// Fill out your copyright notice in the Description page of Project Settings. #include "DTFluxNetworkSettings.h" #include "Types/DTFluxNetworkSettingsTypes.h" UDTFluxNetworkSettings::UDTFluxNetworkSettings() { CategoryName = "DTFlux API"; } #if WITH_EDITOR void UDTFluxNetworkSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) { Super::PostEditChangeProperty(PropertyChangedEvent); FString PropertyId = PropertyChangedEvent.GetPropertyName().ToString(); if(PropertyId.Contains("WebSocket")) { FDTFluxWsSettings WsSettings; GetWebSocketSettings(this, WsSettings); OnDTFluxWebSocketSettingsChanged.Broadcast(WsSettings); } if(PropertyId.Contains("HTTP")) { FDTFluxHttpSettings HTTPSettings; GetHTTPSettings(this, HTTPSettings); OnDTFluxHttpSettingsChanged.Broadcast(HTTPSettings); } } #endif void UDTFluxNetworkSettings::GetHTTPSettings(const UDTFluxNetworkSettings* Settings, FDTFluxHttpSettings& OutHTTPSettings) { OutHTTPSettings.Address = Settings->HTTPAddress; OutHTTPSettings.Port = Settings->HTTPPort; OutHTTPSettings.Path = Settings->HTTPPath; } void UDTFluxNetworkSettings::GetWebSocketSettings(const UDTFluxNetworkSettings* Settings, FDTFluxWsSettings& OutWsSettings) { OutWsSettings.Address = Settings->WebSocketAddress; OutWsSettings.Path = Settings->WebSocketPath; OutWsSettings.Port = Settings->WebSocketPort; OutWsSettings.bShouldAutoReconnectOnClosed = Settings->bWebSocketShouldReconnectOnClosed; OutWsSettings.bShouldConnectAtStartup = Settings->bWebSocketShouldConnectAtStartup; OutWsSettings.bShouldAutoReconnectOnError = Settings->bWebSocketShouldReconnectOnError; }