// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "DTFluxSplitSensorServerResponse.generated.h" USTRUCT(BlueprintType) struct DTFLUXNETWORK_API FDTFluxSplitSensorItemResponse { GENERATED_BODY() public: UPROPERTY() int Bib = -1; UPROPERTY() FString Type = "split-sensor-item"; UPROPERTY() int ContestID =-1; UPROPERTY() int StageID =-1; UPROPERTY() int SplitID = -1; UPROPERTY() FString Time = "-"; UPROPERTY() int Rank = -1; UPROPERTY() FString Gap = ""; }; USTRUCT(BlueprintType) struct DTFLUXNETWORK_API FDTFluxSplitSensorResponse { GENERATED_BODY() public: UPROPERTY() FString Type = "split-sensor"; UPROPERTY() // ReSharper disable once IdentifierTypo TArray Datas; };