// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class Yotta2025EditorTarget : TargetRules { public Yotta2025EditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6; ExtraModuleNames.AddRange( new string[] { "Yotta2025" } ); } }