// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Types/Struct/DTFluxRankingStructs.h" #include "UObject/Object.h" #include "DTFluxRankingServerResponse.generated.h" USTRUCT(BlueprintType) struct DTFLUXNETWORK_API FDTFluxContestRankingResponseItem : public FDTFluxContestRanking { GENERATED_BODY() public: UPROPERTY() FString Type = "team-contest-ranking"; }; USTRUCT(BlueprintType) struct DTFLUXNETWORK_API FDTFluxContestRankingResponse { GENERATED_BODY() public: UPROPERTY() FString Type = "contest-ranking"; UPROPERTY() int ContestID; UPROPERTY() TArray Datas; }; USTRUCT(BlueprintType) struct DTFLUXNETWORK_API FDTFluxStageRankingResponseItem : public FDTFluxStageRanking { GENERATED_BODY() public: UPROPERTY() FString Type = "team-stage-ranking"; }; USTRUCT(BlueprintType) struct DTFLUXNETWORK_API FDTFluxStageRankingResponse : public FDTFluxStageRankings { GENERATED_BODY() public: UPROPERTY() FString Type = "stage-ranking"; UPROPERTY() // ReSharper disable once IdentifierTypo TArray Datas; };