164 lines
5.6 KiB
C++
164 lines
5.6 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Struct/DTFluxServerResponseStruct.h"
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#include "Subsystems/EngineSubsystem.h"
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#include "Types/DTFluxNetworkSettingsTypes.h"
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#include "Types/Enum/DTFluxCoreEnum.h"
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#include "Types/Struct/DTFluxRaceDataStructs.h"
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#include "Types/Struct/DTFluxRankingStructs.h"
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#include "Types/Struct/DTFluxSplitSensor.h"
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#include "Types/Struct/DTFluxTeamListStruct.h"
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#include "DTFluxNetworkSubsystem.generated.h"
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class FDTFluxWebSocketClient;
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typedef TSharedPtr<FDTFluxWebSocketClient> FDTFluxWebSocketClientSP;
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class FDTFluxHttpClient;
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typedef TSharedPtr<FDTFluxHttpClient> FDTFluxHttpClientSP;
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/**
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*
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*/
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UCLASS(Blueprintable)
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class DTFLUXNETWORK_API UDTFluxNetworkSubsystem : public UEngineSubsystem
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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EDTFluxConnectionStatus WsStatus = EDTFluxConnectionStatus::Unset;
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnWebSocketConnected);
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UPROPERTY(BlueprintAssignable, Category="DTFlux|Network")
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FOnWebSocketConnected OnWebSocketConnected;
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DECLARE_DELEGATE_OneParam(FOnRaceDataReceived, const FDTFluxRaceData& /*RaceDataDefinition*/);
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FOnRaceDataReceived OnRaceDataReceived;
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FOnRaceDataReceived& OnReceivedRaceData()
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{
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return OnRaceDataReceived;
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};
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DECLARE_DELEGATE_OneParam(FOnTeamListReceived, const FDTFluxTeamListDefinition& /*TeamListDefinition*/);
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FOnTeamListReceived OnTeamListReceived;
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FOnTeamListReceived& OnReceivedTeamList()
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{
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return OnTeamListReceived;
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};
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DECLARE_DELEGATE_OneParam(FOnStageRankingReceived, const FDTFluxStageRankings& /*StageRankings*/);
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FOnStageRankingReceived OnStageRankingReceived;
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FOnStageRankingReceived& OnReceivedStageRanking()
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{
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return OnStageRankingReceived;
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}
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DECLARE_DELEGATE_OneParam(FOnSplitRankingReceived, const FDTFluxSplitRankings& /*SplitRankings*/);
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FOnSplitRankingReceived OnSplitRankingReceived;
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FOnSplitRankingReceived& OnReceivedSplitRanking()
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{
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return OnSplitRankingReceived;
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}
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DECLARE_DELEGATE_OneParam(FOnContestRankingReceived, const FDTFluxContestRankings& /*ContestRankings*/);
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FOnContestRankingReceived OnContestRankingReceived;
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FOnContestRankingReceived& OnReceivedContestRanking()
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{
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return OnContestRankingReceived;
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};
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DECLARE_DELEGATE_OneParam(FOnSplitSensorReceived, const FDTFluxSplitSensorInfo& /*ContestRankings*/);
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FOnSplitSensorReceived OnSplitSensorReceived;
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FOnSplitSensorReceived& OnReceivedSplitSensor()
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{
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return OnSplitSensorReceived;
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};
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DECLARE_DELEGATE_OneParam(FOnTeamUpdateReceived, const FDTFluxParticipant& /*ParticipantToUpdate*/);
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FOnTeamUpdateReceived OnTeamUpdateReceived;
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FOnTeamUpdateReceived& OnReceivedTeamUpdate()
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{
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return OnTeamUpdateReceived;
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};
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DECLARE_DELEGATE_OneParam(FOnTeamStatusUpdateReceived, const FDTFluxTeamStatusUpdate& /*TeamToUpdate*/);
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FOnTeamStatusUpdateReceived OnTeamStatusUpdateReceived;
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FOnTeamStatusUpdateReceived& OnReceivedTeamStatusUpdate()
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{
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return OnTeamStatusUpdateReceived;
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};
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UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
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void Connect();
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UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
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void Disconnect();
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UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
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void Reconnect();
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UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
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void SendRequest(const EDTFluxRequestType RequestType, int InContestId = -1, int InStageId = -1, int InSplitId = -1);
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UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
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void SendMessage(const FString& Message);
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protected:
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// ~Subsystem Interface
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virtual void Initialize(FSubsystemCollectionBase& Collection) override;
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virtual void Deinitialize() override;
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// ~Subsystem Interface
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private:
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FDTFluxWsSettings WsSettings;
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FDTFluxHttpSettings HttpSettings;
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UFUNCTION()
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void WsSettingsChanged(const FDTFluxWsSettings& NewWsSettings);
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UFUNCTION()
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void HttpSettingsChanged(const FDTFluxHttpSettings& NewHttpSettings);
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void ReconnectWs(const FName WsClientId);
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void ReconnectHttp(const FName WsClientId);
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void RegisterWebSocketEvents();
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void RegisterHttpEvents();
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void UnregisterWebSocketEvents();
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void UnregisterHttpEvents();
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void OnWebSocketConnected_Subsystem();
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void OnWebSocketConnectionError_Subsystem(const FString& Error);
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void OnWebSocketClosedEvent_Subsystem(int32 StatusCode , const FString& Reason, bool bWasClean);
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void ParseTeamListResponse(const FDTFluxServerResponse& ServerResponse);
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void ParseRaceData(const FDTFluxServerResponse& Response);
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void ParseContestRanking(const FDTFluxServerResponse& Response);
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void ParseStageRankingResponse(const FDTFluxServerResponse& Response);
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void ParseSplitRankingResponse(const FDTFluxServerResponse& Response);
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void ParseStatusUpdateResponse(const FDTFluxServerResponse& Response);
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void ParseSplitSensorResponse(const FDTFluxServerResponse& Response);
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void OnWebSocketMessageEvent_Subsystem(const FString& MessageString);
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void OnWebSocketMessageSentEvent_Subsystem(const FString& MessageSent);
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// TODO : Allow multiple instances of network clients.
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// // For Future use of Multi-Connections
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// TArray<FDTFluxWebSocketClientSP> WsClients;
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// // For Future use of Multi-Connections
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// TArray<FDTFluxHttpClientSP> HttpClient;
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// Fo now we jest stick to only one client for each protocol
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FDelegateHandle OnWsConnectedEventDelegateHandle;
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FDelegateHandle OnWsConnectionErrorEventDelegateHandle;
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FDelegateHandle OnWsClosedEventDelegateHandle;
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FDelegateHandle OnWsMessageEventDelegateHandle;
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FDelegateHandle OnWsMessageSentEventDelegateHandle;
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FDTFluxWebSocketClientSP WsClient = nullptr;
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FDTFluxHttpClientSP HttpClient = nullptr;
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static FString ConstructWsAddress(const FString& Address, const FString& Path, const int& Port);
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};
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