Subsystem Interface UFUNCTION() void SaveDataStorage(); UFUNCTION() void ProcessTrackedResponse(FDTFluxServerResponse& InResponse); private: UDTFluxNetworkSubsystem* NetworkSubsystem = nullptr; UPROPERTY() UDTFluxModelAsset* DataStorage = nullptr; UFUNCTION() void ProcessRaceData(const FDTFluxRaceData& RaceDataDefinition); UFUNCTION() void ProcessTeamList(const FDTFluxTeamListDefinition& TeamListDefinition); UFUNCTION() void ProcessContestRanking(const FDTFluxContestRankings& ContestRankings); UFUNCTION() void ProcessStageRanking(const FDTFluxStageRankings& StageRankings); UFUNCTION() void ProcessSplitRanking(const FDTFluxSplitRankings& SplitRankings); UFUNCTION() void ProcessTeamStatusUpdate(const FDTFluxTeamStatusUpdate& NewParticipantStatus); UFUNCTION() void ProcessSplitSensor(const FDTFluxSplitSensorInfo& SplitSensorInfo); UFUNCTION() void ProcessTeamUpdate(const FDTFluxTeamListDefinition& TeamListDefinition); UFUNCTION() void SendRequest(const FString& Message); UFUNCTION() void RegisterDelegates(); };