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[CoreRedirects]
+ClassRedirects=(OldName="/Script/DTFluxAPI.DTHttpServerObject",NewName="/Script/DTFluxAPI.DTFluxHttpServerObject")
+StructRedirects=(OldName="/Script/DTFluxAPI.DTHttpServerParams",NewName="/Script/DTFluxAPI.DTFluxHttpServerParams")
+ClassRedirects=(OldName="/Script/DTFluxAPI.MyClass",NewName="/Script/DTFluxAPI.DTFluxDataStorage")

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# DTFluxAPI plugin doc
## DESCRIPTION
This document describe the usage of the plugin.
## USAGE
### Plugin Project Settings
#### Race Result API
- Race Result Port (int) : Port of the Race Result API (Local Server ONLY)
- Race Result Url (FString) : Race Result API URL (Local Server ONLY)
- Access Is Local (bool) : Race Result API only in local Mode (prevent polling limits)
- RaceResultSessionID (FString) : Race result session ID
- Start List Access Token (FString) : Token to access Start List endpoint
- General Classification Access Token (FString) : Token to access General Classification endpoint
- Live Stage Results Access Token (FString) : Token to access Live Stage Results endpoint
#### Chrono Proxy
- ProxyAddress
- ProxyRootPath
- ProxyPort
#### Server Config
- InPort (int) : Listening port of the embedded server
- Endpoints (FString[] ) : Array of endpoints to be served (Wil be modified in the future)
#### Objects provided
- EDTFluxProxyRoute : Routes type for the Proxy
- EDTFluxAPIRoute : Routes type for the API Race Result
- FSearchFilters : struct that contain a ContestId, a StageId and a gender to filter api searches
#### Functions provided
All the function provided by the Project Settings are available both in blueprint and in c++
- FString GetAPIPath(APIRouteType, FString Filters )
- GetAPIPathFiltered(APIRouteType, FSearchFilters Filters )
- GetProxyPath( ProxyRouteType, int ContestId, int StageId)
### Model
### DataStorage
#### Public Data
##### Collections
###### Chrono
- Chrono of each stage (count down)
- Current Stage and current contest
###### Participant
- Current progression (pourcentage done in stage -> number of checkpoints done)
-
### Subsystem
##### Delegates :
-
-

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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "DTFluxAPI",
"Description": "DTFlux API plugin",
"Category": "Other",
"CreatedBy": "Ange-Marie MAURIN",
"CreatedByURL": "",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"CanContainContent": true,
"IsBetaVersion": false,
"IsExperimentalVersion": false,
"Installed": false,
"Modules": [
{
"Name": "DTFluxAPI",
"Type": "Runtime",
"LoadingPhase": "Default"
}
],
"Plugins": [
{
"Name": "Avalanche",
"Enabled": true
}
]
}

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DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

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# DTFluxAPI Plugin for UNREAL ENGINE (version 5.4.2)

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DTFluxAPI : ModuleRules
{
public DTFluxAPI(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core", "AvalancheText",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"EditorSubsystem",
"EditorFramework",
"Slate",
"SlateCore",
"HTTPServer",
"HTTP",
"Networking",
"WebSockets",
"WebSocketNetworking",
"DeveloperToolSettings",
"DeveloperSettings",
"Json",
"JsonUtilities",
"SlateCore",
"Text3D",
"AvalancheCore",
"AvalancheMedia",
"AvalancheText",
}
);
}
}

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "DTFluxAPI.h"
#include "DTFluxAPILog.h"
#define LOCTEXT_NAMESPACE "FDTFluxAPIModule"
DEFINE_LOG_CATEGORY(LogDTFluxAPI);
void FDTFluxAPIModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FDTFluxAPIModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FDTFluxAPIModule, DTFluxAPI)

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxCountDown/DTFluxCountDownComponent.h"
#include "DTFluxAPILog.h"
#include "DTFluxSubsystem/DTFluxSubsystem.h"
// Sets default values for this component's properties
UDTFluxCountDownComponent::UDTFluxCountDownComponent()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
if(FModuleManager::Get().IsModuleLoaded("DTFluxApi"))
{
DataStorage = GEngine->GetEngineSubsystem<UDTFluxSubsystem>()->GetDataStorage();
UE_LOG(LogDTFluxAPI, Log, TEXT("DTFluxApi loaded"))
}else
{
UE_LOG(LogDTFluxAPI, Error, TEXT("DTFluxApi Not Loaded"))
}
// ...
}
// Called when the game starts
void UDTFluxCountDownComponent::BeginPlay()
{
Super::BeginPlay();
UWorld* World = GetWorld();
if(World)
{
World->GetTimerManager().
SetTimer(WaitingTimer, this,
&UDTFluxCountDownComponent::WaitingTimerFn, WaitingRate, true);
}
// ...
}
// Called every frame
void UDTFluxCountDownComponent::TickComponent(float DeltaTime, ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}
void UDTFluxCountDownComponent::SetGoTime(FDateTime NewGoTime)
{
GoTime = NewGoTime;
}
void UDTFluxCountDownComponent::SetDuration(int32 NewDuration)
{
// Need to be protected while counting
Duration = NewDuration;
}
void UDTFluxCountDownComponent::SetTarget(UAvaText3DComponent* TextComponent)
{
// Need to be protected while counting
TextRef = TextComponent;
if(IsValid(TextRef))
{
FText WaitingText = FText::FromString("WAITING !!!");
TextRef->SetText(WaitingText);
UE_LOG(LogDTFluxAPI, Log, TEXT("Setting TextRef to %s"), *TextRef->GetText().ToString());
}
}
void UDTFluxCountDownComponent::CountUpTimerFn()
{
}
void UDTFluxCountDownComponent::WaitingTimerFn()
{
// UE_LOG(LogDTFluxAPI, Log, TEXT("WAITING"));
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxDataStorage/DTFluxDataStorage.h"
#include "DTFluxAPILog.h"
#include "DTFluxModel/DTFluxModel.h"
TArray<FDTFluxStage> UDTFluxDataStorage::GetStages(const int ContestId)
{
TArray<FDTFluxStage> Stages;
for(const auto& Contest : Contests)
{
Stages.Append(Contest.Stages);
}
return Stages;
}
void UDTFluxDataStorage::UpdateSplitRanking(const FDTFluxStageRankingResponse& SplitRankingResponse)
{
for(auto& Contest : Contests)
{
if(Contest.Id == SplitRankingResponse.ContestID)
{
for(auto& Stage : Contest.Stages)
{
if(Stage.Id == SplitRankingResponse.StageID)
{
for(auto& Split : Stage.Splits)
{
if(Split.Id == SplitRankingResponse.SplitID)
{
for(auto& SplitRankingItemResp : SplitRankingResponse.Datas)
{
Split.InsertOrReplace(SplitRankingItemResp);
}
}
}
}
}
}
}
}
// // Bad implementation
// void UDTFluxDataStorage::UpdateParticipant(const FDTFluxTeamUpdateResponse& TeamUpdateResponse)
// {
// FDTFluxParticipant Participant;
//
// for(auto& TeamUpdateRespItem : TeamUpdateResponse.Datas)
// {
// Participant.Bib = TeamUpdateRespItem.Bib;
// Participant.Category = TeamUpdateRespItem.Category;
// Participant.Club = TeamUpdateRespItem.Club;
// Participant.Elite = TeamUpdateRespItem.Elite;
// Participant.Person1.Gender = TeamUpdateRespItem.Gender;
// Participant.Person1.FirstName = TeamUpdateRespItem.FirstName;
// Participant.Person1.LastName = TeamUpdateRespItem.LastName;
// // TODO ???
// // Participant.Person2.Gender = TeamListItemResponse.Gender2;
// Participant.Person2.FirstName = TeamUpdateRespItem.FirstName2;
// Participant.Person2.LastName = TeamUpdateRespItem.LastName2;
// Participant.Status = static_cast<TEnumAsByte<EDTFluxParticipantStatusType>>(TeamUpdateRespItem.Status);
// bool Update = false;
// for(auto& Contest : Contests)
// {
// int Idx = 0;
// for(auto& OldParticipant : Contest.Participants)
// {
// if(OldParticipant.Bib == Participant.Bib)
// {
// Update = true;
// UE_LOG(LogDTFluxAPI, Log, TEXT("Idx %d OLD : %s %s New : %s %s In Contest%02d"),
// Idx, *OldParticipant.Person1.FirstName, *OldParticipant.Person1.LastName,
// *Participant.Person1.FirstName, *Participant.Person1.LastName, Contest.Id);
// break;
// }
// Idx++;
// }
// if(Update)
// {
// if(Contest.Participants.IsValidIndex(Idx))
// {
// UE_LOG(LogDTFluxAPI, Log, TEXT("Idx %d, to be removed : %s %s in Contest%02d"),
// Idx, *Contest.Participants[Idx].Person1.FirstName, *Contest.Participants[Idx].Person1.LastName,
// Contest.Id);
// Contest.Participants.RemoveAt(Idx);
// }
// }
// Contest.Participants.Add(Participant);
//
// }
// }
// }
// TODO NOT IMPLEMENTED
void UDTFluxDataStorage::UpdateParticipantStatus(const FDTFluxStatusUpdateResponse& StatusUpdateResponse)
{
EDTFluxParticipantStatusType NewStatus = static_cast<TEnumAsByte<EDTFluxParticipantStatusType>>(StatusUpdateResponse.Datas.Status);
UE_LOG(LogDTFluxAPI, Log, TEXT("Status to be UPDATED for Bib %d to %s"), StatusUpdateResponse.Datas.Bib,
*UEnum::GetValueAsString(NewStatus));
bool Found = false;
for(auto& Contest : Contests)
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Checking Participant witg Bib %d in Contest %02d"),
StatusUpdateResponse.Datas.Bib, Contest.Id);
for(auto& Participant: Contest.Participants)
{
if(Participant.Bib == StatusUpdateResponse.Datas.Bib)
{
Found = true;
EDTFluxParticipantStatusType OldStatus = Participant.Status;
Participant.Status = static_cast<TEnumAsByte<EDTFluxParticipantStatusType>>(StatusUpdateResponse.Datas.Status);
UE_LOG(LogDTFluxAPI, Log, TEXT("Status UPDATED from %s to %s"),
*UEnum::GetValueAsString(OldStatus), *UEnum::GetValueAsString(Participant.Status));
return;
}
}
}
}
// TODO NOT IMPLEMENTED
bool UDTFluxDataStorage::IsFinisherSplit(const FDTFluxSplitSensorResponse& SplitSensorResponse)
{
return true;
}
// TODO NOT IMPLEMENTED
FDTFluxFinisher UDTFluxDataStorage::GetFinisherStatus(const FDTFluxSplitSensorResponse& SplitSensorResponse)
{
FDTFluxFinisher Finisher;
Finisher.Participant.Bib = 15222;
return Finisher;
}
bool UDTFluxDataStorage::GetContest(const int ContestId, FDTFluxContest& OutContest )
{
// UE_LOG(LogDTFluxAPI, Warning, TEXT("RequestedContest %d"),
// ContestId);
for(auto& Contest : Contests)
{
// UE_LOG(LogDTFluxAPI, Warning, TEXT("Checking Contest %d"),
// Contest.Id);
if(Contest.Id == ContestId)
{
// UE_LOG(LogDTFluxAPI, Warning, TEXT("Found Contest %d"),
// Contest.Id);
OutContest = Contest;
return true;
}
}
// UE_LOG(LogDTFluxAPI, Error, TEXT("Contest %d not Found "),
// ContestId);
return false;
}
bool UDTFluxDataStorage::GetStage(const int ContestId, const int StageId, FDTFluxStage& OutStage)
{
FDTFluxContest Contest;
// UE_LOG(LogDTFluxAPI, Warning, TEXT("RequestedStage %d in Contest%02d ****"),
// ContestId, StageId);
if(GetContest(ContestId, Contest))
{
for(auto & Stage: Contest.Stages)
{
// UE_LOG(LogDTFluxAPI, Warning, TEXT("Checking Stage %d "),
// Stage.Id);
if(Stage.Id == StageId)
{
// UE_LOG(LogDTFluxAPI, Warning, TEXT("Found %s in Stage ***"),
// *Stage.Name);
OutStage = Stage;
return true;
}
}
}
// UE_LOG(LogDTFluxAPI, Error, TEXT("Stage %d Not Found in Contest %d ****"),
// StageId, ContestId);
return false;
}
bool UDTFluxDataStorage::GetSplit(const int ContestId, const int StageId, const int SplitId, FDTFluxSplit& OutSplit)
{
// DumpContest();
FDTFluxStage Stage;
// UE_LOG(LogDTFluxAPI, Warning, TEXT("RequestedSplit %d in Stage%02d of Contest%02d"),
// ContestId, StageId, SplitId);
if(GetStage(ContestId, StageId, Stage))
{
for(auto& Split: Stage.Splits)
{
if(Split.Id == SplitId)
{
// UE_LOG(LogDTFluxAPI, Warning, TEXT("Get Split %s in Stage%02d of Contest%02d"),
// *Split.Name, StageId, SplitId);
OutSplit = Split;
return true;
}
}
}
return false;
}
FDTFluxSplitRanking UDTFluxDataStorage::AddSplitRanking(const FDTFluxSplitSensorItemResponse& SplitSensorItem)
{
FDTFluxSplitRanking NewSplitRanking;
NewSplitRanking.Bib = SplitSensorItem.Bib;
NewSplitRanking.Gap = SplitSensorItem.Gap;
NewSplitRanking.Rank = SplitSensorItem.Rank;
NewSplitRanking.Time = SplitSensorItem.Time;
NewSplitRanking.ContestId = SplitSensorItem.ContestID;
NewSplitRanking.StageId = SplitSensorItem.StageID;
NewSplitRanking.SplitId = SplitSensorItem.SplitID;
FDTFluxSplit Split;
if(GetSplit(SplitSensorItem.ContestID, SplitSensorItem.StageID,
SplitSensorItem.SplitID, Split))
{
Split.SplitRankings.Add(NewSplitRanking);
return NewSplitRanking;
}
UE_LOG(LogDTFluxAPI, Error,
TEXT("Error, Cannot process split sensor."))
UE_LOG(LogDTFluxAPI, Error, TEXT("Split %d from stage %d of Contest %d does not exist"),
SplitSensorItem.SplitID, SplitSensorItem.StageID, SplitSensorItem.ContestID);
return NewSplitRanking;
}
EDTFluxSplitType UDTFluxDataStorage::GetSplitStatus(int ContestID, int StageID, int SplitID)
{
FDTFluxStage Stage;
if(GetStage(ContestID, StageID, Stage))
{
int SplitCount = Stage.Splits.Num();
FDTFluxSplit S;
return Stage.GetSplitType(SplitID);
}
return EDTFluxSplitType::UnknownSplitType;
}
bool UDTFluxDataStorage::GetStageRankingForBib(int ContestID, int StageID, int Bib,
FDTFluxStageRanking& OutStageRanking)
{
FDTFluxStage Stage;
GetStage(ContestID, StageID, Stage);
for(auto& StageRanking : Stage.StageRanking)
{
if(StageRanking.Bib == Bib )
{
OutStageRanking = StageRanking;
return true;
}
}
return false;
}
TArray<FDTFluxParticipant> UDTFluxDataStorage::GetParticipants(const int ContestId)
{
TArray<FDTFluxParticipant> Participants;
for(const auto& Contest : Contests)
{
if (ContestId <= -1)
{
Participants.Append(Contest.Participants);
}
else if(ContestId == Contest.Id)
{
Participants.Append(Contest.Participants);
}
}
return Participants;
}
void UDTFluxDataStorage::GetParticipant(const int ContestID, const int ParticipantBib, FDTFluxParticipant& OutParticipant)
{
TArray<FDTFluxParticipant> Particpants = GetParticipants(ContestID);
for(auto& Participant : Particpants)
{
if(Participant.Bib == ParticipantBib)
{
OutParticipant = Participant;
}
}
}
TArray<FDTFluxStageRanking> UDTFluxDataStorage::GetStageRanking(const int ContestId, const int StageId)
{
TArray<FDTFluxStageRanking> StageRanking;
FDTFluxStage Stage;
if(GetStage(ContestId, StageId, Stage))
{
Stage.StageRanking.Sort([](FDTFluxStageRanking A, FDTFluxStageRanking B)
{
return A.Rank < B.Rank;
});
return Stage.StageRanking;
}
return StageRanking;
}
void UDTFluxDataStorage::AddOrUpdateContest(const FDTFluxContestResponse& ContestResponse)
{
FDTFluxContest Contest;
bool NewContest = false;
int ContestIdx = 0;
// UE_LOG(LogDTFluxAPI, Warning, TEXT("DateTime Json Contest \"%s\""), *ContestResponse.Date.ToString() );
if(!Contests.IsEmpty() )
{
for(auto& OldContest: Contests)
{
NewContest = true;
if(OldContest.Id == ContestResponse.Id)
{
// We have the contest that need to be updated
Contest = OldContest;
NewContest = false;
break;
}
// updating ContestIndex
ContestIdx++;
}
}else
{
// this is a new contest because we don't have one
NewContest = true;
}
// Updating values
Contest.Id = ContestResponse.Id;
Contest.Name = ContestResponse.Name;
Contest.Date = ContestResponse.Date;
TArray<FDTFluxSplit> Splits;
for(auto Split: ContestResponse.Splits)
{
FDTFluxSplit S;
S.Id = Split.Id;
S.Name = Split.Name;
Splits.Add(S);
}
for(auto StageResp : ContestResponse.Stages )
{
FDTFluxStage Stage;
Stage.Id = StageResp.Id;
Stage.Name = StageResp.Name;
// UE_LOG(LogDTFluxAPI, Warning, TEXT("ContestResponse.Stage StartTime = %s"), *StageResp.StartTime);
// UE_LOG(LogDTFluxAPI, Warning, TEXT("ContestResponse.Stage EndTime = %s"), *StageResp.EndTime);
// UE_LOG(LogDTFluxAPI, Warning, TEXT("ContestResponse.Stage CutOff = %s"), *StageResp.CutOff);
FTimespan StartTimeSpan;
FTimespan::Parse(StageResp.StartTime, StartTimeSpan);
FTimespan EndTimeSpan;
FTimespan::Parse(StageResp.EndTime, EndTimeSpan);
FTimespan CutOffTimeSpan;
FTimespan::Parse(StageResp.CutOff, CutOffTimeSpan);
Stage.StartTime = Contest.Date + StartTimeSpan;
Stage.EndTime = Contest.Date + EndTimeSpan;
Stage.CutOff = Stage.StartTime + CutOffTimeSpan;
// UE_LOG(LogDTFluxAPI, Warning, TEXT("STAGE StartTime = %s"), *Stage.StartTime.ToString());
// UE_LOG(LogDTFluxAPI, Warning, TEXT("STAGE EndTime = %s"), *Stage.EndTime.ToString());
// UE_LOG(LogDTFluxAPI, Warning, TEXT("STAGE CutOff = %s"), *Stage.CutOff.ToString());
Stage.Splits = Splits;
Contest.Stages.Add(Stage);
}
if(NewContest)
{
// Contest.Dump();
Contests.Add(Contest);
return;
}
// Contest.Dump();
Contests.RemoveAt(ContestIdx);
Contests.Insert(Contest, ContestIdx);
// handle updating contest
}
void UDTFluxDataStorage::AddOrUpdateParticipant(const FDTFluxTeamListItemResponse& TeamListItemResponse)
{
// UE_LOG(LogDTFluxAPI, Log, TEXT("In DataStorage::AddOrUpdateParticipant"));
// UE_LOG(LogDTFluxAPI, Log, TEXT("AboutToUpdateOrAdd Participant %d %s %s in Contest%02d "),
// TeamListItemResponse.Bib, *TeamListItemResponse.FirstName, *TeamListItemResponse.LastName,
// TeamListItemResponse.ContestId);
FDTFluxParticipant Participant;
Participant.Bib = TeamListItemResponse.Bib;
Participant.Category = TeamListItemResponse.Category;
Participant.Club = TeamListItemResponse.Club;
Participant.Elite = TeamListItemResponse.Elite;
Participant.Person1.Gender = TeamListItemResponse.Gender;
Participant.Person1.FirstName = TeamListItemResponse.FirstName;
Participant.Person1.LastName = TeamListItemResponse.LastName;
// TODO ???
// Participant.Person2.Gender = TeamListItemResponse.Gender2;
Participant.Person2.FirstName = TeamListItemResponse.FirstName2;
Participant.Person2.LastName = TeamListItemResponse.LastName2;
Participant.Status = static_cast<TEnumAsByte<EDTFluxParticipantStatusType>>(TeamListItemResponse.Status);
for(auto& Contest: Contests)
{
if(Contest.Id == TeamListItemResponse.ContestId)
{
// UE_LOG(LogDTFluxAPI, Log, TEXT("AboutToUpdateOrAdd Participant %d %s %s in Contest%02d "),
// Participant.Bib, *Participant.Person1.FirstName, *Participant.Person1.LastName,
// Contest.Id);
Contest.AddParticipant(Participant);
return;
}
// UE_LOG(LogDTFluxAPI, Log, TEXT("Contest%02d has now %04d Participants"), Contest.Id,
// Contest.Participants.Num());
}
}
void UDTFluxDataStorage::UpdateContestRanking(const FDTFluxContestRankingResponse& InContestRanking)
{
for(auto& Contest : Contests)
{
if(Contest.Id == InContestRanking.ContestID)
{
// Clean ContestRanking
Contest.ContestRanking.Empty();
for(const auto& TeamContestRankingResponse : InContestRanking.Datas)
{
FDTFluxContestRanking NewRankingEl;
NewRankingEl.Bib = TeamContestRankingResponse.Bib;
NewRankingEl.Rank = TeamContestRankingResponse.Rank;
NewRankingEl.Gap = TeamContestRankingResponse.Gap;
NewRankingEl.Time = TeamContestRankingResponse.Time;
Contest.ContestRanking.Add(NewRankingEl);
Contest.SortContestRanking();
}
}
}
}
void UDTFluxDataStorage::UpdateStageRanking(const FDTFluxStageRankingResponse& StageRankingResponse)
{
// UE_LOG(LogDTFluxAPI, Log, TEXT("In DataStorage::UdpateStageRanking"));
// UE_LOG(LogDTFluxAPI, Log, TEXT("AboutToUpdate Contest%02d and Stage%02d"),
// StageRankingResponse.ContestID, StageRankingResponse.StageID);
for(auto& Contest: Contests)
{
if(Contest.Id == StageRankingResponse.ContestID)
{
// UE_LOG(LogDTFluxAPI, Log, TEXT("Found Contest::%02d "),Contest.Id);
if(Contest.Stages.IsEmpty())
{
// UE_LOG(LogDTFluxAPI, Log, TEXT("WTF Contest::%02d HAS NO STAGES ???"),Contest.Id);
}
for(auto& Stage: Contest.Stages)
{
// UE_LOG(LogDTFluxAPI, Log, TEXT("Current Stage is Stage::%02d "),Stage.Id);
if(Stage.Id == StageRankingResponse.StageID)
{
// UE_LOG(LogDTFluxAPI, Log, TEXT("Found Stage::%02d "),Stage.Id);
// Cleaning StageRanking
Stage.StageRanking.Empty();
for(auto& StageRankingResp: StageRankingResponse.Datas )
{
FDTFluxStageRanking NewStageRanking;
NewStageRanking.TimeRun = StageRankingResp.TimeRun;
FTimespan StartTimeSpan;
FTimespan::Parse(StageRankingResp.TimeStart, StartTimeSpan);
NewStageRanking.Time = StageRankingResp.Time;
NewStageRanking.TimeStart = Contest.Date + StartTimeSpan;
NewStageRanking.TimeTransition = StageRankingResp.TimeTransition;
NewStageRanking.TimeSwim = StageRankingResp.TimeSwim;
NewStageRanking.Bib = StageRankingResp.Bib;
NewStageRanking.Gap = StageRankingResp.Gap;
NewStageRanking.Rank = StageRankingResp.Rank;
NewStageRanking.SpeedRunning = StageRankingResp.SpeedRunning;
NewStageRanking.SpeedSwim = StageRankingResp.SpeedSwim;
NewStageRanking.SpeedTotal = StageRankingResp.SpeedTotal;
Stage.StageRanking.Add(NewStageRanking);
Stage.SortStageRanking();
// UE_LOG(LogDTFluxAPI, Log,
// TEXT("Testing -> Stage %02d::%s in Contest %02d::%s, has now %02d Rankings\n"),
// Stage.Id, *Stage.Name, Contest.Id, *Contest.Name, Stage.StageRanking.Num());
}
}
}
}
}
}
void UDTFluxDataStorage::AddSplitSensorResult(FDTFluxSplitSensorItemResponse Response)
{
// Send SplitSensor Result to BP
}
void UDTFluxDataStorage::GoToNextStage()
{
// If Number of stages is less or equal to the current stageID
if(IsInitialized())
{
if(Contests[CurrentContestId].Stages.Num() -1 <= CurrentStageId)
{
CurrentStageId += 1;
}else
{
ResetStageId();
ChangeCurrentContest();
}
}
}
void UDTFluxDataStorage::ChangeCurrentContest()
{
// Contest Are initialized
if(IsInitialized())
{
if(CurrentContestId < Contests.Num() -1)
{
// last Contest
CurrentContestId = 0;
}
}
}
const FString UDTFluxDataStorage::GetConcurrentFormatedName(int Bib, bool Truncate, int MaxSize)
{
{
for(const auto& Participant : GetParticipants())
{
if(Participant.Bib == Bib)
{
return Participant.GetParticipantFormatedName(Truncate, MaxSize);
}
}
return "";
};
}
// ReSharper disable once IdentifierTypo
TArray<FDTFluxStageRanking> UDTFluxDataStorage::GetPoursuitWithStageTime(const TArray<int> ContestIds, const int StageId, float DelaTimeSeconds)
{
TArray<int> RemoveIdx;
int Idx = 0;
TArray<FDTFluxStageRanking> StagesRankingsTemp;
TArray<FDTFluxStageRanking> ReturnStageRankings;
FDateTime PresumedStartStage;
for(const int ContestId : ContestIds)
{
FDTFluxStage StageTemp;
if(GetStage(ContestId, StageId, StageTemp))
{
PresumedStartStage = StageTemp.StartTime;
StagesRankingsTemp .Append(StageTemp.StageRanking);
// ContestsRankings
}
}
StagesRankingsTemp.Sort([](const FDTFluxStageRanking& A, const FDTFluxStageRanking& B)
{
return A.TimeStart < B.TimeStart;
});
FDateTime MassStartDate = PresumedStartStage + FTimespan::FromSeconds(DelaTimeSeconds) ;
for( auto & StageRanking : StagesRankingsTemp)
{
if ( StageRanking.TimeStart < MassStartDate )
{
ReturnStageRankings.Add(StageRanking);
}
}
return ReturnStageRankings;
}
// ReSharper disable once IdentifierTypo
TArray<FDTFluxStageRanking> UDTFluxDataStorage::GetPoursuitWithTimeStart(const TArray<int> ContestIds, const int StageId, float DelaTimeSeconds)
{
TArray<int> RemoveIdx;
int Idx = 0;
TArray<FDTFluxStageRanking> StagesRankingsTemp;
TArray<FDTFluxStageRanking> ReturnStageRankings;
for(const int ContestId : ContestIds)
{
FDTFluxStage StageTemp;
if(GetStage(ContestId, StageId, StageTemp))
{
StagesRankingsTemp .Append(StageTemp.StageRanking);
// ContestsRankings
}
}
StagesRankingsTemp.Sort([](const FDTFluxStageRanking& A, const FDTFluxStageRanking& B)
{
return A.TimeStart < B.TimeStart;
});
FDateTime MassStartDate;
if (!StagesRankingsTemp.IsEmpty())
{
MassStartDate = StagesRankingsTemp[0].TimeStart + FTimespan::FromSeconds(DelaTimeSeconds) ;
}
for( auto & StageRanking : StagesRankingsTemp)
{
if ( StageRanking.TimeStart < MassStartDate )
{
ReturnStageRankings.Add(StageRanking);
}
}
return ReturnStageRankings;
}
bool UDTFluxDataStorage::GetFirstStageOfContest(const int ContestId, FDTFluxStage& Stage)
{
if(Contests.IsEmpty())
{
return false;
}
for (auto& Contest : Contests)
{
if(Contest.Id == ContestId)
{
Contest.Stages.Sort([](const FDTFluxStage& A, const FDTFluxStage& B)
{
return A.Id < B.Id;
});
if(Contest.Stages.IsValidIndex(0))
{
Stage = Contest.Stages[0];
return true;
}
return false;
}
}
return false;
}
void UDTFluxDataStorage::DumpContest()
{
for(const auto& Contest : Contests)
{
UE_LOG(LogDTFluxAPI, Warning, TEXT("Contest%02d with name %s : Date %s\n"),
Contest.Id, *Contest.Name, *Contest.Date.ToString());
// UE_LOG(LogDTFluxAPI, Warning, TEXT("Participants :\n"));
// for(const auto& Participant : Contest.Participants)
// {
// Participant.Dump();
// }
UE_LOG(LogDTFluxAPI, Warning, TEXT("Stages :\n"));
for(const auto& Stage : Contest.Stages)
{
Stage.Dump();
}
UE_LOG(LogDTFluxAPI, Warning, TEXT("ContestRanking :\n"));
for(const auto& ContestRankingItem : Contest.ContestRanking)
{
ContestRankingItem.Dump();
}
}
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxModel/DTFluxModel.h"
bool FDTFluxParticipant::IsTeam() const
{
return (Person2.FirstName != "");
}
void FDTFluxParticipant::Dump() const{
FString EliteStr = "NO";
if(Elite)
{
EliteStr = "YES";
}
UE_LOG(LogDTFluxAPI, Log, TEXT("PARTICIPANT with bib: %03d"), Bib);
UE_LOG(LogDTFluxAPI, Log, TEXT("Fullname : %s %s"), *Person1.FirstName, *Person1.LastName);
if(IsTeam())
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Teamate : %s %s"), *Person2.FirstName, *Person2.LastName);
UE_LOG(LogDTFluxAPI, Log, TEXT("Team name : %s"), *Team);
}
UE_LOG(LogDTFluxAPI, Log, TEXT("Club : %s, Category : %s, IsElite : %s, Status : %s"),
*Club, *Category, *EliteStr, *UEnum::GetValueAsString(Status));
}
bool FDTFluxStage::SetStartTime(const FDateTime& ContestDate, const FString& TimeString)
{
TArray<FString> TimeTokensStart;
TimeString.ParseIntoArray(TimeTokensStart, TEXT(":"));
const int32 HoursStart = FCString::Atoi(*TimeTokensStart[0]);
const int32 MinutesStart = FCString::Atoi(*TimeTokensStart[1]);
const int32 SecondsStart = FCString::Atoi(*TimeTokensStart[2]);
StartTime = FDateTime(ContestDate.GetYear(), ContestDate.GetMonth(), ContestDate.GetDay(),
HoursStart, MinutesStart, SecondsStart);
UE_LOG(LogDTFluxAPI, Log, TEXT("Setting StartTime For %s to %s"), *Name, *StartTime.ToString());
return true;
}
bool FDTFluxStage::SetEndTime(const FDateTime& ContestDate, const FString& TimeString)
{
TArray<FString> TimeTokens;
TimeString.ParseIntoArray(TimeTokens, TEXT(":"));
const int32 Hours = FCString::Atoi(*TimeTokens[0]);
const int32 Minutes = FCString::Atoi(*TimeTokens[1]);
const int32 Seconds = FCString::Atoi(*TimeTokens[2]);
EndTime = FDateTime(ContestDate.GetYear(), ContestDate.GetMonth(), ContestDate.GetDay(),
Hours, Minutes, Seconds);
UE_LOG(LogDTFluxAPI, Log, TEXT("Setting EndTime For %s to %s"), *Name, *StartTime.ToString());
return true;
}
bool FDTFluxContest::SetDate(const FString& StringDate)
{
TArray<FString> Tokens;
StringDate.ParseIntoArray(Tokens, TEXT("-"));
if(Tokens.Num() != 3)
{
return false;
}
const int32 Year = FCString::Atoi(*Tokens[0]);
const int32 Month = FCString::Atoi(*Tokens[1]);
const int32 Day = FCString::Atoi(*Tokens[2]);
Date = FDateTime(Year, Month, Day);
return true;
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxModel/DTFluxModelResponse.h"

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxProjectSettings/DTFluxProjectSettings.h"
const UDTFluxProjectSettings* UDTFluxProjectSettings::GetDTFluxAPIProjectSettings()
{
return GetDefault<UDTFluxProjectSettings>();
}
void UDTFluxProjectSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
FString ChangeKey = PropertyChangedEvent.Property->GetName();
UE_LOG(LogDTFluxAPI, Log, TEXT("Settings %s has changed"), *ChangeKey);
OnProjectSettingsModified.Broadcast(ChangeKey, GetDTFluxAPIProjectSettings());
}
UDTFluxProjectSettings::UDTFluxProjectSettings()
{
CategoryName = "DTFlux Settings";
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxSubsystem/DTFluxSubsystem.h"
#include "DTFluxProjectSettings/DTFluxProjectSettings.h"
#include "DTFluxModel/DTFluxModel.h"
#include "DTFluxAPILog.h"
#include "DTFluxDataStorage/DTFluxDataStorage.h"
#include "JsonObjectConverter.h"
#include "DTFluxSubsystemAPISettings/DTFluxSubsystemAPISettings.h"
/****
* DTFlux subsystem
****/
void UDTFluxSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
const UDTFluxProjectSettings* Settings = GetSettings();
LoadConfig(Settings);
WsClient = NewObject<UDTFluxWebSocketClient>(this, UDTFluxWebSocketClient::StaticClass());
WsClient->OnConnectionConnected.AddDynamic(this, &UDTFluxSubsystem::WsConnected );
WsClient->OnConnectionClosed.AddDynamic(this, &UDTFluxSubsystem::WsConnectionClosed );
WsClient->OnConnectionError.AddDynamic(this, &UDTFluxSubsystem::WsConnectionError );
WsClient->OnReceivedMessage.AddDynamic(this, &UDTFluxSubsystem::WsReceivedMessage );
UE_LOG(LogDTFluxAPI, Log, TEXT("Trying to connect to %s:%i"), *SubSettings.WebsocketAddress, SubSettings.WebsocketPort);
WsClient->Connect(SubSettings.WebsocketAddress, SubSettings.WebsocketPort);
DataStorage = NewObject<UDTFluxDataStorage>();
// DataStorage->InitDatastorage();
FDateTime Now = FDateTime::Now();
FDateTime Send1Min = Now + FTimespan::FromMinutes(1);
UE_LOG(LogDTFluxAPI, Log, TEXT("TEST timer timeSpan Duration : %s"), *Send1Min.ToString());
}
void UDTFluxSubsystem::Deinitialize()
{
if(WsClient)
{
if (WsClient->Close())
{
UE_LOG(LogDTFluxAPI, Log, TEXT("WsClient is closed"));
}
UE_LOG(LogDTFluxAPI, Error, TEXT("WsClient can not be closed"));
}
UE_LOG(LogDTFluxAPI, Log, TEXT("WsClient has been GC'ed"));
Super::Deinitialize();
}
void UDTFluxSubsystem::InitDataStorage()
{
}
bool UDTFluxSubsystem::ReloadSubsystem()
{
return Reconnect();
}
bool UDTFluxSubsystem::Reconnect()
{
bool Result = WsClient->Close();
DataStorageRaceDataInit = false;
DataStorageTeamListInit = false;
if(!WsClient->IsConnected())
return WsClient->Connect( SubSettings.WebsocketAddress, SubSettings.WebsocketPort);
return false;
}
void UDTFluxSubsystem::LoadConfig(const UDTFluxProjectSettings* Settings)
{
SubSettings.WebsocketPort = Settings->WebsocketServerPort;
SubSettings.WebsocketAddress = Settings->WebsocketServerAddress;
SubSettings.ProxyAddress = Settings->ProxyAddress;
// SubSettings.ProxyPort = Settings->ProxyPort;
// TMap<FString,FString> SettingsEndpoints;
// SettingsEndpoints.Add(FString("race-data"), Settings->ProxyRaceDataEndpoint);
// SettingsEndpoints.Add(FString("contest-ranking"), Settings->ProxyRankingEndpoint);
// SettingsEndpoints.Add(FString("stage-ranking"), Settings->ProxyRankingEndpoint);
// SettingsEndpoints.Add(FString("team-list"), Settings->ProxyTeamsEndpoint);
// SubSettings.ProxyEndpoints = SettingsEndpoints;
}
// Get project Settings
const UDTFluxProjectSettings* UDTFluxSubsystem::GetSettings()
{
if(const UDTFluxProjectSettings* Settings = UDTFluxProjectSettings::GetDTFluxAPIProjectSettings())
return Settings;
else
{
UE_LOG(LogDTFluxAPI, Error, TEXT("Unable to get DTFlux API settings"));
return nullptr;
}
}
// tick function
void UDTFluxSubsystem::Tick(float DeltaTime)
{
if(Timer.Num() > 0)
{
TArray<FDateTime> Done;
for(auto const& El : Timer)
{
FDateTime Dt = FDateTime::Now();
if(Dt >= El.Key)
{
El.Value.Execute(TEXT("Tick"));
OnTimerTriggered.Broadcast();
UE_LOG(LogDTFluxAPI, Log, TEXT("Execution"));
UE_LOG(LogDTFluxAPI, Log, TEXT("TICK : exec time: %lld == %lld"), El.Key.GetTicks(), Dt.GetTicks());
Done.Add(El.Key);
}
}
if(Done.Num() > 0)
{
UE_LOG(LogDTFluxAPI, Log, TEXT("TICK : Cleaning %i"), Done.Num());
for(auto const& ToDelete: Done)
{
Timer.Remove(ToDelete);
}
}
// UE_LOG(LogDTFluxAPI, Log, TEXT("TICK : Timer Length=%i"), Timer.Num());
}
}
void UDTFluxSubsystem::RequestRaceDatas()
{
WsClient->SendMessage(TEXT("{\"path\": \"race-datas\"}"));
}
void UDTFluxSubsystem::RequestTeamList()
{
WsClient->SendMessage(TEXT("{\"path\": \"team-list\"}"));
}
void UDTFluxSubsystem::RequestContestRanking(const int ContestId)
{
const FString Request = FString::Printf(TEXT("{\"path\": \"contest-ranking\", \"contestID\" : %i}"), ContestId);
UE_LOG(LogDTFluxAPI, Log, TEXT("Sending %s to server"), *Request);
WsClient->SendMessage(Request);
}
void UDTFluxSubsystem::RequestStageRanking(const int ContestId, const int StageId)
{
const FString Request = FString::Printf(TEXT("{\"path\": \"stage-ranking\", \"contestID\" : %i, \"stageID\" : %i}"), ContestId, StageId);
WsClient->SendMessage(Request);
}
void UDTFluxSubsystem::RequestSplitGaps(const int ContestId, const int StageId, const int SplitId)
{
const FString Request =
FString::Printf(TEXT("{\"path\": \"stage-ranking\", \"contestID\" : %i, \"stageID\" : %i, \"splitID\" : %i}"),
ContestId, StageId, SplitId);
WsClient->SendMessage(Request);
}
void UDTFluxSubsystem::UpdateRaceData()
{
RequestRaceDatas();
}
void UDTFluxSubsystem::UpdateTeamList()
{
RequestTeamList();
}
void UDTFluxSubsystem::UpdateTeam()
{
}
void UDTFluxSubsystem::UpdateContestRanking(const int ContestID)
{
RequestContestRanking(ContestID);
}
void UDTFluxSubsystem::UpdateStageRanking(const int ContestID, const int StageID, const int SplitID)
{
if(SplitID == -1)
{
RequestStageRanking(ContestID, StageID);
}
else
{
RequestSplitGaps(ContestID, StageID, SplitID);
}
}
/***
* Timer handling
***/
void UDTFluxSubsystem::BroadcastTimerEvent()
{
OnTimerTriggered.Broadcast();
UE_LOG(LogDTFluxAPI, Log, TEXT("TEST timer trigerred at : %s"), *FDateTime::Now().ToString());
}
void UDTFluxSubsystem::SetTimerEvent(const FDateTime& When)
{
FTimespan TimeSpan = FDateTime::Now() - When;
UE_LOG(LogDTFluxAPI, Log, TEXT("TEST timer timeSpan Duration : %s"), *TimeSpan.GetDuration().ToString());
FOnTimer NewTimer;
// NewTimer.BindUFunction()
// AddTimer(When, )
}
bool UDTFluxSubsystem::AddTimer(FDateTime Time, FOnTimer NewTimer)
{
Timer.Add(Time, NewTimer);
return true;
}
/**
* END TIMER HANDLING
***/
void UDTFluxSubsystem::WsConnected()
{
FDTFluxWsResponseEvent Event;
Event.WsResponseType = EDTFluxResponseType::WsConnected;
Event.RawData = "Connected";
if(WsClient->IsConnected())
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Initializing DataStorage"));
UpdateRaceData();
}
OnWsEvent.Broadcast(Event);
UE_LOG(LogDTFluxAPI, Log, TEXT("Ws Connected"));
}
void UDTFluxSubsystem::WsReceivedMessage( const FString& MessageReceived)
{
FDTFluxWsResponseEvent Event;
Event.WsResponseType = UnknownResponse;
Event.RawData = MessageReceived;
TSharedPtr<FJsonValue> JsonValue;
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(MessageReceived);
if (FJsonSerializer::Deserialize(Reader, JsonValue))
{
TSharedPtr<FJsonObject> Json = JsonValue->AsObject();
FString Type = Json->GetStringField(TEXT("type"));
if(Type.Contains("race-datas"))
{
FDTFluxRaceDataResponse RaceDataResponse;
if(!FJsonObjectConverter::JsonObjectToUStruct<FDTFluxRaceDataResponse>
(Json.ToSharedRef(), &RaceDataResponse))
{
UE_LOG(LogDTFluxAPI, Error, TEXT("Message %s is not a valid \"race-data\" object"), *MessageReceived);
}
UE_LOG(LogDTFluxAPI, Log, TEXT("Message %s is valid race-data object"), *MessageReceived);
ProcessRaceDataResponse(RaceDataResponse);
if(!DataStorageRaceDataInit)
{
DataStorageRaceDataInit = true;
RequestTeamList();
}
Event.WsResponseType = RaceData;
}
if(Type.Contains("contest-ranking"))
{
FDTFluxContestRankingResponse ContestRankingResponse;
if(!FJsonObjectConverter::JsonObjectToUStruct<FDTFluxContestRankingResponse>
(Json.ToSharedRef(), &ContestRankingResponse))
{
UE_LOG(LogDTFluxAPI, Error, TEXT("Message %s is not a valid \"contest-ranking\" object"), *MessageReceived);
}
ProcessContestRankingResponse(ContestRankingResponse);
Event.WsResponseType = ContestRanking;
}
if(Type.Contains("stage-ranking"))
{
FDTFluxStageRankingResponse StageRankingResponse;
if(!FJsonObjectConverter::JsonObjectToUStruct<FDTFluxStageRankingResponse>
(Json.ToSharedRef(), &StageRankingResponse))
{
UE_LOG(LogDTFluxAPI, Error, TEXT("Message %s is not a valid \"stage-ranking\" object"), *MessageReceived);
}
UE_LOG(LogDTFluxAPI, Log, TEXT("\"stage-ranking\" object received"));
if(StageRankingResponse.SplitID == -1)
{
ProcessStageRankingResponse(StageRankingResponse);
Event.WsResponseType = StageRanking;
}
ProcessSplitRankingResponse(StageRankingResponse);
Event.WsResponseType = SplitRanking;
}
if(Type.Contains("team-list"))
{
FDTFluxTeamListResponse TeamListResponse;
if( !FJsonObjectConverter::JsonObjectToUStruct
<FDTFluxTeamListResponse>(Json.ToSharedRef(), &TeamListResponse))
{
UE_LOG(LogDTFluxAPI, Error, TEXT("Message %s is not a valid team-list object"), *MessageReceived)
}
UE_LOG(LogDTFluxAPI, Log, TEXT("Received team-list data"));
ProcessTeamListResponse(TeamListResponse);
if(!DataStorageTeamListInit)
{
DataStorageTeamListInit = true;
// Initialize contest-rankings
for(const auto& Contest: DataStorage->Contests)
{
RequestContestRanking(Contest.Id);
// Initialize stage-rankings
for(const auto Stage : Contest.Stages)
{
RequestStageRanking(Contest.Id, Stage.Id);
}
}
}
Event.WsResponseType = TeamList;
}
if(Type.Contains("team-update"))
{
FDTFluxTeamUpdateResponse TeamUpdateResponse;
if( !FJsonObjectConverter::JsonObjectToUStruct
<FDTFluxTeamUpdateResponse>(Json.ToSharedRef(), &TeamUpdateResponse))
{
UE_LOG(LogDTFluxAPI, Error, TEXT("Message %s is not a valid team-update object"), *MessageReceived)
}
UE_LOG(LogDTFluxAPI, Log, TEXT("Received team-update data"));
ProcessTeamUpdateResponse(TeamUpdateResponse);
Event.WsResponseType = TeamUpdate;
}
if(Type.Contains("split-sensor"))
{
FDTFluxSplitSensorResponse SplitSensorResponse;
if( !FJsonObjectConverter::JsonObjectToUStruct
<FDTFluxSplitSensorResponse>(Json.ToSharedRef(), &SplitSensorResponse))
{
UE_LOG(LogDTFluxAPI, Error, TEXT("Message %s is not a valid split-sensor data"), *MessageReceived)
}
UE_LOG(LogDTFluxAPI, Log, TEXT("Received split-sensor data"));
ProcessSplitSensor(SplitSensorResponse);
Event.WsResponseType = SplitSensor;
}
if(Type.Contains("status-update"))
{
FDTFluxStatusUpdateResponse StatusUpdateResponse;
if( !FJsonObjectConverter::JsonObjectToUStruct
<FDTFluxStatusUpdateResponse>(Json.ToSharedRef(), &StatusUpdateResponse))
{
UE_LOG(LogDTFluxAPI, Error, TEXT("Message %s is not a valid status-update data"), *MessageReceived)
}
UE_LOG(LogDTFluxAPI, Log, TEXT("Received status-update data %s"), *MessageReceived);
ProcessStatusUpdateResponse(StatusUpdateResponse);
Event.WsResponseType = StatusUpdate;
}
if(Type.Contains("broadcast-message"))
{
FDTFluxArchSelectResponse ArchSelectResponse;
if( !FJsonObjectConverter::JsonObjectToUStruct
<FDTFluxArchSelectResponse>(Json.ToSharedRef(), &ArchSelectResponse))
{
UE_LOG(LogDTFluxAPI, Error, TEXT("Message %s is not a valid broadcast-message data"), *MessageReceived)
}
for(const auto& ArchSelect : ArchSelectResponse.Datas)
{
ProcessArchSelect(ArchSelect);
}
Event.RawData = "ArchSelect";
Event.WsResponseType = ArchSelect;
UE_LOG(LogDTFluxAPI, Log, TEXT("Received broadcast-message data"));
}
}
OnWsEvent.Broadcast(Event);
}
void UDTFluxSubsystem::WsConnectionClosed(const FString& Reason)
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Ws ConnectionClosed with reason %s trying to reconnect"), *Reason);
if(!WsClient->IsConnected()){}
WsClient->Connect( SubSettings.WebsocketAddress, SubSettings.WebsocketPort);
FDTFluxWsResponseEvent Event;
Event.WsResponseType = WsClosed;
Event.RawData = Reason;
OnWsEvent.Broadcast(Event);
}
void UDTFluxSubsystem::WsConnectionError(const FString& Error)
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Ws Error %s trying to reconnect"), *Error);
FDTFluxWsResponseEvent Event;
Event.WsResponseType = WsError;
Event.RawData = Error;
OnWsEvent.Broadcast(Event);
bool Result = WsClient->Close();
DataStorageRaceDataInit = false;
DataStorageTeamListInit = false;
if(!WsClient->IsConnected()){}
WsClient->Connect( SubSettings.WebsocketAddress, SubSettings.WebsocketPort);
}
bool UDTFluxSubsystem::IsConnected() const
{
return WsClient->IsConnected();
}
void UDTFluxSubsystem::ProcessTeamListResponse(const FDTFluxTeamListResponse& TeamListResponse)
{
for( const auto& TeamListItemResponse : TeamListResponse.Datas)
{
DataStorage->AddOrUpdateParticipant(TeamListItemResponse);
}
// for(auto& Contest : DataStorage->Contests)
// {
// Contest.DumpParticipant();
// }
// UE_LOG(LogDTFluxAPI, Log, TEXT("New Particpant list Size %d"), DataStorage->GetParticipants().Num())
}
void UDTFluxSubsystem::ProcessRaceDataResponse(const FDTFluxRaceDataResponse& DataResponse)
{
for(const auto ContestResponse : DataResponse.Datas)
{
DataStorage->AddOrUpdateContest(ContestResponse);
}
FDTFluxWsResponseEvent Event;
Event.WsResponseType = RaceData;
Event.RawData = "race-data";
OnWsEvent.Broadcast(Event);
OnRaceDataReceived.Broadcast();
// UE_LOG(LogDTFluxAPI, Log, TEXT("New Contest Size %d"), DataStorage->Contests.Num())
}
void UDTFluxSubsystem::ProcessContestRankingResponse(const FDTFluxContestRankingResponse& ContestRankingResponse)
{
DataStorage->UpdateContestRanking(ContestRankingResponse);
FDTFluxWsResponseEvent Event;
Event.WsResponseType = ContestRanking;
Event.RawData = "contest-ranking";
OnWsEvent.Broadcast(Event);
}
void UDTFluxSubsystem::ProcessStageRankingResponse(const FDTFluxStageRankingResponse& StageRankingResponse)
{
DataStorage->UpdateStageRanking(StageRankingResponse);
FDTFluxWsResponseEvent Event;
Event.WsResponseType = StageRanking;
Event.RawData = "stage-ranking";
OnWsEvent.Broadcast(Event);
}
void UDTFluxSubsystem::ProcessSplitRankingResponse(const FDTFluxStageRankingResponse& SplitRankingResponse)
{
DataStorage->UpdateSplitRanking(SplitRankingResponse);
FDTFluxWsResponseEvent Event;
Event.WsResponseType = SplitRanking;
Event.RawData = "split-ranking";
OnWsEvent.Broadcast(Event);
}
void UDTFluxSubsystem::ProcessTeamUpdateResponse(const FDTFluxTeamUpdateResponse& TeamUpdateResponse)
{
UE_LOG(LogDTFluxAPI, Log, TEXT("team-update received in c++"));
for(auto& TeamListRespItem: TeamUpdateResponse.Datas)
{
DataStorage->AddOrUpdateParticipant(TeamListRespItem);
}
FDTFluxWsResponseEvent Event;
Event.WsResponseType = TeamUpdate;
Event.RawData = "team-update";
OnWsEvent.Broadcast(Event);
}
void UDTFluxSubsystem::ProcessStatusUpdateResponse(const FDTFluxStatusUpdateResponse& StatusUpdateResponse)
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Processing status-update data"));
DataStorage->UpdateParticipantStatus(StatusUpdateResponse);
FDTFluxWsResponseEvent Event;
Event.WsResponseType = StatusUpdate;
Event.RawData = "status-update";
OnWsEvent.Broadcast(Event);
}
void UDTFluxSubsystem::ProcessSplitSensor(const FDTFluxSplitSensorResponse& SplitSensorResponse)
{
//
for(auto& SplitSensorItem : SplitSensorResponse.Datas)
{
FDTFluxSplitRanking NewRanking = DataStorage->AddSplitRanking(SplitSensorItem);
UE_LOG(LogDTFluxAPI, Log, TEXT("Checking SplitStatus ..."))
EDTFluxSplitType SplitType = DataStorage->GetSplitStatus(SplitSensorItem.ContestID,
SplitSensorItem.StageID, SplitSensorItem.SplitID);
FDTFluxFinisherData Data;
Data.Bib = SplitSensorItem.Bib;
Data.ContestId = SplitSensorItem.ContestID;
Data.StageId = SplitSensorItem.StageID;
Data.SplitRanking = NewRanking;
switch(SplitType)
{
case PreFinnishSplit:
UE_LOG(LogDTFluxAPI, Warning, TEXT("SplitSensor %d for Stage%02d in Contest%02d is a Prefinish Sensor"),
SplitSensorItem.SplitID, SplitSensorItem.StageID, SplitSensorItem.ContestID);
OnSpotter.Broadcast(Data);
break;
case FinishSplit:
UE_LOG(LogDTFluxAPI, Warning, TEXT("SplitSensor %d for Stage%02d in Contest%02d is a Finish Sensor"),
SplitSensorItem.SplitID, SplitSensorItem.StageID, SplitSensorItem.ContestID);
DataStorage->GetStageRankingForBib(SplitSensorItem.ContestID, SplitSensorItem.StageID, SplitSensorItem.Bib, Data.StageRanking);
OnFinisher.Broadcast(Data);
break;
case NormalSplit:
UE_LOG(LogDTFluxAPI, Warning, TEXT("SplitSensor %d for Stage%02d in Contest%02d is a Normal Split"),
SplitSensorItem.SplitID, SplitSensorItem.StageID, SplitSensorItem.ContestID);
OnSplitSensor.Broadcast(NewRanking);
break;
default:
UE_LOG(LogDTFluxAPI, Error, TEXT("SplitSensor %d for Stage%02d in Contest%02d %s"),
SplitSensorItem.SplitID, SplitSensorItem.StageID, SplitSensorItem.ContestID,
*UEnum::GetValueAsString(SplitType));
break;
}
}
FDTFluxWsResponseEvent Event;
Event.WsResponseType = SplitSensor;
Event.RawData = "split-sensor";
OnWsEvent.Broadcast(Event);
}
void UDTFluxSubsystem::ProcessArchSelect(FDTFluxArchSelectResponseItem ArchSelectResponse)
{
OnArchSelect.Broadcast(ArchSelectResponse.ContestId, ArchSelectResponse.StageId);
}
TArray<FDTFluxSplitRanking> UDTFluxSubsystem::SortByRank(TArray<FDTFluxSplitRanking> SplitRankingArray)
{
SplitRankingArray.Sort([](const FDTFluxSplitRanking& A, const FDTFluxSplitRanking& B )
{
return A.Rank < B.Rank;
});
return SplitRankingArray;
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxSubsystem/DTFluxSubsystemTimer.h"
#include "DTFluxAPILog.h"
#include "DTFluxSubsystem/DTFluxSubsystem.h"
void UDTFluxSubsystemTimer::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
// Not Necessary Anymore
// UDTFluxSubsystem* Subsystem = GetDTFluxSubSystem();
// Subsystem->OnRaceDataReceived.AddDynamic(this, &UDTFluxSubsystemTimer::OnDataStorageInit);
}
void UDTFluxSubsystemTimer::Deinitialize()
{
Super::Deinitialize();
}
void UDTFluxSubsystemTimer::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
void UDTFluxSubsystemTimer::OnDataStorageInit()
{
UE_LOG(LogDTFluxAPI, Log, TEXT("DataStorage Has been Set Or Updated"));
UDTFluxDataStorage* DataStorage = GetDTFluxDataStorage();
for(const auto&Contest : DataStorage->Contests)
{
for (const auto& Stage: Contest.Stages)
{
UWorld* World = GetWorld();
if(World)
{
FDTFluxContestTimerHandle StartContestTimerHandle;
StartContestTimerHandle.Type = EDTFluxTimerEventType::StageStart;
StartContestTimerHandle.ContestId = Contest.Id;
StartContestTimerHandle.StageId = Stage.Id;
FDTFluxContestTimerHandle CutOffContestTimerHandle;
CutOffContestTimerHandle.Type = EDTFluxTimerEventType::StageCutOff;
CutOffContestTimerHandle.ContestId = Contest.Id;
CutOffContestTimerHandle.StageId = Stage.Id;
float StartTimeTriggerSeconds = GetSecondsFrom(Stage.StartTime);
float CutOffTimeTriggerSeconds = GetSecondsFrom(Stage.CutOff);
if( StartTimeTriggerSeconds > 0)
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Can Set Time to %04f Seconds"), StartTimeTriggerSeconds );
World->GetTimerManager().SetTimer(StartContestTimerHandle.Handle, this, &UDTFluxSubsystemTimer::OnStartTimer, StartTimeTriggerSeconds);
World->GetTimerManager().SetTimer(CutOffContestTimerHandle.Handle, this, &UDTFluxSubsystemTimer::OnCutOffTimer, CutOffTimeTriggerSeconds);
Timers.Add(StartContestTimerHandle);
Timers.Add(CutOffContestTimerHandle);
}
else
{
UE_LOG(LogDTFluxAPI, Warning, TEXT("Unable to Set Time to %04f Seconds"), StartTimeTriggerSeconds);
}
}
}
}
}
void UDTFluxSubsystemTimer::AddCutoffTimer(const int ContestID, const int StageID)
{
UWorld* World = GetWorld();
if(World)
{
FTimerHandle Timer;
World->GetTimerManager().SetTimer(Timer, this, &UDTFluxSubsystemTimer::OnStartTimer, 1.0, true);
UE_LOG(LogDTFluxAPI, Warning, TEXT("AddCutoffTimer Added"));
}
UE_LOG(LogDTFluxAPI, Error,
TEXT("UDTFluxSubsystemTimer::AddCutoffTimer Cannot have the World"));
}
void UDTFluxSubsystemTimer::AddStageStartedTimer(const int ContestID, const int StageID)
{
UWorld* World = GetWorld();
if(World)
{
FTimerHandle Timer;
World->GetTimerManager().SetTimer(Timer, this, &UDTFluxSubsystemTimer::OnStartTimer, 1.0, true);
UE_LOG(LogDTFluxAPI, Warning, TEXT("AddStageStartedTimer Added"));
}
UE_LOG(LogDTFluxAPI, Error,
TEXT("UDTFluxSubsystemTimer::AddStageStartedTimer Cannot have the World"));
}
void UDTFluxSubsystemTimer::OnStartTimer()
{
UWorld* World = GetWorld();
if(World)
{
int Idx = 0 ;
for(auto& Timer : Timers)
{
if(Timer.Type == EDTFluxTimerEventType::StageStart)
{
if(World->GetTimerManager().GetTimerRemaining(Timer.Handle) == 0)
{
TArray<int> ContestIds;
ContestIds.Add(Timer.ContestId);
OnStageStarted.Broadcast(ContestIds, Timer.StageId);
break;
}
}
Idx++;
}
if(Timers.IsValidIndex(Idx))
{
Timers.RemoveAt(Idx);
}
}
}
void UDTFluxSubsystemTimer::OnCutOffTimer()
{
UWorld* World = GetWorld();
if(World)
{
int Idx = 0 ;
for(auto& Timer : Timers)
{
if(Timer.Type == EDTFluxTimerEventType::StageCutOff)
{
if(World->GetTimerManager().GetTimerRemaining(Timer.Handle) == 0)
{
TArray<int> ContestIds;
ContestIds.Add(Timer.ContestId);
OnCutoff.Broadcast(ContestIds, Timer.StageId);
break;
}
}
Idx++;
}
if(Timers.IsValidIndex(Idx))
{
Timers.RemoveAt(Idx);
}
}
}
void UDTFluxSubsystemTimer::ClearTimer(FDTFluxContestTimerHandle TimerHandle)
{
UWorld* World = GetWorld();
if(World)
{
World->GetTimerManager().ClearTimer(TimerHandle.Handle);
}
UE_LOG(LogDTFluxAPI, Error, TEXT("Cannot Clear Timer %s of type %s for Stage%02d of Contest%02d"),
*TimerHandle.Handle.ToString(), *UEnum::GetValueAsString(TimerHandle.Type),
TimerHandle.StageId, TimerHandle.ContestId)
}
void UDTFluxSubsystemTimer::ClearTimer(const int HandleIndex)
{
}
void UDTFluxSubsystemTimer::TriggerOnCutOff(const TArray<int>& ContestIds, const int StageId)
{
OnCutoff.Broadcast(ContestIds, StageId);
}
void UDTFluxSubsystemTimer::TriggerStartTime(const TArray<int>& ContestIds, const int StageId)
{
OnStageStarted.Broadcast(ContestIds, StageId);
}
void UDTFluxSubsystemTimer::TriggerStageLoading(const TArray<int>& ContestIds, const int StageId, int DelayBeforeStageStart)
{
OnStageLoading.Broadcast(ContestIds, StageId, DelayBeforeStageStart);
}
void UDTFluxSubsystemTimer::TriggerOnDeleteRequested(const TArray<int>& LineIndex)
{
OnRemoveLineRequested.Broadcast(LineIndex);
}
UDTFluxSubsystem* UDTFluxSubsystemTimer::GetDTFluxSubSystem()
{
return GEngine->GetEngineSubsystem<UDTFluxSubsystem>();
}
UDTFluxDataStorage* UDTFluxSubsystemTimer::GetDTFluxDataStorage()
{
return GetDTFluxSubSystem()->GetDataStorage();
}
float UDTFluxSubsystemTimer::GetSecondsFrom(const FDateTime When)
{
FTimespan Delta = When - FDateTime::Now();
return static_cast<float>(Delta.GetTotalSeconds()) ;
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxSubsystemAPISettings/DTFluxSubsystemAPISettings.h"
#include "DTFluxAPILog.h"
// DEPRECATED : Now in WS
FString FDTFluxSubsystemAPISettings::GetRaceDataEndpoint(const FDTFluxSubsystemAPISettings* Settings)
{
if(Settings)
{
FString RaceDataEndpoint =
FString::Printf(TEXT("%s/%p"), *Settings->GetProxyBaseEndpoint(), Settings->ProxyEndpoints.FindKey("race-datas"));
UE_LOG(LogDTFluxAPI, Log, TEXT("Proxy Race Data -> %s"), *RaceDataEndpoint);
return RaceDataEndpoint;
}
return FString("");
}
// DEPRECATED : Now in WS
FString FDTFluxSubsystemAPISettings::GetContestRankingEndpoint(const FDTFluxSubsystemAPISettings* Settings, const int ContestId)
{
if(Settings)
{
FString Ranking = *Settings->ProxyEndpoints.FindKey("ranking");
const TCHAR* ContestIDTmpl = *FString("{:ContestID}");
const TCHAR* ContestIDValue = *FString(TEXT("%i"),ContestId);
FString ContestRanking = Ranking.Replace(ContestIDTmpl, ContestIDValue );
FString ContestRankingEndpoint = Settings->GetProxyBaseEndpoint() + ContestRanking;
UE_LOG(LogDTFluxAPI, Log, TEXT("Proxy Contest Ranking -> %s"), *ContestRankingEndpoint);
return ContestRankingEndpoint;
}
return FString("");
}
// DEPRECATED : Now in WS
FString FDTFluxSubsystemAPISettings::GetStageRankingEndpoint(const FDTFluxSubsystemAPISettings* Settings, const int ContestId,
const int StageId)
{
if(Settings)
{
FString StageRanking = GetContestRankingEndpoint(Settings, ContestId);
StageRanking = FString::Printf(TEXT("%s/stage/%i/"), *StageRanking, StageId);
UE_LOG(LogDTFluxAPI, Log, TEXT("Proxy Stage Ranking -> %s"), *StageRanking);
return StageRanking;
}
return FString("");
}
// DEPRECATED : Now in WS
FString FDTFluxSubsystemAPISettings::GetStageRankingFilteredEndpoint(const FDTFluxSubsystemAPISettings* Settings,
const int ContestId, const int StageId, const FString SplitName)
{
if (Settings){
FString StageRanking = GetStageRankingEndpoint(Settings, ContestId, StageId);
StageRanking = FString::Printf(TEXT("%s?splitname=%s"), *StageRanking, *SplitName);
UE_LOG(LogDTFluxAPI, Log, TEXT("Proxy Stage Ranking with Splitname -> %s"), *StageRanking);
return StageRanking;
}
return FString("");
}
// DEPRECATED : Now in WS
FString FDTFluxSubsystemAPISettings::GetTeamsEndpoint(const FDTFluxSubsystemAPISettings* Settings)
{
if(Settings)
{
FString TeamsEndpoint =
FString::Printf(TEXT("%s/%p"), *Settings->GetProxyBaseEndpoint(), Settings->ProxyEndpoints.FindKey("teams"));
UE_LOG(LogDTFluxAPI, Log, TEXT("Proxy Teams -> %s"), *TeamsEndpoint );
return TeamsEndpoint;
}
return FString("");
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxUtils/DTFluxEnums.h"

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxUtils/DTFluxUtils.h"
#include "DTFluxModel/DTFluxModel.h"
EDTFluxStageStatusType UDTFluxModelHelper::GetStatusType(const int ContestID, const int StageID,
UDTFluxDataStorage* DataStorage)
{
EDTFluxStageStatusType StageStatus = UnknownStatus;
FDTFluxStage SelectedStage;
if( DataStorage->GetStage(ContestID, StageID, SelectedStage))
{
StageStatus = StageWaiting;
FDateTime Now = FDateTime::Now();
if(SelectedStage.StartTime <= Now)
{
StageStatus = StageStarted;
}
if(SelectedStage.CutOff <= Now)
{
StageStatus = StageEnded;
}
}
return StageStatus;
}
int UDTFluxModelHelper::GetCurrentContest(UDTFluxDataStorage* DataStorage)
{
int ContestId = -1;
FDateTime Now = FDateTime::Now();
for(const auto& Contest : DataStorage->Contests)
{
for(const auto& Stage : Contest.Stages)
{
// Stage has begun
if(Stage.StartTime <= Now)
{
return Contest.Id;
}
}
}
return ContestId;
}
TArray<int> UDTFluxModelHelper::GetCurrentStage(UDTFluxDataStorage* DataStorage)
{
TArray<int> ContestAndStageId;
FDateTime Now = FDateTime::Now();
for(const auto& Contest : DataStorage->Contests)
{
for(const auto& Stage : Contest.Stages)
{
// Stage has begun
if(Stage.StartTime <= Now)
{
ContestAndStageId.Add(Contest.Id);
ContestAndStageId.Add(Stage.Id);
return ContestAndStageId;
}
}
}
return ContestAndStageId;
}
FString UDTFluxModelHelper::GetCurrentStageName(UDTFluxDataStorage* DataStorage)
{
FString Name;
FDateTime Now = FDateTime::Now();
for(const auto& Contest : DataStorage->Contests)
{
for(const auto& Stage : Contest.Stages)
{
// Stage has begun
if(Stage.StartTime <= Now)
{
Name = FString::Printf(TEXT("Contest %s Stage %s"), *Contest.Name, *Stage.Name);
return Name;
}
}
}
return Name;
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxWebSocket/DTFluxWebsocketClient.h"
// Fill out your copyright notice in the Description page of Project Settings.
#include "DTFluxWebSocket/DTFluxWebsocketClient.h"
#include "IWebSocket.h"
#include "WebSocketsModule.h"
#include "DTFluxAPILog.h"
// UDTFluxWebSocketClient::~UDTFluxWebSocketClient()
// {
//
// }
void UDTFluxWebSocketClient::Initialize()
{
}
// void UDTFluxWebSocketClient::BeginDestroy()
// {
// // if(Ws->IsConnected())
// // Ws->Close();
// UObject::BeginDestroy();
// }
bool UDTFluxWebSocketClient::Connect(const FString URL, const int Port)
{
FString ServerUrl = FString::Printf(TEXT("%s:%i/"), *URL, Port);
UE_LOG(LogDTFluxAPI, Log, TEXT("[DTFluxWebsocketClient %s"), *ServerUrl);
Ws = FWebSocketsModule::Get().CreateWebSocket(ServerUrl);
Ws->OnConnected().AddLambda([this]()
{
if(IsValid(this) == false) return;
OnConnectionConnectedInternal();
});
Ws->OnClosed().AddLambda([this](int32 StatusCode, const FString& Reason, bool bWasClean)
{
if(IsValid(this) == false) return;
OnConnectionClosedInternal(Reason);
});
Ws->OnConnectionError().AddLambda([this](const FString& Error)
{
if(IsValid(this) == false) return;
OnConnectionErrorInternal(Error);
});
Ws->OnMessage().AddLambda([this](const FString& MessageString)
{
if(IsValid(this) == false) return;
OnReceivedMessageInternal(MessageString);
});
Ws->Connect();
if(Ws->IsConnected())
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Listening"));
return true;
}
return false;
}
void UDTFluxWebSocketClient::Disconnect()
{
Ws->Close();
}
bool UDTFluxWebSocketClient::SendMessage(const FString Message, const bool Broadcast)
{
if(Ws->IsConnected() == false) return false;
Ws->Send(Message);
return true;
}
void UDTFluxWebSocketClient::OnConnectionConnectedInternal() const
{
OnConnectionConnected.Broadcast();
UE_LOG(LogDTFluxAPI, Log, TEXT("WebSocketsSubsystem, [Connected]"));
}
void UDTFluxWebSocketClient::OnConnectionErrorInternal(const FString& Error) const
{
OnConnectionError.Broadcast( Error);
UE_LOG(LogDTFluxAPI, Error, TEXT("WebSocketsSubsystem, [Error] : %s"), *Error);
}
void UDTFluxWebSocketClient::OnConnectionClosedInternal(const FString& Reason) const
{
OnConnectionClosed.Broadcast(Reason);
UE_LOG(LogDTFluxAPI, Log, TEXT("WebSocketsSubsystem, [Closed], Reason : %s"), *Reason);
}
void UDTFluxWebSocketClient::OnReceivedMessageInternal(const FString& Message) const
{
OnReceivedMessage.Broadcast(Message);
// UE_LOG(LogDTFluxAPI, Log, TEXT("WebSocketsSubsystem, [Message Reveived], Message : %s"), *Message);
}
bool UDTFluxWebSocketClient::Close() const
{
if (Ws->IsConnected())
Ws->Close();
return Ws->IsConnected();
}
bool UDTFluxWebSocketClient::IsConnected()
{
return Ws->IsConnected();
}

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// // Fill out your copyright notice in the Description page of Project Settings.
//
//
// #include "DTFluxWebSocket/DTFluxWebsocketServer.h"
//
// #include <winsock2.h>
//
// #include "IWebSocket.h"
// #include "WebSocketsModule.h"
// #include "INetworkingWebSocket.h"
// #include "IWebSocketNetworkingModule.h"
// #include "WebSocketNetworkingDelegates.h"
// #include "DTFluxAPILog.h"
// #include "IWebSocketServer.h"
//
//
// UDTFluxWebsocketServer::UDTFluxWebsocketServer()
// {
// Ws = UDTFluxWebsocketServer::GetServer();
// }
//
// UDTFluxWebsocketServer::~UDTFluxWebsocketServer()
// {
//
// }
//
// bool UDTFluxWebsocketServer::ConnectToChannel(const FString URL, const int Port)
// {
// //try to get a WsServer
// if(!Ws)
// Ws = UDTFluxWebsocketServer::GetServer();
// if(Ws)
// {
// FWebSocketClientConnectedCallBack ClientConnectedCb;
// ClientConnectedCb.BindUObject(this, &UDTFluxWebsocketServer::OnConnectionConnectedInternal);
// if(Ws->Init((uint32) Port, ClientConnectedCb, FString("127.0.0.1")) )
// {
// UE_LOG(LogDTFluxAPI, Log, TEXT("Server listening on %s:%i"),*URL, Port);
// if (Ws.IsValid())
// UE_LOG(LogDTFluxAPI, Log, TEXT("Server pointer Is Valid %s"), *Ws->Info());
//
// return true;
// }
// else
// {
// UE_LOG(LogDTFluxAPI, Error, TEXT("Server Init() failed"));
// Ws.Reset();
// ClientConnectedCb.Unbind();
// return false;
// }
// }
// UE_LOG(LogDTFluxAPI, Error, TEXT("Unable to get a WsServer Object"));
//
// return false;
// }
//
// void UDTFluxWebsocketServer::LeaveChannel()
// {
// bIsConnected = false;
// Ws = nullptr;
// }
//
// bool UDTFluxWebsocketServer::SendMessageToAll(const FString Message)
// {
// if(!Ws)
// {
// UE_LOG(LogDTFluxAPI, Error, TEXT("WebSocketServer Not Up"));
// return false;
// }
// if(Clients.Num() <= 0)
// {
// UE_LOG(LogDTFluxAPI, Log, TEXT("No Clients Yet !!!"));
// return false;
// }
// int i = 0;
// for(const auto& Client : Clients)
// {
// const TCHAR* SerializedChar = Message.GetCharArray().GetData();
// int32 Size = FCString::Strlen(SerializedChar);
// int32 Sent = 0;
// uint8* Data = (uint8*)TCHAR_TO_UTF8(SerializedChar);
// if(Client->Send(Data, Size))
// {
// UE_LOG(LogDTFluxAPI, Log, TEXT("Message %s sent to client n°%i"), *Message, i);
// i++;
// }
// }
// if(i != 0)
// {
// UE_LOG(LogDTFluxAPI, Log, TEXT("%i Messages sent"), i);
// return true;
// }
// UE_LOG(LogDTFluxAPI, Error, TEXT("Message has not been sent"));
// return false;
// }
//
// void UDTFluxWebsocketServer::OnConnectionConnectedInternal(INetworkingWebSocket* ClientWebSocket)
// {
// OnConnectionConnected.Broadcast(ChannelName);
// FWebSocketPacketReceivedCallBack PacketReceivedCallBack;
// PacketReceivedCallBack.BindUObject(this, &UDTFluxWebsocketServer::OnReceivedMessageInternal);
// ClientWebSocket->SetReceiveCallBack(PacketReceivedCallBack);
// FWebSocketInfoCallBack InfoCallBack;
// InfoCallBack.BindLambda([this, ClientWebSocket]()
// {
// int i = 0;
//
// for(const auto& Client : Clients)
// {
// int Removed = Clients.Remove(Client);
// if(Removed)
// UE_LOG(LogDTFluxAPI, Log, TEXT("Client Disconnected %i"), i);
// i++;
// }
// });
// ClientWebSocket->SetSocketClosedCallBack(InfoCallBack);
// FWebSocketInfoCallBack InfoCallBackError;
// InfoCallBackError.BindUObject(this, &UDTFluxWebsocketServer::OnConnectionErrorInternal);
// ClientWebSocket->SetErrorCallBack(InfoCallBackError);
// UE_LOG(LogDTFluxAPI, Log, TEXT("WebSocketServer', [Connected], Channel: %s"), *ChannelName);
// }
//
// void UDTFluxWebsocketServer::OnConnectionErrorInternal()
// {
// UE_LOG(LogDTFluxAPI, Error, TEXT("WebSocketServer'"));
// OnConnectionError.Broadcast(TEXT("Channel"), TEXT("UNKNOWN ERROR"));
//
// }
//
// void UDTFluxWebsocketServer::OnReceivedMessageInternal(void* Data, int32 Count)
// {
// FString Message;
// if (Count == 0) // nothing to process
// {
// return;
// }
// const uint8* DataRef = reinterpret_cast<uint8*>(Data);
// const TArray<uint8> MessageData(DataRef, Count);
// const FString JSonData = UTF8_TO_TCHAR(MessageData.GetData());
// OnReceivedMessage.Broadcast(ChannelName, Message);
// UE_LOG(LogDTFluxAPI, Log, TEXT("WebSocketServer, [Message Reveived]\nMessage : %s"), *Message);
//
// }
//
// TUniquePtr<IWebSocketServer> UDTFluxWebsocketServer::GetServer()
// {
// return FModuleManager::Get().LoadModuleChecked<IWebSocketNetworkingModule>(TEXT("WebSocketNetworking")).
// CreateServer();
// }
//
// void UDTFluxWebsocketServer::Close()
// {
// UE_LOG(LogDTFluxAPI, Log, TEXT("WebSocketServer, [Closed()]"));
//
// }
#include "DTFluxWebSocket/DTFluxWebsocketServer.h"
//Fill out your copyright notice in the Description page of Project Settings.
#include "INetworkingWebSocket.h"
#include "IWebSocketNetworkingModule.h"
#include "WebSocketNetworkingDelegates.h"
#include "DTFluxAPILog.h"
UDTFluxServerWebSocket::UDTFluxServerWebSocket()
{
}
UDTFluxServerWebSocket::~UDTFluxServerWebSocket()
{
}
void UDTFluxServerWebSocket::Init(const int& Port, const FString& Url)
{
ServerWebSocket = FModuleManager::Get().LoadModuleChecked<IWebSocketNetworkingModule>(TEXT("WebSocketNetworking")).CreateServer();
FWebSocketClientConnectedCallBack CallBack;
CallBack.BindLambda([this](INetworkingWebSocket* Client)
{
FGuid uuid = FGuid::NewGuid();
ConnectedClients.Add(uuid, Client);
});
if (!ServerWebSocket->Init(Port, CallBack, Url))
{
UE_LOG(LogDTFluxAPI, Error, TEXT("ServerWebSocket Init FAIL"));
ServerWebSocket.Reset();
CallBack.Unbind();
return;
}
UE_LOG(LogDTFluxAPI, Log, TEXT("ServerWebSocket Connected to port %d"), Port);
TickHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateLambda([this](float Time)
{
if (ServerWebSocket)
{
ServerWebSocket->Tick();
return true;
}
else
{
return false;
}
}));
}
void UDTFluxServerWebSocket::BeginDestroy()
{
Super::BeginDestroy();
Close();
if (TickHandle.IsValid())
{
FTSTicker::GetCoreTicker().RemoveTicker(TickHandle);
TickHandle.Reset();
}
}
void UDTFluxServerWebSocket::OnWebSocketClientConnected(INetworkingWebSocket* ClientWebSocket)
{
FWebSocketPacketReceivedCallBack CallBack;
CallBack.BindUObject(this, &UDTFluxServerWebSocket::ReceivedRawPacket);
UE_LOG(LogDTFluxAPI, Log, TEXT("ServerWebSocket Connected"));
ClientWebSocket->SetReceiveCallBack(CallBack);
}
void UDTFluxServerWebSocket::ReceivedRawPacket(void* Data, int32 Count)
{
if (Count == 0) // nothing to process
{
return;
}
const uint8* DataRef = reinterpret_cast<uint8*>(Data);
const TArray<uint8> MessageData(DataRef, Count);
const FString JSonData = UTF8_TO_TCHAR(MessageData.GetData());
UE_LOG(LogDTFluxAPI, Log, TEXT("ServerWebSocket received %s"), *JSonData);
OnJsonRecieved.Broadcast(JSonData);
}

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
class FDTFluxAPIModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
DECLARE_LOG_CATEGORY_EXTERN(LogDTFluxAPI, Log, All);

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "AvaText3DComponent.h"
#include "Components/ActorComponent.h"
#include "DTFluxDataStorage/DTFluxDataStorage.h"
#include "DTFluxCountDownComponent.generated.h"
UCLASS(ClassGroup=(DTFlux), meta=(BlueprintSpawnableComponent))
class DTFLUXAPI_API UDTFluxCountDownComponent : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
UDTFluxCountDownComponent();
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Counter")
FDateTime GoTime;
UPROPERTY(BlueprintSetter=SetDuration, Category="DTFlux|Counter")
int32 Duration;
protected:
// Called when the game starts
virtual void BeginPlay() override;
UPROPERTY()
UAvaText3DComponent* TextRef;
FTimerHandle WaitingTimer;
FTimerHandle ContDownTimer;
int64 InternalDuration;
bool IsWaiting;
bool IsCounting;
UDTFluxDataStorage* DataStorage;
public:
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Counter")
FString EndString;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Counter")
float WaitingRate = 1.0f;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Counter")
float CountDownRate = 1.0f;
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType,
FActorComponentTickFunction* ThisTickFunction) override;
UFUNCTION(BlueprintCallable, Category="DTFlux|Counter")
void SetGoTime(FDateTime NewGoTime);
UFUNCTION(BlueprintCallable, Category="DTFlux|Counter")
void SetDuration(int32 NewDuration);
// set the current stage
UFUNCTION(BlueprintCallable, Category="DTFlux|Counter")
void SetStage(const int ContestId, const int StageId){};
// set the current contest
UFUNCTION(BlueprintCallable, Category="DTFlux|Counter")
void SetContest(const int ContestId){};
UFUNCTION(BlueprintCallable, Category="DTFlux|Counter")
void SetTarget(UAvaText3DComponent* TextComponent);
UFUNCTION()
void CountUpTimerFn();
UFUNCTION()
void WaitingTimerFn();
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "DTFluxModel/DTFluxModel.h"
#include "UObject/Object.h"
#include "DTFluxDataStorage.generated.h"
/**
*
*/
struct FDTFluxStageRanking;
struct FDTFluxTeam;
struct FDTFluxParticipant;
struct FDTFluxStage;
struct FDTFluxContest;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnDataStorageUpdated, FString, What);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnDataStorageInit);
UCLASS(BlueprintType, Category="DTFlux|Datastorage")
class DTFLUXAPI_API UDTFluxDataStorage : public UObject
{
GENERATED_BODY()
friend FDTFluxContest;
friend FDTFluxStage;
public:
UPROPERTY(BlueprintAssignable, Category="DTFlux|DataStorage|Event")
FOnDataStorageInit OnDataStorageInit;
UPROPERTY(BlueprintAssignable, Category="DTFlux|DataStorage|Event")
FOnDataStorageUpdated OnDataStorageUpdated;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|DataStorage")
TArray<FDTFluxContest> Contests;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|DataStorage")
int CurrentStageId = 0;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|DataStorage")
int CurrentContestId = 0;
UFUNCTION(BlueprintCallable, Category="DTFlux|DataStorage")
int CurrentContest()
{
if(IsInitialized())
{
return CurrentContestId;
}
return -1;
}
void UpdateSplitRanking(const FDTFluxStageRankingResponse& SplitRankingResponse);
// void UpdateParticipant(const FDTFluxTeamUpdateResponse& TeamUpdateResponse);
void UpdateParticipantStatus(const FDTFluxStatusUpdateResponse& StatusUpdateResponse);
bool IsFinisherSplit(const FDTFluxSplitSensorResponse& SplitSensorResponse);
FDTFluxFinisher GetFinisherStatus(const FDTFluxSplitSensorResponse& SplitSensorResponse);
UFUNCTION(BlueprintCallable, Category="DTFlux|DataStorage")
bool GetContest(const int ContestId, FDTFluxContest& OutContest);
UFUNCTION(BlueprintCallable, Category="DTFlux|DataStorage")
TArray<FDTFluxStage> GetStages(const int ContestId);
UFUNCTION(BlueprintCallable, Category="DTFlux|DataStorage")
bool GetStage( const int ContestId, const int StageId, FDTFluxStage& OutStage);
UFUNCTION(BlueprintCallable, Category="DTFlux|DataStorage")
TArray<FDTFluxParticipant> GetParticipants(const int ContestId = -1);
UFUNCTION()
void GetParticipant(const int ContestID, const int ParticipantBib, FDTFluxParticipant& OutParticipant);
UFUNCTION(BlueprintCallable, Category="DTFlux|DataStorage")
TArray<FDTFluxStageRanking> GetStageRanking(const int ContestId, const int StageId);
UFUNCTION(BlueprintType, Category="DTFlux|Datastorage")
void AddOrUpdateContest(const FDTFluxContestResponse& ContestResponse);
UFUNCTION(BlueprintType, Category="DTFlux|Datastorage")
void AddOrUpdateParticipant(const FDTFluxTeamListItemResponse& TeamListItemResponse);
UFUNCTION(BlueprintType, Category="DTFlux|Datastorage")
void UpdateContestRanking(const FDTFluxContestRankingResponse& InContestRanking);
UFUNCTION(BlueprintType, Category="DTFlux|Datastorage")
void UpdateStageRanking(const FDTFluxStageRankingResponse& StageRankingResponse);
UFUNCTION(BlueprintCallable, Category="DTFlux")
bool IsInitialized()
{
return Contests.Num() < 0;
}
UFUNCTION(BlueprintCallable, Category="DTFlux|Datastorage")
bool GetParticipantByBib(const int Bib, FDTFluxParticipant& OutParticipant)
{
for(auto& Contest : Contests)
{
if(Contest.GetParticipant(Bib, OutParticipant))
{
return true;
}
}
return false;
}
UFUNCTION(BlueprintCallable, Category="DTFlux")
void AddSplitSensorResult(FDTFluxSplitSensorItemResponse Response);
UFUNCTION(BlueprintCallable, Category="DTFlux")
void ResetStageId(){ CurrentStageId = 0; }
UFUNCTION(BlueprintCallable, Category="DTFlux")
void SetCurrentStage(int NewId){ CurrentStageId = NewId; }
UFUNCTION(BlueprintCallable, Category="DTFlux")
void GoToNextStage();
UFUNCTION(BlueprintCallable, Category="DTFlux")
void ChangeCurrentContest();
UFUNCTION(BlueprintCallable, Category="DTFlux|DataStorage")
const FString GetConcurrentFormatedName( int Bib, bool Truncate = true, int MaxSize = 20);
UFUNCTION(BlueprintCallable, Category="DTFlux|DataStorage")
// ReSharper disable once IdentifierTypo
TArray<FDTFluxStageRanking> GetPoursuitWithStageTime(const TArray<int> ContestIds, const int StageId, float DelaTimeSeconds = 300.0f);
UFUNCTION(BlueprintCallable, Category="DTFlux|DataStorage")
// ReSharper disable once IdentifierTypo
TArray<FDTFluxStageRanking> GetPoursuitWithTimeStart(const TArray<int> ContestIds, const int StageId, float DelaTimeSeconds);
UFUNCTION()
bool GetFirstStageOfContest(const int ContestId, FDTFluxStage& Stage);
void DumpContest();
UFUNCTION()
bool GetSplit(const int ContestID, const int StageID, const int SplitID, FDTFluxSplit& OutSplit);
UFUNCTION()
FDTFluxSplitRanking AddSplitRanking(const FDTFluxSplitSensorItemResponse& SplitSensorItem);
UFUNCTION()
EDTFluxSplitType GetSplitStatus(int ContestID, int StageID, int SplitID);
bool GetStageRankingForBib(int ContestID, int StageID, int Bib, FDTFluxStageRanking& OutStageRanking);
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "DTFluxAPILog.h"
#include "DTFluxModelResponse.h"
#include "DTFluxUtils/DTFluxEnums.h"
#include "UObject/Object.h"
#include "DTFluxModel.generated.h"
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxPerson
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FString FirstName;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FString LastName;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FString Gender;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FString FunctionLine1 = TEXT("");
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FString FunctionLine2 = TEXT("");
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxParticipant
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
int Bib = -1;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FDTFluxPerson Person1;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FDTFluxPerson Person2;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FString Category;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FString Club;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
bool Elite;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
TEnumAsByte<EDTFluxParticipantStatusType> Status;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FString Team;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
int LastSplitId = 0;
bool IsTeam() const;
void Dump() const;
FString GetParticipantFormatedName(bool Truncate = false, int MaxSize = 20) const
{
FString ParticipantName;
if(Truncate)
{
if(IsTeam())
{
//Concatenate the team name;
if(Team.Len() > MaxSize - 3)
{
return Team.Left(MaxSize - 3).Append(TEXT("..."));
}
return Team;
}
if(Person1.FirstName.Contains("-") )
{
FString Formated = "";
//Compound Firstname
TArray<FString> Out;
Person1.FirstName.ParseIntoArray(Out,TEXT("-"),true);
for(const auto& Str : Out)
{
Formated.Append(Str.Left(1).ToUpper()).Append(".");
}
// TODO : Camel Case handling for LastName
Formated.Append(" ").Append(*Person1.LastName);
UE_LOG(LogDTFluxAPI, Log, TEXT("Firstname is with space compound. Formated Name %s length %02d MAX Size : %02d"),
*Formated, Formated.Len(), MaxSize);
if(Formated.Len() >= MaxSize)
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Reducing %s Formated"), *Formated);
return Formated.Left(MaxSize - 3).Append("...");
}
return Formated;
}
if(Person1.FirstName.Contains(" "))
{
FString Formated = "";
//Compound Firstname
TArray<FString> Out;
Person1.FirstName.ParseIntoArray(Out,TEXT(" "),true);
for(const auto& Str : Out)
{
Formated.Append(Str.Left(1).ToUpper()).Append(".");
}
// TODO : Camel Case handling for LastName
Formated.Append(" ").Append(*Person1.LastName);
UE_LOG(LogDTFluxAPI, Log, TEXT("Firstname is with space compound. Formated Name %s length %02d MAX Size : %02d"),
*Formated, Formated.Len(), MaxSize);
if(Formated.Len() >= MaxSize)
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Reducing %s Formated"), *Formated);
return Formated.Left(MaxSize - 3).Append("...");
}
return Formated;
}
FString Formated = Person1.FirstName.Left(1).Append(". ");
Formated.Append(Person1.LastName);
UE_LOG(LogDTFluxAPI, Log, TEXT("Firstname is not compound. Formated Name %s length %02d MAX Size : %02d"),
*Formated, Formated.Len(), MaxSize);
if(Formated.Len() >= MaxSize)
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Reducing %s Formated"), *Formated);
return Formated.Left(MaxSize - 3).Append("...");
}
return Formated;
}
else
{
if(!IsTeam())
{
return FString::Printf(TEXT("%s %s"), *Person1.FirstName, *Person2.LastName);
}
return Team;
}
}
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxContestRanking
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int Bib;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int Rank;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FString Gap;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FString Time;
void Dump () const
{
UE_LOG(LogDTFluxAPI, Log,
TEXT("FDTFluxContestRanking ->> \n \"rank\" : %d, Participant with Bib %d \"Gap\" : %s, \"Time\" : %s "),
Rank, Bib, *Gap, *Time );
};
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxStageRanking
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int Bib;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int Rank;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FString Gap;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FString Time;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FString TimeSwim;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FString TimeTransition;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FString TimeRun;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FDateTime TimeStart;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
float SpeedRunning;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
float SpeedTotal;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
float SpeedSwim;
void Dump() const
{
UE_LOG(LogDTFluxAPI, Log, TEXT("RANKING : %02d. Participant bib %d %s %s %s %s %s"),
Rank, Bib, *Gap, *TimeSwim,
*TimeTransition, *TimeRun, *TimeStart.ToString());
}
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxSplitRanking
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int Bib;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int ContestId = 0;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int StageId = 0;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int SplitId = 0;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FString Gap;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FString Time;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int Rank = 0;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
bool Display = false;
void Dump() const
{
UE_LOG(LogDTFluxAPI, Log, TEXT("SplitGapItem"))
// Participant.Dump();
UE_LOG(LogDTFluxAPI, Log, TEXT("Bib %02d Rank %02d Gap %s Time %s"), Bib, Rank, *Gap, *Time);
}
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
// ReSharper disable once IdentifierTypo
struct DTFLUXAPI_API FDTFluxFinisherData
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int ContestId;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int StageId;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int Bib = -1;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FDTFluxSplitRanking SplitRanking;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FDTFluxStageRanking StageRanking;
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxSplit
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
int Id = -1;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model")
FString Name;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
TArray<FDTFluxSplitRanking> SplitRankings;
void Dump() const
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Split %02d::%s *****\n"), Id, *Name);
for(const auto& SplitGapItem : SplitRankings)
{
SplitGapItem.Dump();
}
}
void InsertOrReplace(const FDTFluxStageRankingResponseItem& SplitRankingItemResp)
{
FDTFluxSplitRanking NewSplitGapItem;
NewSplitGapItem.Bib = SplitRankingItemResp.Bib;
NewSplitGapItem.Gap = SplitRankingItemResp.Gap;
NewSplitGapItem.Rank = SplitRankingItemResp.Rank;
NewSplitGapItem.Time = SplitRankingItemResp.Time;
if(SplitRankings.IsEmpty())
{
SplitRankings.Add(NewSplitGapItem);
return;
}
bool Update = true;
int Idx = 0;
for(auto& SplitGapItem : SplitRankings)
{
if(SplitGapItem.Bib == SplitRankingItemResp.Bib)
{
Update = false;
}
Idx++;
}
if(Update)
{
if(SplitRankings.IsValidIndex(Idx))
{
SplitRankings.RemoveAt(Idx);
}
}
SplitRankings.Add(NewSplitGapItem);
};
void SortByRank()
{
SplitRankings.Sort([](const FDTFluxSplitRanking& A, const FDTFluxSplitRanking& B)
{
if(A.Rank == 0 && B.Rank == 0)
return true;
return A.Rank < B.Rank;
});
}
TArray<FDTFluxSplitRanking> GetSplitRanking(const int From = 0, const int DisplayNumber = 0)
{
TArray<FDTFluxSplitRanking> NewSplitRankings;
SortByRank();
NewSplitRankings.Append(SplitRankings);
if(From == 0 && DisplayNumber == 0)
return NewSplitRankings;
for(auto& SRank : SplitRankings)
{
if(SRank.Rank >= From)
{
NewSplitRankings.Add(SRank);
if(NewSplitRankings.Num() >= DisplayNumber)
{
return NewSplitRankings;
}
}
}
return NewSplitRankings;
}
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxStage
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
int Id;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FString Name;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FDateTime StartTime;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FDateTime EndTime;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FDateTime CutOff;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
TArray<FDTFluxSplit> Splits;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
TArray<FDTFluxStageRanking> StageRanking;
bool SetStartTime(const FDateTime& ContestDate, const FString& TimeString);
bool SetEndTime(const FDateTime& ContestDate, const FString& TimeString);
void Dump() const
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Stage %02d::%s"), Id, *Name);
UE_LOG(LogDTFluxAPI, Log, TEXT("Starts at %s and is supposed to finnish at %s"),
*StartTime.ToString(), *EndTime.ToString());
UE_LOG(LogDTFluxAPI, Log, TEXT("Splits : \n"));
for(const auto& StageRankingEl : StageRanking)
{
StageRankingEl.Dump();
}
UE_LOG(LogDTFluxAPI, Log, TEXT("Splits : \n"));
for(const auto& Split : Splits)
{
Split.Dump();
}
}
EDTFluxSplitType GetSplitType(int SplitID)
{
int SplitCount = Splits.Num();
//sort by ID
Splits.Sort([](const FDTFluxSplit& A, const FDTFluxSplit& B)
{
return A.Id < B.Id;
});
int SplitIndex = Splits.IndexOfByPredicate([SplitID](const FDTFluxSplit& Split)
{
return Split.Id == SplitID;
});
if(SplitCount -2 == SplitIndex )
{
return EDTFluxSplitType::PreFinnishSplit;
}
if(SplitCount -1 == SplitIndex)
{
return EDTFluxSplitType::FinishSplit;
}
return EDTFluxSplitType::NormalSplit;
};
void SortStageRanking()
{
StageRanking.Sort([](const FDTFluxStageRanking& A, const FDTFluxStageRanking& B)
{
if(A.Rank == 0 || B.Rank == 0)
return true;
return A.Rank > B.Rank;
});
};
protected:
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxContest
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
int Id = -1;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FString Name;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
TArray<FDTFluxParticipant> Participants;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
TArray<FDTFluxStage> Stages;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
FDateTime Date;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
TArray<FDTFluxContestRanking> ContestRanking;
bool SetDate(const FString& StringDate);
void AddParticipant(const FDTFluxParticipant& Participant)
{
if(Participants.IsEmpty())
{
Participants.Add(Participant);
return;
}
int Index = 0;
FDTFluxParticipant ToUpdate;
bool Update = false;
for(auto P : Participants)
{
if(P.Bib == Participant.Bib)
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Idx %d, OLD : %s %s new %s %s in Contest%02d"),
Index, *P.Person1.FirstName, *P.Person1.LastName,
*Participant.Person1.FirstName, *Participant.Person1.LastName, Id);
ToUpdate = P;
Update = true;
break;
}
else
{
Index++;
}
}
if(Update)
{
if(Participants.IsValidIndex(Index))
{
UE_LOG(LogDTFluxAPI, Log, TEXT("Idx %d, REMOVED : %s %s in Contest%02d"),
Index,
*Participants[Index].Person1.FirstName, *Participants[Index].Person1.LastName, Id);
Participants.RemoveAt(Index);
}
}
Participants.Add(Participant);
};
bool GetParticipant(const int Bib, FDTFluxParticipant& OutParticipant)
{
for (auto& Participant : Participants)
{
if(Participant.Bib == Bib)
{
OutParticipant = Participant;
return true;
}
}
return false;
}
void DumpParticipant()
{
int Num = 0;
for(const auto& Participant: Participants )
{
UE_LOG(LogDTFluxAPI, Log, TEXT("DUMP Participant : Name -> %s Bib %d"), *Participant.Person1.FirstName, Participant.Bib);
Num ++;
}
UE_LOG(LogDTFluxAPI, Log, TEXT("DUMP Participant : In Contest with ID %d there are %d Participant(s)"), Id, Num);
};
bool AddContestRanking(const FDTFluxContestRanking& NewRanking)
{
bool Update = false;
if(ContestRanking.IsEmpty())
{
ContestRanking.Add(NewRanking);
return true;
}
int Idx = 0;
for( auto& Ranking : ContestRanking)
{
if(NewRanking.Bib == Ranking.Bib)
{
// we need to update a ranking
Update = true;
break;
}
Idx++;
}
if(Update)
{
ContestRanking.RemoveAt(Idx);
ContestRanking.Insert(NewRanking, Idx);
UE_LOG(LogDTFluxAPI, Log,
TEXT("Inserting %d with rank %d in Contest with ID %d"),
NewRanking.Bib, NewRanking.Rank, Id );
return true;
}
ContestRanking.Add(NewRanking);
return true;
}
void Dump()
{
UE_LOG(LogDTFluxAPI, Log, TEXT("CONTEST DUMP BEGIN *****%s::%02d *****\n"), *Name, Id);
UE_LOG(LogDTFluxAPI, Log, TEXT("Date : %s"), *Date.ToString());
UE_LOG(LogDTFluxAPI, Log, TEXT("PARTICIPANTS : \n"));
DumpParticipant();
for(auto& Stage: Stages)
{
Stage.Dump();
}
for(auto& ContestRankingEl: ContestRanking)
{
ContestRankingEl.Dump();
}
UE_LOG(LogDTFluxAPI, Log, TEXT("CONTEST DUMP END *****%s::%02d *****\n"), *Name, Id);
}
void SortContestRanking()
{
ContestRanking.Sort([](const FDTFluxContestRanking& A, const FDTFluxContestRanking& B)
{
if(A.Rank == 0 || B.Rank == 0)
return true;
return A.Rank > B.Rank;
});
};
};
USTRUCT(BlueprintType, Category="FDTFlux|Model")
struct DTFLUXAPI_API FDTFluxFinisher
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category="FDTFlux|Model")
TEnumAsByte<EDTFluxFinisherType> Type;
UPROPERTY(BlueprintReadOnly, Category="FDTFlux|Model")
FDTFluxParticipant Participant;
UPROPERTY(BlueprintReadOnly, Category="FDTFlux|Model")
FDTFluxStageRanking CurrentRanking;
};
USTRUCT(BlueprintType, Category="DTFlux|Subsystem|Events")
struct DTFLUXAPI_API FDTFluxStageFinished
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Subsystem|Events")
int ContestId = 0;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Subsystem|Events")
int StageId = 0;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Subsystem|Events")
TArray<FDTFluxStageRanking> Rankings;
};
USTRUCT(BlueprintType, Category="DTFlux|Subsystem|Events")
struct DTFLUXAPI_API FDTFluxContestFinished
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Subsystem|Events")
int ContestId = 0;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Subsystem|Events")
TArray<FDTFluxStageRanking> Rankings;
};
USTRUCT(BlueprintType, Category="DTFlux|Subsystem")
struct FDTFluxPoursuit
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Subsystem")
int Bib;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Subsystem")
FDateTime TimeStart;
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "DTFluxUtils/DTFluxEnums.h"
#include "DTFluxModelResponse.generated.h"
/**
*
*/
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FSplitResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "split-response-data";
UPROPERTY()
int Id;
UPROPERTY()
FString Name;
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FStageResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "stage-response-data";
UPROPERTY()
int Id;
UPROPERTY()
FString Name;
UPROPERTY()
FString StartTime;
UPROPERTY()
FString EndTime;
UPROPERTY()
FString CutOff;
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxContestResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "contest";
UPROPERTY()
int Id;
UPROPERTY()
FString Name;
UPROPERTY()
FDateTime Date;
UPROPERTY()
TArray<FStageResponse> Stages;
UPROPERTY()
TArray<FSplitResponse> Splits;
};
USTRUCT()
struct DTFLUXAPI_API FDTFluxContestRankingResponseItem
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "team-contest-ranking";
UPROPERTY()
int Bib;
UPROPERTY()
int Rank;
UPROPERTY()
FString Time;
UPROPERTY();
FString Gap;
UPROPERTY();
FString SpeedSwimAverage;
UPROPERTY();
FString SpeedRunningAverage;
UPROPERTY();
FString SpeedTotalAverage;
};
USTRUCT()
struct DTFLUXAPI_API FDTFluxContestRankingResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "contest-ranking";
UPROPERTY()
int ContestID;
UPROPERTY()
TArray<FDTFluxContestRankingResponseItem> Datas;
};
USTRUCT()
struct DTFLUXAPI_API FDTFluxStageRankingResponseItem
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "team-stage-ranking";
UPROPERTY()
int Bib;
UPROPERTY()
int Rank;
UPROPERTY()
FString Time;
UPROPERTY();
FString Gap;
UPROPERTY()
FString TimeSwim;
UPROPERTY();
FString TimeTransition;
UPROPERTY()
FString TimeRun;
UPROPERTY();
FString TimeStart;
UPROPERTY()
float SpeedSwim;
UPROPERTY()
float SpeedRunning;
UPROPERTY()
float SpeedTotal;
};
USTRUCT()
struct DTFLUXAPI_API FDTFluxStageRankingResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "stage-ranking";
UPROPERTY()
int ContestID;
UPROPERTY()
int StageID;
UPROPERTY()
int SplitID = -1;
UPROPERTY()
// ReSharper disable once IdentifierTypo
TArray<FDTFluxStageRankingResponseItem> Datas;
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxRaceDataResponse
{
GENERATED_BODY()
public:
UPROPERTY()
// ReSharper disable once StringLiteralTypo
FString Type = "race-datas";
UPROPERTY()
// ReSharper disable once IdentifierTypo
TArray<FDTFluxContestResponse> Datas;
};
USTRUCT()
struct DTFLUXAPI_API FDTFluxStatusTeamUpdateResponse
{
GENERATED_BODY()
UPROPERTY()
FString Type = "status-team-update";
UPROPERTY()
int Bib;
UPROPERTY()
int Status;
};
USTRUCT()
struct DTFLUXAPI_API FDTFluxStatusUpdateResponse
{
GENERATED_BODY()
UPROPERTY()
FString Type = "status-update";
UPROPERTY()
// ReSharper disable once IdentifierTypo
FDTFluxStatusTeamUpdateResponse Datas;
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxSplitSensorItemResponse
{
GENERATED_BODY()
UPROPERTY()
int Bib;
UPROPERTY()
FString Type = "split-sensor-item";
UPROPERTY()
int ContestID;
UPROPERTY()
int StageID;
UPROPERTY()
int SplitID;
UPROPERTY()
FString Time = "-";
UPROPERTY()
FString Gap = "-";
UPROPERTY()
int Rank;
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxSplitSensorResponse
{
GENERATED_BODY()
UPROPERTY()
FString Type = "split-sensor";
UPROPERTY()
// ReSharper disable once IdentifierTypo
TArray<FDTFluxSplitSensorItemResponse> Datas;
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxTeamListItemResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "team-list-item";
UPROPERTY()
int ContestId;
UPROPERTY()
int Bib;
UPROPERTY()
FString FirstName;
UPROPERTY()
FString LastName;
UPROPERTY()
FString FirstName2 = "";
UPROPERTY()
FString LastName2 = "";
UPROPERTY()
FString Team = "";
UPROPERTY()
FString Gender;
UPROPERTY()
FString Gender2;
UPROPERTY()
bool Elite;
UPROPERTY()
FString Category;
UPROPERTY()
int Status;
UPROPERTY()
FString Club;
};
USTRUCT(BlueprintType, Category="DTFlux|Model")
struct DTFLUXAPI_API FDTFluxTeamListResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "team-list";
UPROPERTY()
// ReSharper disable once IdentifierTypo
TArray<FDTFluxTeamListItemResponse> Datas;
};
USTRUCT()
struct DTFLUXAPI_API FDTFluxTeamUpdateResponse
{
GENERATED_BODY()
UPROPERTY()
FString Type = "team-update";
UPROPERTY()
// ReSharper disable once IdentifierTypo
TArray<FDTFluxTeamListItemResponse> Datas;
};
USTRUCT()
struct DTFLUXAPI_API FDTFluxArchSelectResponseItem
{
GENERATED_BODY()
UPROPERTY()
FString Type = "arch-select";
UPROPERTY()
int ContestId;
UPROPERTY()
int StageId;
};
USTRUCT()
struct DTFLUXAPI_API FDTFluxArchSelectResponse
{
GENERATED_BODY()
UPROPERTY()
FString Type = "arch-select";
UPROPERTY()
TArray<FDTFluxArchSelectResponseItem> Datas;
};
USTRUCT(BlueprintType, Category="DTFlux|Subsystem|Events")
struct DTFLUXAPI_API FDTFluxWsResponseEvent
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Subsystem|Events")
TEnumAsByte<EDTFluxResponseType> WsResponseType;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Subsystem|Events")
FString RawData;
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "DTFluxAPILog.h"
#include "DTFluxProjectSettings.generated.h"
DECLARE_MULTICAST_DELEGATE_TwoParams(OnDTFluxProjectSettingsModified, FString, const UDTFluxProjectSettings* );
/**
* DTFlux project settings
*/
UCLASS(Blueprintable, Config=Engine, DefaultConfig, meta=(DisplayName="DTFlux Project Settings"))
class DTFLUXAPI_API UDTFluxProjectSettings : public UDeveloperSettings
{
GENERATED_BODY()
public:
OnDTFluxProjectSettingsModified OnProjectSettingsModified;
// UPROPERTY(Category="DTFlux|Config|Race Result API", Config, EditAnywhere, BlueprintReadOnly)
// int RaceResultPort = 80;
//
// UPROPERTY(Category="DTFlux|Config|Race Result API", Config, EditAnywhere, BlueprintReadOnly)
// FString RaceResultUrl = "http://localhost";
//
// UPROPERTY(Category="DTFlux|Config|Race Result API", Config, EditAnywhere, BlueprintReadOnly)
// FString RaceResultSessionID;
//
// UPROPERTY(Category="DTFlux|Config|Race Result API", Config, EditAnywhere, BlueprintReadOnly)
// bool bAccessIsLocal = true;
//
// UPROPERTY(Category="DTFlux|Config|Race Result API", Config, EditAnywhere, BlueprintReadOnly)
// FString StartListAccessToken;
//
// UPROPERTY(Category="DTFlux|Config|Race Result API", Config, EditAnywhere, BlueprintReadOnly)
// FString GeneralClassificationAccessToken;
//
// UPROPERTY(Category="DTFlux|Config|Race Result API", Config, EditAnywhere, BlueprintReadOnly)
// FString LiveStageResultsAccessToken ;
// Proxy
UPROPERTY(Category="DTFlux|Config|Chrono Proxy", Config, EditAnywhere, BlueprintReadOnly)
int WebsocketServerPort = 3000;
UPROPERTY(Category="DTFlux|Config|Chrono Proxy", Config, EditAnywhere, BlueprintReadOnly)
FString WebsocketServerAddress = "ws://127.0.0.1/ws";
UPROPERTY(Category="DTFlux|Config|Chrono Proxy", Config, EditAnywhere, BlueprintReadOnly)
FString ProxyAddress = "http://localhost";
// UPROPERTY(Category="DTFlux|Chrono Proxy", Config, EditAnywhere, BlueprintReadOnly)
// int ProxyPort = 8000;
//
// UPROPERTY(Category="DTFlux|Config|Chrono Proxy", Config, EditAnywhere, BlueprintReadOnly)
// FString ProxyRootPath = "/endpoints";
// UPROPERTY(Category="DTFlux|Config|Chrono Proxy", Config, EditAnywhere, BlueprintReadOnly)
// FString ProxyRaceDataEndpoint;
// UPROPERTY(Category="DTFlux|Config|Chrono Proxy", Config, EditAnywhere, BlueprintReadOnly)
// FString ProxyRankingEndpoint;
// UPROPERTY(Category="DTFlux|Config|Chrono Proxy", Config, EditAnywhere, BlueprintReadOnly)
// FString ProxyTeamsEndpoint;
//Server Config ****NOT USED****
UPROPERTY(Category="DTFlux|Server Config", Config, EditAnywhere, BlueprintReadOnly)
int InPort = 8080;
UFUNCTION(BlueprintCallable, Category="DTFlux|Config")
static const UDTFluxProjectSettings* GetDTFluxAPIProjectSettings();
#if WITH_EDITOR
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
#endif
protected:
private:
UDTFluxProjectSettings();
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Runtime/Engine/Public/Subsystems/EngineSubsystem.h"
// #include "DTFluxWebSocket/DTFluxWebsocketServer.h"
//
// #include "HttpServerRequest.h"
// #include "HttpResultCallback.h"
// #include "HttpRouteHandle.h"
// #include <string>
#include "DTFluxAPILog.h"
#include "DTFluxDataStorage/DTFluxDataStorage.h"
#include "DTFluxModel/DTFluxModel.h"
#include "DTFluxSubsystemAPISettings/DTFluxSubsystemAPISettings.h"
#include "DTFluxWebSocket/DTFluxWebsocketClient.h"
#include "DTFluxSubsystem.generated.h"
class UDTFluxDataStorage;
class UDTFluxProjectSettings;
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnTimerTriggered);
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnRaceDataReceived);
DECLARE_DYNAMIC_DELEGATE_OneParam(FOnTimer, FString, TimerName);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnWsEvent, FDTFluxWsResponseEvent, WsResponseEvent);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnFinisher, FDTFluxFinisherData, FinisherData);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSpotter, FDTFluxFinisherData, SpotterData);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSplitSensor, FDTFluxSplitRanking, ParticipantSplitData);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnContestBegin, int, ContestId);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnStageBegin, int, ContestId, int, StageId);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnTimesUp, int, ContestId, int, StageId);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnRestTimeBegin, int, ContestId, int, StageId);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnArchSelect, int, ContestId, int, StageId);
/**
* DTFlux API Subsystem
*
* This Subsystem set up a Websocket server and Listen to incoming events and poll some http request to Proxy when needed.
* it handles a datastore where data are being saved and present to blueprint or actors.
*/
UCLASS(BlueprintType, Category="DTFlux|API Subsystem")
class DTFLUXAPI_API UDTFluxSubsystem : public UEngineSubsystem, public FTickableGameObject
{
GENERATED_BODY()
private:
static const UDTFluxProjectSettings* GetSettings();
int WebSocketPort = 0;
FDTFluxSubsystemAPISettings SubSettings;
UPROPERTY()
UDTFluxWebSocketClient* WsClient;
UPROPERTY()
UDTFluxDataStorage* DataStorage;
virtual void Tick(float DeltaTime) override;
virtual bool IsTickableInEditor() const override
{
return true;
}
virtual TStatId GetStatId() const override
{
RETURN_QUICK_DECLARE_CYCLE_STAT(UDTFluxSubsystem, STATGROUP_Tickables);
}
protected:
UFUNCTION()
void RequestRaceDatas();
UFUNCTION()
void RequestTeamList();
UFUNCTION()
void RequestContestRanking(const int ContestId);
UFUNCTION()
void RequestStageRanking(const int ContestId, const int StageId);
UFUNCTION()
void RequestSplitGaps(const int ContestId, const int StageId, const int SplitId);
UPROPERTY()
FDateTime TestTimer;
UFUNCTION()
void BroadcastTimerEvent();
UPROPERTY()
TMap<FDateTime, FOnTimer> Timer;
bool DataStorageRaceDataInit = false;
bool DataStorageTeamListInit = false;
public:
/** Implement this for initialization of instances of the system */
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
/** Implement this for deinitialization of instances of the system */
virtual void Deinitialize() override;
void InitDataStorage();
void LoadConfig(const UDTFluxProjectSettings* Settings);
UFUNCTION(BlueprintCallable, Category="DTFluxAPI | Subsytem")
bool ReloadSubsystem();
UPROPERTY(BlueprintAssignable, Category="DTFlux|Events")
FOnTimerTriggered OnTimerTriggered;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Events")
FOnWsEvent OnWsEvent;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Events")
FOnSplitSensor OnSplitSensor;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Events")
FOnSpotter OnSpotter;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Events")
FOnFinisher OnFinisher;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Events")
FOnContestBegin OnContestBegin;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Events")
FOnStageBegin OnStageBegin;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Events")
FOnTimesUp OnTimesUp;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Events")
FOnRestTimeBegin FOnRestTimeBegin;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Events")
FOnRaceDataReceived OnRaceDataReceived;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Events")
FOnArchSelect OnArchSelect;
// UPROPERTY(BlueprintReadWrite, Category="DTFlux|Subsystem|Websocket")
// int ReconnectTimeout = 60; //seconds
UFUNCTION(BlueprintCallable, Category="DTFlux|Subsystem|WebSocket")
bool Reconnect();
UFUNCTION(BlueprintCallable, Category="DTFlux|Subsystem|WebSocket")
bool AddTimer(FDateTime Time, FOnTimer NewTimer);
UFUNCTION(BlueprintCallable, Category="DTFlux|Subsystem")
void SetTimerEvent(const FDateTime& When);
UFUNCTION(BlueprintCallable, Category="DTFlux|Subsystem")
void UpdateRaceData();
UFUNCTION(BlueprintCallable, Category="DTFlux|Subsystem")
void UpdateTeamList();
UFUNCTION(BlueprintCallable, Category="DTFlux|Subsystem")
void UpdateTeam();
UFUNCTION(BlueprintCallable, Category="DTFlux|Subsystem")
void UpdateContestRanking(const int ContestID);
UFUNCTION(BlueprintCallable, Category="DTFlux|Subsystem")
void UpdateStageRanking(const int ContestID, const int StageID, const int SplitID = -1);
UFUNCTION(BlueprintCallable, Category="DTFlux|Subsystem")
UDTFluxDataStorage* GetDataStorage()
{
return DataStorage;
};
UFUNCTION()
void ProcessTeamListResponse(const FDTFluxTeamListResponse& TeamListResponse);
UFUNCTION()
void ProcessRaceDataResponse(const FDTFluxRaceDataResponse& DataResponse);
UFUNCTION()
void ProcessContestRankingResponse(const FDTFluxContestRankingResponse& ContestRankingResponse);
UFUNCTION()
void ProcessStageRankingResponse(const FDTFluxStageRankingResponse& StageRankingResponse);
UFUNCTION()
void ProcessSplitRankingResponse(const FDTFluxStageRankingResponse& StageRankingResponse);
UFUNCTION()
void ProcessTeamUpdateResponse(const FDTFluxTeamUpdateResponse& TeamUpdateResponse);
UFUNCTION()
void ProcessStatusUpdateResponse(const FDTFluxStatusUpdateResponse& StatusUpdateResponse);
UFUNCTION()
void ProcessSplitSensor(const FDTFluxSplitSensorResponse& SplitSensorResponse);
UFUNCTION()
void ProcessArchSelect(FDTFluxArchSelectResponseItem ArchSelectResponse);
UFUNCTION()
void WsConnected();
UFUNCTION()
void WsReceivedMessage(const FString& MessageReceived);
UFUNCTION()
void WsConnectionClosed(const FString& Reason);
UFUNCTION()
void WsConnectionError(const FString& Error);
UFUNCTION(BlueprintCallable, Category="DTFlux|subsystem")
bool IsConnected() const;
UFUNCTION(BlueprintCallable, Category="DTFlux|Subsystem")
TArray<FDTFluxSplitRanking> SortByRank(TArray<FDTFluxSplitRanking> SplitRankingArray);
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "DTFluxUtils/DTFluxEnums.h"
#include "Subsystems/WorldSubsystem.h"
#include "DTFluxSubsystemTimer.generated.h"
/**
*
*/
class UDTFluxDataStorage;
class UDTFluxSubsystem;
USTRUCT()
struct FDTFluxContestTimerHandle
{
GENERATED_BODY()
public:
UPROPERTY()
int ContestId;
UPROPERTY()
int StageId;
UPROPERTY();
TEnumAsByte<EDTFluxTimerEventType> Type;
UPROPERTY();
FTimerHandle Handle;
};
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnCutoff, TArray<int>, ContestIds, int, StageId);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnStageStarted, const TArray<int>&, ContestIds, int, StageId);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnStageLoading, const TArray<int>&, ContestIds, int, StageId, int, DelayBeforeStageStart);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnRemoveLineRequested, const TArray<int>&, LineIndex);
UCLASS(BlueprintType, Category="DTFlux|Timer")
class DTFLUXAPI_API UDTFluxSubsystemTimer : public UTickableWorldSubsystem
{
GENERATED_BODY()
public:
/** Implement this for initialization of instances of the system */
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
/** Implement this for deinitialization of instances of the system */
virtual void Deinitialize() override;
virtual void Tick(float DeltaTime) override;
virtual TStatId GetStatId() const override
{
RETURN_QUICK_DECLARE_CYCLE_STAT(UDTFluxSubsystemTimer, STATGROUP_Tickables);
}
UPROPERTY()
TArray<FDTFluxContestTimerHandle> Timers;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Timer")
FOnCutoff OnCutoff;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Timer")
FOnStageStarted OnStageStarted;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Timer")
FOnStageLoading OnStageLoading;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Timer")
FOnRemoveLineRequested OnRemoveLineRequested;
UFUNCTION()
void OnDataStorageInit();
void AddCutoffTimer(const int ContestID, const int StageID);
void AddStageStartedTimer(const int ContestID, const int StageID);
void OnStartTimer();
void OnCutOffTimer();
void ClearTimer(FDTFluxContestTimerHandle TimerHandle);
void ClearTimer(const int HandleIndex);
UFUNCTION(BlueprintCallable, Category="DTFlux|Timer")
void TriggerOnCutOff(const TArray<int>& ContestIds, const int StageId);
UFUNCTION(BlueprintCallable, Category="DTFlux|Timer")
void TriggerStartTime(const TArray<int>& ContestIds, const int StageId);
UFUNCTION(BlueprintCallable, Category="DTFlux|Timer")
void TriggerStageLoading(const TArray<int>& ContestIds, int StageId, int DelayBeforeStageStart);
UFUNCTION(BlueprintCallable, Category="DTFlux|Timer")
void TriggerOnDeleteRequested( const TArray<int>& LineIndex);
static UDTFluxSubsystem* GetDTFluxSubSystem();
static UDTFluxDataStorage* GetDTFluxDataStorage();
static float GetSecondsFrom(const FDateTime When);
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "DTFluxSubsystemAPISettings.generated.h"
/**
*
*/
USTRUCT()
struct FDTFluxSubsystemAPISettings
{
GENERATED_BODY()
public:
FString WebsocketAddress = "ws://localhost";
int WebsocketPort = 3000;
FString ProxyAddress = "http://localhost";
int ProxyPort = 80;
//TODO : Maybe we must make a dedicated struct with enum to make endpoints more clean.
TMap<FString, FString> ProxyEndpoints;
static FString GetRaceDataEndpoint(const FDTFluxSubsystemAPISettings* Settings);
static FString GetContestRankingEndpoint(const FDTFluxSubsystemAPISettings* Settings, const int ContestId);
static FString GetStageRankingEndpoint(const FDTFluxSubsystemAPISettings* Settings, const int ContestId, const int StageId);
static FString GetStageRankingFilteredEndpoint(const FDTFluxSubsystemAPISettings* Settings, const int ContestId, const int StageId, const FString SplitName);
static FString GetTeamsEndpoint(const FDTFluxSubsystemAPISettings* Settings);
private:
FString GetProxyBaseEndpoint() const
{
return FString::Printf(TEXT("%s:%i"), *ProxyAddress, ProxyPort);
};
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "DTFluxEnums.generated.h"
/**
*
*/
UENUM()
enum EDTFluxParticipantStatusType : uint8
{
Normal = 0 UMETA(DisplayName="Normal"),
OutOfRace = 1 UMETA(DisplayName="HorsCourse"),
DSQ = 2 UMETA(DisplayName="Disqualifié"),
DNF = 3 UMETA(DisplayName="Abandon"),
DNS = 4 UMETA(DisplayName="NonPartant"),
NotLinedUp = 5 UMETA(DisplayName="NonPresentAuDépart"),
};
UENUM()
enum EDTFluxFinisherType : uint8
{
Winner = 0 UMETA(DisplayName="Winner"),
Spotter = 1 UMETA(DisplayName="Spotter"),
Finish = 2 UMETA(DisplayName="Finish"),
};
UENUM(BlueprintType, Category="DTFlux|Server")
enum EDTFluxResponseErrorCode
{
Unknown_Error UMETA(DisplayName="Unknown Error"),
InvalidBody_Error UMETA(DisplayName="Invalid Body"),
InvalidRequest_Error UMETA(DisplayName="Invalid Request"),
Internal_Error UMETA(DisplayName="Internal Server Error")
};
UENUM(BlueprintType, Category="DTFlux|Subsystem")
enum EDTFluxResponseType: uint8
{
UnknownResponse = 0 UMETA(DisplayName="UnknownResponse"),
RaceData = 1 UMETA(DisplayName="RaceData"),
ContestRanking = 2 UMETA(DisplayName="ContestRanking"),
StageRanking = 3 UMETA(DisplayName="StageRanking"),
SplitRanking = 4 UMETA(DisplayName="SplitRanking"),
TeamList = 5 UMETA(DisplayName="TeamList"),
TeamUpdate = 6 UMETA(DisplayName="TeamUpdate"),
SplitSensor = 7 UMETA(DisplayName="SplitSensor"),
StatusUpdate = 8 UMETA(DisplayName="StatusUpdate"),
WsConnected = 9 UMETA(DisplayName="WsConnected"),
WsClosed = 10 UMETA(DisplayName="WsClosed"),
WsError = 11 UMETA(DisplayName="WsError"),
ArchSelect = 12 UMETA(DisplayName="ArchSelect"),
};
UENUM(BlueprintType, Category="DTFlux|Subsystem")
enum EDTFluxSplitType : uint8
{
UnknownSplitType = 0 UMETA(DisplayName="UnknownSplitType"),
NormalSplit = 1 UMETA(DisplayName="NormalSplit"),
PreFinnishSplit = 2 UMETA(DisplayName="PreFinnishSplit"),
FinishSplit = 3 UMETA(DisplayName="FinishSplit"),
};
UENUM(BlueprintType, Category="DTFlux|DataStorage")
// ReSharper disable once IdentifierTypo
enum EDTFluxDataStorageEventType : uint8
{
UnknownEvent = 0 UMETA(DisplayName="ParticipantUpdateEvent"),
ParticipantCreateEvent = 1 UMETA(DisplayName="ParticipantUpdateEvent"),
ParticipantUpdateEvent = 2 UMETA(DisplayName="ParticipantUpdateEvent"),
ParticipantDeleteEvent = 3 UMETA(DisplayName="ParticipantDeleteEvent"),
ParticipantStatusUpdateEvent = 4 UMETA(DisplayName="ParticipantUpdateEvent"),
RaceDataCreateEvent = 5 UMETA(DisplayName="RaceDataCreateEvent"),
RaceDataUpdateEvent = 6 UMETA(DisplayName="RaceDataUpdateEvent"),
RaceDataDeleteEvent = 7 UMETA(DisplayName="RaceDataDeleteEvent"),
ContestRankingUpdate = 8 UMETA(DisplayName="ContestRankingUpdate"),
StageRankingUpdate = 9 UMETA(DisplayName="StageRankingUpdate"),
SplitRankingUpdate = 10 UMETA(DisplayName="SplitRankingUpdate"),
};
UENUM()
enum EDTFluxTimerEventType : uint8
{
StageStart = 0 UMETA(DisplayName="StageStart"),
StageCutOff = 1 UMETA(DisplayName="StageCutOff"),
};
UENUM()
enum EDTFluxStageStatusType : uint8
{
UnknownStatus = 0 UMETA(DisplayName="UnknownStatus"),
StageWaiting = 1 UMETA(DisplayName="StageWaiting"),
StageStarted = 2 UMETA(DisplayName="StageStarted"),
StageEnded = 3 UMETA(DisplayName="StageCutOff")
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "CrossCompilerCommon.h"
#include "DTFluxModel/DTFluxModel.h"
#include "DTFluxSubsystem/DTFluxSubsystem.h"
#include "UObject/Object.h"
#include "DTFluxUtils.generated.h"
/**
*
*/
UCLASS(BlueprintType, Category="DTFlux|Model|Helpers")
class DTFLUXAPI_API UDTFluxModelHelper : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category="DTFlux|Model")
static bool IsParticipantATeam(const FDTFluxParticipant& Participant)
{
return Participant.Person2.FirstName != "";
}
UFUNCTION(BlueprintCallable, Category="DTFlux|Model|Helpers")
static TArray<FDTFluxSplitRanking> GetSplitRanking(const int ContestId, const int StageId,
const int SplitId, const int From = 0, const int DisplayNumber = 0)
{
TArray<FDTFluxSplitRanking> SplitRankings;
UDTFluxSubsystem* Subsystem = GEngine->GetEngineSubsystem<UDTFluxSubsystem>();
TArray<FDTFluxContest> Contests = Subsystem->GetDataStorage()->Contests;
for( auto& Contest : Contests)
{
if(Contest.Id == ContestId)
{
for( auto& Stage : Contest.Stages)
{
if(Stage.Id == StageId)
{
for( auto& Split : Stage.Splits)
{
if(Split.Id == SplitId)
{
Split.SortByRank();
return Split.GetSplitRanking(From, DisplayNumber);
}
}
}
}
}
}
return SplitRankings;
}
UFUNCTION(BlueprintCallable, Category="DTFlux|Model|Helpers")
static TArray<FDTFluxStageRanking> GetStageRanking(const int ContestId, const int StageId, const int From = 0, const int DisplayNumber = 0)
{
TArray<FDTFluxStageRanking> StageRankings;
UDTFluxSubsystem* Subsystem = GEngine->GetEngineSubsystem<UDTFluxSubsystem>();
TArray<FDTFluxContest> Contests = Subsystem->GetDataStorage()->Contests;
for( auto& Contest : Contests)
{
if(Contest.Id == ContestId)
{
for( auto& Stage : Contest.Stages)
{
if(Stage.Id == StageId)
{
StageRankings = Stage.StageRanking;
}
}
}
}
//CAREFUL Can Be Empty
return StageRankings;
}
UFUNCTION(BlueprintCallable, Category="DTFlux|Model|Helpers")
static TArray<FDTFluxContestRanking> GetContestRanking(const int ContestId, const int StageId, const int From = 0, const int DisplayNumber = 0)
{
TArray<FDTFluxContestRanking> ContestRankings;
UDTFluxSubsystem* Subsystem = GEngine->GetEngineSubsystem<UDTFluxSubsystem>();
TArray<FDTFluxContest> Contests = Subsystem->GetDataStorage()->Contests;
for( auto& Contest : Contests)
{
if(Contest.Id == ContestId)
{
ContestRankings = Contest.ContestRanking;
}
}
//CAREFUL Can Be Empty
return ContestRankings;
}
UFUNCTION(BlueprintCallable, Category="DTFlux|Model|Helpers")
static bool GetParticipant(const int Bib, FDTFluxParticipant& Participant)
{
UDTFluxSubsystem* Subsystem= GEngine->GetEngineSubsystem<UDTFluxSubsystem>();
UDTFluxDataStorage* DataStorage = Subsystem->GetDataStorage();
return DataStorage->GetParticipantByBib(Bib, Participant);
}
UFUNCTION(BlueprintCallable, Category="DTFlux|Model|Helpers")
static FString GetParticipantString(const int Bib, bool Truncate = true, int MaxSize = 20)
{
FString ParticipantStr = "";
FDTFluxParticipant Participant;
if(UDTFluxModelHelper::GetParticipant(Bib, Participant))
{
ParticipantStr = Participant.GetParticipantFormatedName(Truncate, MaxSize);
}
return ParticipantStr;
}
UFUNCTION(BlueprintCallable, Category="DTFlux|Model|Helpers")
static EDTFluxStageStatusType GetStatusType(const int ContestID, const int StageID, UDTFluxDataStorage* DataStorage);
UFUNCTION(BlueprintCallable, Category="DTFlux|Model|Helpers")
static int GetCurrentContest(UDTFluxDataStorage* DataStorage);
UFUNCTION(BlueprintCallable, Category="DTFlux|Model|Helpers")
static TArray<int> GetCurrentStage(UDTFluxDataStorage* DataStorage);
UFUNCTION(BlueprintCallable, Category="DTFlux|Model|Helpers")
static FString GetCurrentStageName(UDTFluxDataStorage* DataStorage);
};

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "IWebSocket.h"
#include "UObject/Object.h"
#include "DTFluxWebsocketClient.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnConnectionConnected);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnConnectionClosed, const FString&, Reason);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnConnectionError, const FString&, Error);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnReceivedMessage, const FString&, Message);
UCLASS(Blueprintable, Category="DTFlux|Websocket")
class DTFLUXAPI_API UDTFluxWebSocketClient : public UObject
{
GENERATED_BODY()
public:
// UDTFluxWebSocketClient() = default;
void Initialize();
// virtual void BeginDestroy() override;
// virtual ~UDTFluxWebSocketClient() override;
UFUNCTION(BlueprintCallable, Category="DTFlux|Websocket")
bool Connect(const FString URL, const int Port );
UFUNCTION(BlueprintCallable, Category="DTFlux|Websocket")
void Disconnect();
UFUNCTION(BlueprintCallable, Category="DTFlux|Websocket")
bool SendMessage(const FString Message, const bool Broadcast = false);
UPROPERTY(BlueprintAssignable, Category="DTFlux|Websocket")
FOnConnectionConnected OnConnectionConnected;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Websocket")
FOnConnectionClosed OnConnectionClosed;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Websocket")
FOnConnectionError OnConnectionError;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Websocket")
FOnReceivedMessage OnReceivedMessage;
bool Close() const;
bool IsConnected();
protected:
private:
void OnConnectionConnectedInternal() const;
void OnConnectionErrorInternal(const FString& Error) const;
void OnConnectionClosedInternal(const FString& Reason) const;
void OnReceivedMessageInternal(const FString& Message) const;
TSharedPtr<IWebSocket> Ws;
};

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// // Fill out your copyright notice in the Description page of Project Settings.
//
// #pragma once
//
// #include "CoreMinimal.h"
// #include "UObject/Object.h"
// #include "IWebSocketServer.h"
// #include "DTFluxWebsocketServer.generated.h"
//
//
//
// DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnConnectionConnected, const FString&, Channel);
// DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnConnectionClosed, const FString&, Channel, const FString&, Reason);
// DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnConnectionError, const FString&, Channel, const FString&, Error);
// DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnReceivedMessage, const FString&, Channel, const FString&, Message);
// class INetworkingWebSocket;
//
// UCLASS(Blueprintable, Category="DTFlux|Websocket")
// class DTFLUXAPI_API UDTFluxWebsocketServer : public UObject
// {
// GENERATED_BODY()
//
// public:
//
// UDTFluxWebsocketServer();
//
//
//
// void Initialize(const FString& Channel)
// {
// ChannelName = Channel;
// };
//
// virtual ~UDTFluxWebsocketServer() override;
//
// UFUNCTION(BlueprintCallable, Category="DTFlux|Websocket")
// bool ConnectToChannel(const FString URL, const int Port );
//
// UFUNCTION(BlueprintCallable, Category="DTFlux|Websocket")
// void LeaveChannel();
//
// UFUNCTION(BlueprintCallable, Category="DTFlux|Websocket")
// bool SendMessageToAll(const FString Message);
//
// UPROPERTY(BlueprintAssignable, Category="DTFlux|Websocket")
// FOnConnectionConnected OnConnectionConnected;
//
// UPROPERTY(BlueprintAssignable, Category="DTFlux|Websocket")
// FOnConnectionClosed OnConnectionClosed;
//
// UPROPERTY(BlueprintAssignable, Category="DTFlux|Websocket")
// FOnConnectionError OnConnectionError;
//
// UPROPERTY(BlueprintAssignable, Category="DTFlux|Websocket")
// FOnReceivedMessage OnReceivedMessage;
//
// UPROPERTY(BlueprintReadOnly, Category="DTFlux|Websocket")
// FString ChannelName;
//
// void Close();
//
//
// protected:
//
//
//
// private:
//
// bool bIsConnected = false;
// void OnConnectionConnectedInternal(INetworkingWebSocket* ClientWebSocket);
// void OnConnectionErrorInternal();
// // void OnConnectionClosedInternal(const FString& Reason);
// void OnReceivedMessageInternal(void* Data, int32 Count);
//
// static TUniquePtr<IWebSocketServer> GetServer();
//
// TArray<INetworkingWebSocket*> Clients;
// // TSharedPtr<IWebSocket> Ws;
// TUniquePtr<IWebSocketServer> Ws;
// };
#pragma once
#include "IWebSocketServer.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "DTFluxWebsocketServer.generated.h"
UCLASS(Blueprintable, Category="DTFlux|Websocket")
class DTFLUXAPI_API UDTFluxServerWebSocket : public UObject
{
GENERATED_BODY()
public:
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnConnectionConnected);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnConnectionClosed, const FString&, Reason);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnConnectionError, const FString&, Error);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnReceivedMessage, const FString&, Message);
UDTFluxServerWebSocket();
virtual ~UDTFluxServerWebSocket() override;
void Init(const int& Port, const FString& Url = TEXT("ws://localhost"));
virtual void BeginDestroy() override;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnJsonRecieved, const FString&, Payload);
UPROPERTY(BlueprintAssignable)
FOnJsonRecieved OnJsonRecieved;
void Close()
{
ServerWebSocket = nullptr;
};
protected:
void OnWebSocketClientConnected(INetworkingWebSocket* ClientWebSocket); // to the server.
virtual void ReceivedRawPacket(void* Data, int32 Count);
private:
TUniquePtr<class IWebSocketServer> ServerWebSocket;
TMap<FGuid,INetworkingWebSocket*> ConnectedClients;
/** Delegate for callbacks to GameThreadTick */
FTSTicker::FDelegateHandle TickHandle;
};