using UnrealBuildTool; public class DTFluxNetwork : ModuleRules { public DTFluxNetwork(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "WebSockets", "HTTP", "DTFluxCore", "DTFluxProjectSettings", "JsonUtilities", "Json", } ); } }