using UnrealBuildTool; public class DTFluxAssetsEditor : ModuleRules { public DTFluxAssetsEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "AssetTools", "SlateCore", "UnrealEd", "DTFluxCore", } ); } }