using UnrealBuildTool; public class DTFluxCore : ModuleRules { public DTFluxCore(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core","JsonUtilities" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "DTFluxProjectSettings", "JsonUtilities", "Json", } ); } }